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Recent reviews by Gon

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
335.0 hrs on record (15.5 hrs at review time)
Early Access Review
People complaining about the difficulty, about this and that, I have no clue what they're on about. The game's super easy, dodge roll is infinite and spammable, big enemy attacks are clearly telegraphed. The only thing I had to solve for in this game was how my skill gems interacted with one another to deal damage and then buying and crafting the gear that would give me the numbers they wanted.
Posted 7 December, 2024.
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No one has rated this review as helpful yet
5.4 hrs on record (0.3 hrs at review time)
- Matchmaking is excellent, accurate, very fast
- I played from Australia and barely noticed any issues with netcode
- Initially fun while I obtained the muscle memory and situational reactions to apply different abilities on my class, I also bought a few abilities and swapped them in
- After that its boring - you always have a set best ability in a situation - tried another class and could tell right away it was going to be the same gameplay loop
- Basically no skillshots, contributing to the staleness of each match
- Movement & positioning barely has any effect or skill required - so players alternate circling around each other or standing still, it barely makes any difference - theres the barest minimum of cover to break line of site and ranged abilities have range - but thats all in terms of movement/positioning

- My keybinds: Ally 1 (Self)-A, 2-Q, 3-Z | Enemy 1-T, 2-G, 3-V | Ability 1-F, 2-D, 3-S, 4-R, 5-E, 6-W, 7-V, 8-C, Trinket-X, Meditate-TAB
- Keybind is looking to place lower CD abilities on the middle row and top row, also on your stronger fingers. Ally targeting is a must for healers but I use my pinky for that, prioritizing enemy targeting with forefinger.
Posted 18 December, 2021. Last edited 20 December, 2021.
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No one has rated this review as helpful yet
259.1 hrs on record (186.1 hrs at review time)
Almost no other game promotes teamplay like Killing Floor 2, or gives as many options for helping a teammate out, which is why I keep coming back to it. It's quite a feelgood game in high level sets.

Teams stick together and move together or die. All perks (classes) have a medic weapon option they can use to heal others. Each perk has a distinct set of powers and playstyles which synergise with other perks, incentivising players to pick non-overlapping perks. The feeling of synergy and teamplay is quite obvious while playing in high-level games - getting healed by the medic, zed-time extended by the commando, large Zeds getting focused on after a callout from a teammate, the berserker acting as a melee tank wall, firebugs burning all the small Zeds, etc. There's even the option of giving Dosh (temporary in-game currency used to buy guns) and weapons to your teammates.
Posted 29 November, 2021.
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5 people found this review helpful
20.7 hrs on record
Great atmosphere, music, graphics and story. If you have an ounce of love for strategy and tactics, and like the emotions that Lady Luck brings, you will enjoy this one.
Posted 5 July, 2016.
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No one has rated this review as helpful yet
74.8 hrs on record (22.4 hrs at review time)
Early Access Review
More blueprints please. Please. Please please. Pretty please? Thanks I know you will :)
Posted 1 December, 2015.
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2 people found this review helpful
3.6 hrs on record (3.5 hrs at review time)
If I were to describe this game in one sentence: A mad effort to survive!

Risk injury to kill monsters to level up, or avoid dangerous groups of them but miss a chance for experience. Beware! For the more monsters you avoid, the less powerful you will be deeper down. And to have a hope to survive what lies there, you will need every skill you can get.

This game makes me feel like I am playing a pixelated Mario in a downscrolling platformer on a Gameboy. That's great, in case you didn't know!

3 game modes, beginner, expert, and karma (where you use your previous deaths in other game modes to level yourself up before the game begins, allowing you access to high level skills and builds right from the beginning. however, the monsters are furious and numerous. how long can you survive?)

1 wicked soundtrack that changes as you near death!

1 diabolic UI that numbers your days! (the numbers generated become smaller as you become more injured)
Posted 28 June, 2014. Last edited 28 June, 2014.
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15 people found this review helpful
19.0 hrs on record (17.0 hrs at review time)
Early Access Review
Arcade sandboxy formula racing <3

Points of interest:
- Make your own car! Can get pretty deep with accessories and paint designs!
- Little to no grind (300 base GC every time you beat your PB with a car in Hotlap Challenge. Records are on a per-car basis!)
- Car setups make a difference!
- Challenging tracks for formula cars!
- Nice solid physics with great feeling!
- Beautiful reactive UIs - I am in love with the interface designs!
- Fun race modes with many race settings and well implemented networking!
- Races generated in real-time by the server!
- LAN mode!
- Steering with a keyboard is really excellent!

and in the future:
- Procedurally generated tracks!
- Race editor
- Oculus Rift support

Points of negativity:
- 'Widgets', seriously? Artificial car boosting per race?! The game used to be f2p, so this is probably a remnant of that design. I don't use it, don't even bother, I don't even want to know about it.
- There is fps lag in races with more than 4 players, you can workaround it (?) but to me it's gamebreaking. But I am fully confident they will fix this - one and only - issue as they continue to develop this otherwise beautiful and very personal racer. Besides, hotlapping is unaffected by this.

Great game, dirt cheap - I will be playing for as long as there are other people!
Posted 26 February, 2014. Last edited 27 February, 2014.
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Showing 1-7 of 7 entries