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Recent reviews by galthubu

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
6.2 hrs on record
Très jolie conte sous forme de jeu plate-formes peut-être un tout petit peu linéaire, mais au design incroyablement soigné et à l'ambiance absolument et résolument envoûtante. Une expérience émouvante d'une rare qualité.
Posted 29 February.
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No one has rated this review as helpful yet
5.5 hrs on record
Delicieux petit visual novel aux allures de point'n click, le design vraiment charmant et toute la mignonitude qu'il apporte vous emmènera dans une histoire aux multiples twists et rebondissements.
Presque fiction interactive (mais dans la pratique one true path), les mécaniques simples nous permettent d'explorer les possibilités et conséquences des multiples décisions possibles ; la narratrice nous sauve heureusement des fins trop abruptes ou trop simples.
Je n'avais pas du tout vu passer ce jeu lors de sa sortie (ou de son kickstarter), une véritable petite gemme.
Bravo à toute l'équipe.
Posted 27 February.
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No one has rated this review as helpful yet
2.6 hrs on record (1.3 hrs at review time)
"Petit" jeu mais vrai bijou.
Sous sa 3D low-poly LOVE - A Puzzle Box Filled with Stories dissimule en fait un trésor d'inventivité narrative. Ce bâtiment-boîte est effectivement rempli d'histoires d'amour comme l'annonce le titre, mais au sens large. Il y aura certes des histoires d'amour de couples, mais aussi des amitiés fortes, de l'amour filial, des récits de remords, de pardons, d'accompagnement dans la vie ou la fin de vie. Et le tout, sans texte, à l'exception des quelques consignes de base du tuto pour comprendre les mécaniques du jeu.
Ce n'est qu'à force d'exploration spatiale et temporelle que le joueur pourra non seulement découvrir les mille et uns détails disposés par les créateurs de ce jeu mais découvrir l'ensemble des tranches de vie des protagonistes.
La BO est également charmante et vous accompagnera parfaitement tout au long de ces micro-récits.
Un must-play pour les amateurs de point & click expérimentaux ou d'expériences vidéoludiques émouvantes.
Posted 8 September, 2022.
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No one has rated this review as helpful yet
209.0 hrs on record (68.5 hrs at review time)
Sûrement le jeu le plus sympathique que j'ai croisé depuis longtemps.
Posted 26 November, 2017.
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13 people found this review helpful
1.1 hrs on record
Best and funniest music game since Rez
but a little short ; hope the devs will add content,
I really enjoyed playing this game.

The gif-like animations are really really really really funny !

Go for Cosmic Jams !
Posted 8 June, 2014. Last edited 26 November, 2017.
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21 people found this review helpful
1 person found this review funny
1.3 hrs on record
Worst buyer-seller relationship ever.
It's a poor game, more of a game-demo space-walking simulator with a non-riddle which trigger an ending after 30mn of walk playing. I had read a preview on RPS, which was quite great, quoting nostalgia, Lucas Arts and The Dig. But The Dig was a much longer experiment. And it had story. And it had gameplay. And it even had humour.
There, as you wander in the deserted landscapes of Stranded, you have none. No story, no riddles, no gameplay, no humour. Just an excrucciating pain in the butt when the end is triggered.
7$? Really?
I was intrigued, so I sent an e-mail to the creator. I wanted to share with him my disappointment and try to have his side of the story.
He didn't accept any of my arguments (and I tried quoting others sci-fi point&click adventures), discarding them with a poor "I'm sorry you didn't like [...] This was exactly the game I wanted to create, and was highly experimental (as you'll find detailed in the game's Steam description, if you care to read it)". But I read the steam description, and it was never written nor said it was a 30mn experimental software.
I tried understanding the 7$ price setting, again using comparison with other one-man-job-game (Antichamber is a good example I used, has Alexander Bruce charged for his game 150$ because he spent 7 years making it? No, it was around 15$, and they're the best 15$ I ever spent in a videogame). Stranded creator's answer was "I can charge whatever I like for [my work]".
He seems to be in a Proteus allegiance, but doesn't seem to notice how Proteus is a far wider experiment to try. Proteus has a lot more variations in its landscapes, far more tricks to make the player explore its changing island(s). If Proteus was in 2D, it would have proposed more than 10 martian-like backgrounds.
There's no point trying to compare Walking Mars, Proteus or The Dig to Stranded. Stranded is merely a 30mn game demo which aspires to big as big as his iconic elder but without doing the work needed to.
Peter Moorhead (Stranded creator) wrote me "No one made you buy the game, and no one tried to pretend it was something it isn't." This sentence definitely showed me there wasn't any dialog available, and with this kind of answers, I feel definitely robbed, scammed, almost abused. Wrapping a game with mystery is not for young Peter a misleading way of selling it. Letting his steam store page quite empty isn't lying to the customer. Lying by omission isn't for young Peter a so big deal.
As you can read in some comments, buying Stranded will get you the "you spent 7$ for this crap" achievement.
Nothing more.
I wish I could have a refund...
Posted 29 May, 2014.
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Showing 1-6 of 6 entries