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Reseñas recientes de Prolly

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Mostrando 11-16 de 16 aportaciones
Nadie ha calificado este análisis como útil todavía
71.1 h registradas (62.2 h cuando escribió la reseña)
Reseña de Acceso anticipado
It's got charm but its jank. buy this one on sale and its fun with friends, enjoyable alone too. A big factor that keeps me going is the CONSTANT communications, updates, and fixes. This game is early early access but its coming along nicely.

Also the devs aren't abandoning this game for their new one, they said the day Palworld was announced that they have an entirely new and different team working on it. People being upset with the jank/ lack of polish is reasonable, but lying because they're upset and review bombing is uncalled for.
Publicada el 2 de julio de 2021.
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A 4 personas les pareció útil esta reseña
193.6 h registradas (186.0 h cuando escribió la reseña)
there's nothing to do in NGS.

Update: 2 years later, there is still nothing to do in NGS.

Update: almost another year later, there is still nothing to do in NGS.
Publicada el 14 de junio de 2021. Última edición: 7 de diciembre de 2023.
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Nadie ha calificado este análisis como útil todavía
8.4 h registradas (6.6 h cuando escribió la reseña)
clean
Publicada el 19 de diciembre de 2020.
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A 1 persona le pareció útil esta reseña
48.9 h registradas (28.2 h cuando escribió la reseña)
Got softlocked at the end of the game because of a bug. Wait until things get ironed out a bit more. Cool game, but not missing much by waiting.
Publicada el 14 de diciembre de 2020.
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Nadie ha calificado este análisis como útil todavía
332.7 h registradas (139.5 h cuando escribió la reseña)
One of the best games of all time and one of the best OSTs of all time.
Publicada el 22 de agosto de 2020. Última edición: 24 de agosto de 2020.
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A 2 personas les pareció útil esta reseña
738.5 h registradas (643.0 h cuando escribió la reseña)
Reseña de Acceso anticipado
2024 review: I really like the changes that were made in the 1.8 update, really fixing a lot of the issues i mentioned in my 2023 review. i think this game is still worth the price and a great experience, but go in knowing that this is a single player/ co-op game first and an MMO second. the mmo really takes a backseat as this is a very finite experience as it seems the dev team is, unfortunately, not going to add any expansions which i think is a shame. Otherwise the game is great and easy to play with friends, despite how buggy Co-op is.



2020 review:This game is phenomenal in the state its currently in and it isn't even finished. Calling it a pokemon ripoff is insulting for a game in which so much effort and love has gone into making it unique. My only complaint is that the game isn't finished- which only means this game will continue to grow! Love Temtem and I can't wait for more!



2023 Edit: TLDR good game, but the game does little to motivate or reward players beyond the ending and there are no fun reasons to log in let alone play. I stand by my original review, great and unique game. Worth the price, but expect a start to finish finite experience.

Now that the game is complete, I can say I still love and recommend this game but with a big BUT. The game is very fun and an overall good experience BUT, once you finish it.... that's kind of it.

I found the ending to the story to be rather weak and endgame is severely lacking. What's there is okay but not very entertaining and the game doesn't really do much to justify being an always online MMO.

There is not much in the way of seasonal or periodic events, Just kind of rather grindy chore lists. Tamers Paradise is okay but it doesn't really push the ideas and formats of the game. Raids are okay but there's nothing multiplayer/co-op about them and they get boring/ pointless quickly. It doesn't seem like any expansions are planned. There's no fun/ compelling reason to keep playing or farm. This would be fine for a single player experience, but for an MMO I expect more. Otherwise, what is the point of the game being permanently online?

I love this game and the team has been pretty great with communication but I'd really like to see them reevaluate what the meaning and point of an MMORPG is and how they can incorporate that into their game. They're supposed to be ongoing and grow. These menial "activities" and battle passes aren't it, especially when the rewards aren't worthwhile for the time asked of you to complete them.
Publicada el 23 de junio de 2020. Última edición: 4 de octubre de 2024.
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Mostrando 11-16 de 16 aportaciones