12 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
2 คน พบว่าบทวิจารณ์นี้ชวนขำขัน
แนะนำ
3.9 ชม. ในสองสัปดาห์ล่าสุด / 272.4 ชม. ในบันทึก (103.8 ชม. ณ เวลาที่เขียนบทวิจารณ์)
โพสต์: 22 ก.ย. 2021 @ 8: 45pm
อัปเดต: 21 ต.ค. 2021 @ 5: 28pm

Who am I?

I rarely write reviews, and only invest my time in providing a meaningful review if the game is worthy of it. Been playing TD games since the genre began. TD games are my go to game genre for chilling out after work, playing with a friend, and beating my previous accomplishments.

How good is this game?

On a rating scale, this sits at a 10/10 comparatively to any other TD game to date. This is the genre leader. I love this game.

As my friends and I joke about it, this a TD game for grown-ups, and is absolutely incredible. The developers have done a fantastic job at cloning Element TD from Warcraft 3. With new visuals, towers, game modes, campaign and a competitive/ladder feature, this ticks all the boxes for casual's and competitor's alike.




What do I enjoy most?

A good blend of tower diversity, tower strategies, balance and maps allows for a considerable amount of replayability. This is an important factor when playing a casual TD game. I keep coming back.

What about it's flaws?

Can't kick players from lobby

This game isn't without it's flaws. The multiplayer lobby is pretty buggy, if 1 out of 8 players afk's, the ability to "kick" the player just, isn't possible right now, so I need to create a new lobby just to get a game going.

Dependent upon all players in multiplayer to have a solid connection

I love the idea of having players from other regions join, but all it takes is for 1 player to have some potato internet connection, and everyone suffers. I've had some games which are literally unplayable, due to waiting for connection messages every 2 seconds. Should we all suffer because of 1 person's potato internet connection? I don't have the answer... But as a starting point, you could surface the latency/ping in the player window so we can atleast identify who the player is that's causing desync among the group and we can decide for ourselves if we want to play with them again. Alternatively, allow hosts to votekick with reason and allow other players to decide to votekick.

8 Player co-op games are near impossible

In the end game, forget about it, if someone builds a ♥♥♥♥ tonne of astral towers, the end-game is unplayable. There is a huge amount of work around optimization required here to make this game mode worth playing. If you're wondering why nobody plays co-op, this is something worth looking into. I run a GTX 1070, and this isn't what I consider to be a graphically heavy game, but late-game co-op will absolutely melt my graphics card.

Got any suggestions?

RPG Element

I'd love to see an RPG layer added to the game, by adding a controllable hero that levels up to add more player engagement to the defence.

More Towers

I know you guys are planning on 15 more towers and support for quad element towers. You have no idea how excited I am for this, and I hope the tower diversity continues to grow.

Hotkey's for War Abilities

We have hotkeys for towers, but no hotkeys for war abilities :(




Ran out of time, so I'll continue to add more to this review in future.
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