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Recent reviews by Maxusthebeast

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Showing 1-10 of 37 entries
No one has rated this review as helpful yet
7.1 hrs on record
Echo Point Nova has to be one of the best FPS games I've ever played. Sporting simplistic, but stylized graphics, movement like in Titanfall 2, almost Doom-like combat, a hoverboard, and an archipelago of sky-islands, EPN gives players an enormous open world with a lot to see and do.

The typical gameplay loop is as follows. You're given objectives, but you can totally ignore them and do you own thing pretty much as long as you like to. Most content is not locked behind your mission objectives, meaning you can totally speed past some map-markers to venture where you want to. The story simply exists as a way to provide bare-bones context behind why you're on these sky islands to begin with, and who you're supposed to be shooting at. It's nothing thrilling or super compelling, nor is it trying to be. Most islands function as arenas. You make it to an island. activate what the game calls a "Scan," and then fight a bunch of enemies until you kill enough to pass. Then, you're rewarded with either a new perk, or weapon.

There are multiple weapon classes, with different weapons per category. Each weapon is upgraded based on how many kills you get with it. You can unlock silencers, extended barrels, rapid-fire modes, etc as you level-up your weapons. Once you master a weapon, you unlock Counter-Strike-looking skins for them. Luckily, all weapon skins are unlocked by default, so you're not grinding for weapon prestige to get every single skin for your gear.

As you're navigating the map, you can upgrade your movement and suit's strength through completing objectives. Speed upgrades come in the form of glowing greed orbs scattered around, like a collectable from platformers of old. Get enough of them, and you'll get additional abilities, like a triple-jump, or an extra usage or two for your grappling hook. Completing scans will upgrade your health, too. This encourages players to be vigilant in their exploration so they don't miss out on buffs to their stats.

Combat is adrenaline pumping, all the time. You can grapple-hook onto an enemy before bashing into it with your hoverboard, and then turn around and enter bullet-time to snipe the weak spot on a Gundam-style mech that dropped in behind you. You'll be grinding on walls with your hoverboard, (which may I add, goes straight vertical up surfaces), swapping between every weapon in your toolkit, blasting enemies while trying to stay as agile as possible. There are boss fights, which encourage you to combine all the skills you've practiced into these encounters. While not too difficult to learn and counter, these engagements are exciting enough to keep the adrenaline rush going while providing worthwhile rewards for completion. I'm not going to spoil their rewards, but they are definitely worth pursuing. And, for those who enjoy replay value, or trying to optimally speed-run boss fights, you can summon them again after beating them the first time.

The game's world is pretty large. At the time of this review, I have a little over 7 hours invested, and am still exploring the skies. Now, this game's world is not as large as something like GTA, or Sea of Thieves, or even Skryim. But it does have a lot of hidden secrets, and is certainly large enough to keep you engaged with it for hours. The movement and Titanfall type movement really helps make the game addictive, so the map doesn't really need to be as big as some other open-world titles. Additionally, Steam Workshop support is present in the game, and community made islands are integrated into the base map, which in theory, could create an infinitely expanding world, as long as you want to keep adding more maps.

Overall, this is one of the harder games to review, since it's hard to summarize a feeling. This is definitely one of the best movement shooters I've played, and I would recommend it to anyone who enjoyed Titanfall 2, or Doom Eternal, or is just looking for a fast-paced game where you can shut your brain off and shoot at enemies while blasting music. 9/10.
Posted 27 April.
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8.1 hrs on record (4.9 hrs at review time)
This is a simple, yet pleasant game involving a couple pools, some music, and an obscene amount of ducks. Ordinarily, I would give a lot more in terms of details with a game review, but this one honestly speaks for itself. You get what you see on the tin. Chill vibes, ducks, and the occasional background event. 10/10. One of, if not the best idle game out there.
Posted 20 February.
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4.1 hrs on record
Buckshot Roulette is a pretty straightforward title which is easy to pick up and play, but also possesses a fair amount of depth. On the surface, the game looks pretty simple. It's Russian Roulette, but instead of a revolver, you're using a pump-action shotgun. However, the gameplay itself is a bit more varied.

The basic concept is that a random amount and order of shells are loaded into the shotgun. Some are live rounds, others are blanks. Your goal is to shoot the Dealer, or other players in multiplayer, until all their charges are used up without dying yourself. Live rounds will hurt whoever gets hit by it, while blanks do nothing. However, if you shoot yourself with a blank round, you get another turn. This makes it so that sometimes, it's worth sticking the barrel in your mouth.

Singleplayer has two main modes, classic, or double or nothing. The basic/classic mode has three rounds. The first one is simple, expend the rounds until either the player or the Dealer loses. The Dealer will relay information about how many of each shell there are, and it goes back and forth until a victor is decided. Round two switches things up, with the addition of items. Items help give the game the aforementioned depth I referenced, and allow players to strategize and combine certain items for a better shot at victory. For example, handcuffs (or jammers in multiplayer) skip the Dealer's turn, allowing you to be a little more reckless if you so desire, and give you more wiggle room. Handsaws increase the damage of a shot, taking two charges instead of one. I'm not going to spoil all of the items, but they do add a fair amount of strategy to the game, which can lead to some clever combinations to secure victory.

Double or nothing is essentially the same game, but with items on from the start, and higher stakes.

Multiplayer is where this game really shines for me. Playing this game with friends is almost as stressful as Uno, but somehow also leading to more laughter and less friendship crises. Some items are different in multiplayer, because now instead of it being a 1v1 between you and the Dealer, you can have up to three other friends, making it a 1v1v1v1. Recently, online matchmaking was also added, so if you want to play with randoms, you can now matchmake into public lobbies.

Overall, this is a very fun game with lots of chaos, a fair bit of strategy, and good fun for anyone who feels lucky. I'd give it a 9/10.
Posted 10 February.
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153.5 hrs on record (147.6 hrs at review time)
No Man's Sky is one of, if not the best redemption story in gaming. From a troubled launch with a half-baked universe, to an exploration game which would consume hundreds of years of real time to full experience, NMS is by far the best space exploration game on the market.

While there is a story and multiple quest lines, most of the game is essentially, you making your own story in this vast galactic ocean, which you will barely make a ripple in. Even if you get the game just for the exploration and base building mechanics, I would recommend playing through the story for two reasons.

1. The practical reason. There is a LOT of post-main game content that is really fun, but obviously, you have to beat the main story to access it.
2. The story is really well-written, and surprisingly philosophical for a game about flying through the cosmos. No spoilers, but expect to be asked a lot of questions that you will have to come to terms with throughout the quest-line.

Graphically, this game is beautiful, and with new tech being ported over from Hello Games' newest project, it keeps getting even more impressive. The most recent update at the time of this review, the Worlds II Update, added a whole host of new graphical improvements, and dynamic weather systems that not only make the worlds you explore look prettier, but also immerse you better than before. Each world is randomly generated down to the terrain, plants, animals, even the rocks and minerals you bump into. The best part is, you can name everything you discover, making it truly your discovery. While biome types may be similar across the cosmos, there is enough on each planet to surprise and delight, making no-two-worlds exactly alike.

Base building is pretty straightforward. You have the option to either use pre-built structures similar to Subnautica, or use a snap-on system kind of like Valheim to attach various components how you see fit. There is a LOT of potential to create most anything, and if you look at some of the accomplishments made by the community, you'll see a lot of impressive builds. The galaxy is your canvas, and as long as you don't somehow settle too close to someone, you can build anywhere you want.

There are a few game-modes to choose from. Survival is the default experience, where you will need to collect resources to maintain your suit and ship, as well as keep your emergency life support systems afloat. There is a huge technology tree in the game, with a lot of progression. It can get a little grindy at times, but the varied worlds and the sheer adventure of getting to some of these resources can make the grind feel a bit less tedious. Of course, the game does allow you to tinker with survival settings under difficulty settings, so if something isn't going how you want, you can change it. There's also a permadeath mode, which is pretty self-explanatory. Basic survival, but you only get one life.

Creative mode also exists which essentially allows you to do whatever you want. You can tweak settings to allow you to experience the combat and hostile environments of survival, without worrying about death or ship damage, you can buy almost anything free of charge, essentially, you're not attached to any sort of boundaries, and can go where you please, when you desire.

There is a final game type known as Expeditions. These are limited time events where you start on a predetermined path to accomplish a unique story for limited time rewards. In my humble opinion, while the rewards are often tremendously cool, they can become insanely grindy far faster than the base game. Additionally, while the window of opportunity is usually fairly wide, it is still limited time, so if you miss a unique ship type tied to an event, you're out of luck. Thankfully, it seems that they're trying a system where older Expeditions may become playable again periodically, which is a trend I hope to see continued into coming years.

Overall, No Man's Sky is an incredible game, and I would HIGHLY recommend it to anyone who has a craving for exploring the stars. Hello Games has displayed an unwavering commitment to improving this game 9 years after its release, and shows no signs of stopping. I think that is something worth praise, especially comparing the state of the game in 2016 to where it is as of early 2025. Seriously, if you enjoy space-faring games, this is a must-have. 10/10
Posted 3 February. Last edited 3 February.
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1 person found this review helpful
159.9 hrs on record (152.5 hrs at review time)
In my humble opinion, this is the best swordplay experience out there. Blade and Sorcery is one of those games that is fun in vanilla, but is improved drastically by mods. I have played Blade and Sorcery since version U6 in 2019, and have watched it grow over these past few years. Now, base game 1.0 is tremendously fun with a new story mode, expansive dungeons, boss fights, new weapons, a proper skill tree, new magic combinations, it's all a blast and really well thought out and executed. Even if you never install a mod, both the sandbox and Crystal Hunt campaign will keep you entertained for as long as you have stamina, or headset battery (If you use wireless, of course).

Additionally, not only does this game enable mods, the devs have gone out of their way to make modding as integrated into the game as possible, even including a mod-loader in-game, similar to something like Garry's Mod. Ever want to hit a Sith Lord with a Kamehameha from Dragon Ball? Well, now outside of Fortnite, this is one of the few games that allows you to do so, with the added perk of being in VR. Modded weapons, magic, and mechanics helps keep an already stellar game infinitely fun.

Many people joke about this game being a psychopath's dream, and while you can do some horrible things to your enemies, and it certainly doesn't skimp out on the blood, (mods can really increase the realism, too), it's more than just "People Playground in VR." The game has nuance in its combat, allowing you to fight however you so desire. If you want to go ballistic on some NPCs, you can. Or, you could take a more strategic approach, or stealth, or ranged, or magic, point is, you have more options than simply becoming the Doom Slayer. Now, are the AI opponents always the biggest challenge? Not always, but they're fun enough to fight against without becoming annoying, and in my book, that's fair.

Overall, B&S is one of, if not my favorite VR games and I would highly recommend anybody who has a VR headset to get this game. In my book, this is one of those games that is an essential pick for people trying to get into gaming in virtual reality. 10/10
Posted 9 January. Last edited 9 January.
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8.9 hrs on record (8.4 hrs at review time)
To begin, there are many people who state that this game reminds them of prime Overwatch 1 back in 2016-2017, and after playing for a few hours, I have to agree. Despite being incredibly burnt out of most things Marvel, Rivals recaptures the same fun that Overwatch did back at its peak. While there definitely is a universe where both can and should coexist, Rivals definitely does more than just provide a Marvel skin over-top of Overwatch gameplay.

There are currently 23 characters in Rivals, with many of them sharing familiar traits with Overwatch characters. Hawkeye plays similar to a Hanzo/Genji hybrid, Black Widow is a sniper with a similar playstyle to Widowmaker, Scarlet Witch is the prime Moira OW vets may remember despising. Yet, despite similar playstyle, none feel exactly the same as their OW counterpart, and have enough life breathed into them to make them unique. Black Widow has a melee secondary which keeps her from being overwhelmed by close-range fighters. Scarlet Witch has a more predictable teleport and a form of sticky grenade-type projectile ability, and is not a support character. And then there are characters like Loki, Rocket, Venom, Spider-Man, Iron Man, and others which are entirely different experiences.

It is also clear that a tremendous amount of love was put into the artstyle, the animations, and character/world building. Every time you click on a character in the "Heroes" tab, an animation plays. MVP screens are over-the-top and just plain fun. Every character interacts with one another with fun and interesting dialogue which play on established lore, helps expand the game's background story, or just makes for a good laugh. It also helps that the game has a strong cast of voice actors, including James Arnold Taylor (Clone Wars Obi-Wan, Ratchet from Ratchet and Clank) as Magneto, Nika Futterman (TCW Ventress, Kahn Makyr from Doom Eternal) as Hela, Steve Blum (MK11 and Mk1 Baraka and MkX/11 Sub-Zero. Zeb from Star Wars Rebels, Dub Oroichimaru in Naruto) as Wolverine and Venom, among many others. Each character has been given a TON of time in the oven, and a lot of effort has gone into balancing and animating these characters to make them as close to their comic and film counterparts as possible. What also helps is the game's team-up system. Certain characters bounce off each other better. Venom, Peni Parker, and Spider-Man work well together, with Venom giving both spider-people part of the symbiote to increase damage, and Spider-Man can use a symbiote-inspired attack with Venom on the team. Groot can carry Rocket Raccoon on his back, who can use his entire kit while riding around with Groot. Jeff the Land Shark can also hitch a ride on Groot, helping pocket-heal the tank, and his teammates. These not only make sense canonically with established lore and characters, but also make strategy much more important with team comp, encouraging teams to pick a combination that meshes well together for extra abilities and buffs.

Despite having around or over 400k players active on Steam alone, the servers were definitely prepared for the weight. I barely have enough time to blink when queuing for a match before I'm loading in. While there are some folks who are experiencing framerate issues and some optimization errors, so far, I've been lucky enough to not experience those, but since the game isn't even a week old yet, I am certain that with time, more will be done to help improve the overall experience.

There are currently some characters, (Peni Parker, and Scarlet Witch) that are currently a little too strong in their current state, but since most everyone is pretty powerful, those who are extra OP aren't too terrible to deal with. If everyone's broken, then nobody is, or so they say.

Overall, this is a really strong game that I would recommend to anyone interested in a good, fun hero shooter to play. It's even funner with friends, but my experience with randoms has been pretty fun as well. In it's current state, I'd give Rivals a 9/10.
Posted 10 December, 2024. Last edited 21 December, 2024.
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64.5 hrs on record
Even after all this time, Empire at War remains one of the best Star Wars games to date, as well as a strong RTS game. Alongside a strong base-game, the Forces of Corruption expansion included in the Gold Pack adds a new faction, making campaigns feel more dynamic as a three-way war ensues. The instant-action style game mode allows you to engage in the game's engaging combat system without having to deal with the large-scale strategy of the Galactic War. Additionally, the very active modding community helps keep the game fresh, even offering complete overhauls to the game. Some of my recommended mods, which you can download on the Steam Workshop are Thrawn's Revenge, Republic at War, and the Fall of the Republic, each offering what may as well be a free expansion to the game. If you are a Star Wars fan, and an RTS enjoyer, you need to play this game. 10/10
Posted 14 July, 2024.
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3 people found this review helpful
489.2 hrs on record (483.7 hrs at review time)
To begin, Team Fortress 2 has been one of the most important games I've played in my journey as a PC gamer. It helped me make connections through its wonderful and very active community. Many folks on my current friends list were made thanks to the hectic, goofy fun of Team Fortress 2.

It also helped me get a basic level of understanding of market trends and bartering through the community marketplace and trading servers. I learned a lot from experiences with the marketplace, and had some ups and downs with trading. It was a worthwhile learning experience.

Furthermore, TF2 was just plain FUN. It helped me form a love of the FPS genre and the hero shooter sub-genre. I adored playing as medic, which even inspired a real-world interest in learning how to speak German. I could write another essay simply on the fantastic memories I've had playing this game and all the positives- and some negatives too- playing this gem of a game.

This bloated introduction aside, it's time to address the elephant in the room. Valve has practically abandoned this game, except when it comes to making money. The bot problem has escalated drastically over the past few years, and is one of the reasons I stopped playing last year. It's no secret among the TF2 community, and even the larger gaming community on Steam that bots have invaded TF2 and have turned the average, casual experience into a hellscape. If you load into a match now, odds are you'll encounter multiple cheating bots who exist for the sole purpose of screwing over people's days. From the accounts of the former VNN on YouTube, he had to queue over 11 times to record footage of ONE map because every other server was overrun by AI. And from accounts I'm hearing, that seems to be a frequent experience among players. If I wanted to fight against that many Automatons, I'd drop back into Malevelon Creek for a few more tours.

More importantly, these attacks have been ongoing for over FOUR YEARS now. Valve did... "something" back in 2022, but that seemed to be the equivalent of slapping a band-aid over a shotgun wound as whatever that "something" was did not last very long. The problem has gotten worse, and Valve has gone radio silent. Some people have expressed concern over botters going beyond the constraints of the game, launching DDOS attacks and other cyberstrikes against people in the community who speak out against this frankly shameful display, and Valve seems content to play their fiddle while Teufort burns. Valve's silence speaks VOLUMES about their level of care towards this game, and it's time that ends. They need to address this issue in some meaningful way, we cannot have another band-aid solution to this now grapeshot-sized wound. I urge you, readers to change your reviews to negative, spread awareness, and don't spend another dime on this game.

I think the biggest eye-opener may be player numbers. According to calculations, despite the daily player count nearing 100k, the actual human players around around 20-30k. Everything else, is likely a bot. To those reading this, stop playing the game. Let the number of actual people dwindle, leaving only AI. For those saying, "Wouldn't this just kill the game?" I raise you a counter-point.

Who spends money on skins and hats? People.

Who contributes community maps and works with community servers? People.

Who has kept this game alive for nearly 20 years? PEOPLE!

If Valve can get a clearer picture of our distaste for the state of the game, and can see that the majority of flesh-and-blood humans- their active consumer base- has quit playing and contributing to their bottom line, perhaps they'll finally break this radio silence.

I've seen a lot of nihilism regarding protests, and frankly, I'm uncertain if this will get results myself. Still, let us not go quietly into that good night. We cannot allow this game to die in such a quite literal inhumane method. Keep up the good fight. Ad Victoriam, and #fixTF2.
Posted 5 June, 2024. Last edited 5 June, 2024.
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236.0 hrs on record (148.7 hrs at review time)
Love reading through people's experiences with this game so I thought I'd share mine.

1st Playthrough:

-I chose to play as Egypt on a decently large continents map.
-Founded Thebes in the middle of the continent.
-After progressing through the early technologies, I explore north and discover Russia.
-Russia was thankfully peaceful and we traded marble, stone, and horses for a bit.
-Egypt has access to a specialized Chariot Archer which doesn't require horses to produce so the handful of barbarian camps were easy pickings.
-A little southeast of my third city is Almaty, which has among the only iron deposits on the entire continent.
-After producing my first set of catapults, it was time for war against Almaty.
-They offer little resistance and succumb to my invasion.
-Russia, meanwhile is not happy with Almaty's fate as she apparently was trying to befriend the city-state.
-Another war ensues.
-Russia has a whopping O N E city to their name as well as a handful of spearmen.
-She loses incredibly quickly to my ranged units and horsemen take her capitol.
-A few hundred years pass by with nothing of note except for founding a couple more cities around the continent and some diplomacy with the other two city-states on my continent.
-I eventually gain the ability to sail across deep ocean tiles and migrate west in search of new territory.
-My scouts find another large continent and I send settlers to found a coastal city in the "New World."
-Speaking of the New World, my scouts also discovered Siam and the United States.
-Siam was friendly, but the US was a bit guarded for some reason.
-After founding a new city on the second continent, I negotiate an open borders treaty with Siam to scout around their territory.
-When I reach the western edge of the continent, I discover what little remains of Arabia, who had been warring with the US for a while.
-Washington had taken most of the Arabian cities and Arabia was practically bankrupt.
-After Arabia lost its capitol, Siam approached me asking if I wanted to assist in a war against America.
-Washington had recently denounced Siam and Siam and I were allies, so I agreed.
-America, despite its strength against Arabia, crumbed quickly to the combined Egyptian and Siamese military.
-After the war, peace ensued for many years as Siam and I developed Medieval technologies.
-Out of nowhere Siam declares war.
-The war started in the mid-Medieval period and lasted until the mid-Renaissance, displaying an evolution of armed forces.
-Siam all of the cities it took from the United States and a couple of its own after hundreds of years of combat.
-My frigates also decimated Siam's minuscule fleet which had attempted to blockade one of my coastal cities.
-Siam eventually offered peace which I accepted.
-I dispatched scouts and caravels to scour around the world in search of additional land, resources, and other empires to trade with since Siam was a poor loser.
-Found a few city-states on tiny islands and a German scout.
-A while later, my caravel found Polynesia and China.
-Germany denounced China and the two bicker for a while but nothing comes of it.
-I establish trade with Polynesia and Germany which China is not happy about.
-It's time to industrialize!
-I improve my military with industrial-era units and discover flight before anyone else.
-Siam meanwhile is trying to compete in this little arms race while also befriending city-states.
-Germany denounces China again, which still lead nowhere.
-I discover the last nation, that being the Ottomans.
-Establish trade with the Ottomans which were just denounced by Siam.
-Siam and the Ottomans could not be farther apart geographically.
-Find the Ottoman Empire on a small landmass north of my main continent.
-The Ottomans denounce Polynesia which leads to war between the two.
-While those two duke it out, Siam wants a part of the joy of war and declares one on me.
Cool.
-Siam vs Egypt round 2 begins and my air force proves to be more than a match for their navy hanging out around one of my cities.
-After dealing with the blockade, I advance my army into Siamese territory and lay siege to multiple cities.
-Manhattan project.
-You know where this is going.
-After a back-and-fourth battle around the Siamese capitol, I retreat my forces.
-I load an atomic bomb onto an aircraft carrier and send it north of Siam.
-Air raid sirens blast as the first developed atomic bomb is dropped on Siam.
-The Siamese military, the brunt of it stationed around the capitol to repel my invasion is eradicated.
-The world goes quiet.
-Siam's capitol fell days later.
-While irradiated, I now owned one of the largest cities on earth.
-After a small conflict around one of their remaining cities, Siam negotiated peace a few days later.
-Life returns to normal for many years as I refine my empire and grow my army, ensuring I had a healthy supply of nuclear weapons as a back-up plan if peace became impossible.
-Meanwhile, in foreign news, the Ottomans finally made peace with Polynesia after Polynesians captured one of the two Ottoman cities.
-China made an alliance with Polynesia and declared war on Germany.
-Having a pact of defense with Germany, I was dragged into the war.
-Germany fought China while I fought the Polynesians whose navy advanced quicker than I expected.
-It was a costly fight, but eventually the Polynesian fleet retreated allowing my forces to advance to their mainland.
-My submarines dealt with Chinese submarines nearing my cities.
-Germany's turn: Air raid sirens blare.
-Germany nukes China.
-I finally advance my armies into Polynesian territory and take its capitol within a hundred years.
-With Polynesia conquered and its empire in shambles, China negotiates peace with Germany and I shortly after.
-I notice Ottoman settlers trying to settle near me.
-I ask the Ottomans to back off and they reluctantly comply, choosing to settle near Germany.
-Germany gets mad and denounces the Ottomans. Thankfully war is somehow avoided.
-China denounces me and I denounce them likewise.
-I spot a Chinese nuclear submarine close to my territory and promptly declare war to deal with it.
-After sinking it, I ask Germany if it wants to war with China again. Germany declines, seemingly focused on dealing with the Ottomans.
-The war with China is uneventful, mostly just a game of chicken with our fleets exchanging blows here and there.
-We eventually make peace.
-Not much happens after that except for occasional trade between Germany and I...
-Until Siam.
-I had foolishly allowed Siam to survive with three cities after the second war. Now, many years later, it had recovered somewhat. Enough to reform a decently sized military and one singular nuclear missile.
-Air raid sirens ensue as I watch in horror as a nuclear missile detonates in the first coastal city I founded in the New World.
-While my military was spread around, the city was now rich in resources which the nuke demolished.
-After the clicking of my Geiger counter stopped ringing in my ears, the world watched to see how badly Siam would fare in this final showdown.
-I spared no expense (except additional nukes) to crush Siam.
-My late-game army steamrolled through Siam's tanks and infantry.
-My helicopters, mechanized infantry, and death robots captured the remainder of Siam's once-great empire.
-Finally, Siam was no more.
-While I had achieved total victory over my century-long adversary, it didn't come without a price.
-Siam's nuke as well as capturing cities severely damaged my empire's happiness which caused several small insurrections to amass around Egypt.
-After dealing with the rebels, I spent some time building happiness increasing structures in my cities to fix our quite literal crippling depression.
-Take a break from Civ 5 and start several other playthroughs. Those I actually finish.
-Ending is to be announced. Game's a solid 20/10
Posted 2 January, 2021.
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6.4 hrs on record (1.6 hrs at review time)
Early Access Review
I very rarely dabble into the realm of Early Access F2P games. Especially ones that look like crappy IOS to PC ports. At first glance, that's what I assumed this game would be like. Boy was I wrong.


Basically it is kind of a card game with your attacks being based on cards. Each card costs a different amount of stamina to use. When you use a card, you have to trace over an attack pattern with your mouse. As weird as this feels at first, it kinda grows on you with time. After you select your cards and preform the tracing, you get treated to watching your character go to town on your opponent. Every other hit or so the camera will zoom up to one part of the body that just got hit and enters slow motion. When it does this, you see the amount of damage each attack is doing. This is a really cool feature!

After you attack, your opponent gets to attack. You are able to block attacks. Simply slide your mouse cursor into the green line on the opponent's limb. If you create a block line a mere inch away from an attack, a red line will appear a little ways up their limb. Swipe another line into that to begin a counter attack. This works exactly like attacking as you choose a counter card and trace over the line. Rince repeat until the battle ends. I have been completely entertained by the way this works! Also I like seeing my opponents bashed into nothing. Its something I should get help with come to think of it...





Since this is a F2P game and is a port from IOS, you would expect a lot of microtransactions right? Suprisingly this is not the case! You can choose to purchase decks from the store with extra rare cards and coins and things like that, but, you are not forced to. You can still win plenty of fights with the cards you unlock through just playing the game! One thing that does annoy me however is the eagle system. Basically how this works, is if you mess up an attack or block in singleplayer, you can spend a certain amount of eagles to retry it however many times you need. This is where the microtransactions could come into play for some who have trouble with the whole attacking process. I used most of my eagles from the start leaving me with three to use towards the end of a tough fight. I saved them the best I could and you can still win fights without spending a single eagle. However, if you feel like you did poorly on one step, you can just reset the clock with an eagle. Everytime you finish an attack or block, it will ask you if you want to retry, even if you prefected everything that round. One final complaint about the eagle system is how it's used with reward chests. Every time you complete quests in singleplayer, you earn a chest that contains a different card. Their are different tiers of chests: wooden, bronze, silver, gold, or forbidden. Wooden containing the weakest gear and forbidden containing powerful magic cards and such. If you get a chest below forbidden, the game will ask you if you want to spend two eagles to upgrade the chest. This can be very annoying if you really want to gamble your way to a forbidden chest. Luckily, there's no keys implemented...



In conclusion I am very thankful that I picked this game up! I have had a blast playing thus far and I am looking forward to improving my ninja skills in the near future! If I had to pick a number to rate this game, I'd give it a solid 8/10. If the eagle system was different maybe it would have been a 9. Anyway, anyone reading this please try this game out! You will not be dissapointed!


-Maxusthebeast is out!
Posted 8 November, 2017.
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