10
Products
reviewed
266
Products
in account

Recent reviews by Fuyu

Showing 1-10 of 10 entries
13 people found this review helpful
2 people found this review funny
0.0 hrs on record
For the price, this is an awful DLC. It takes 2-3 hours to complete for just the main story and most of the time that is spent in Rome is in the sewers which is annoying to navigate and backtrack for remaining collectibles. I also encountered a bug preventing me from finding one of the mysteries and notes and wasted two hours trying to figure out why I couldn't get to them. Eventually I was able to get them after relaunching the game several times, but this definitely soured my experience even further. I think the only parts I liked about this DLC are the puzzles and the boss fight at the end which were a bit more challenging than the base game.
Posted 5 September.
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No one has rated this review as helpful yet
27.9 hrs on record (14.8 hrs at review time)
Loved it!

Despite feeling more like a remaster, I was quite happy that the result turned out to be a near 1:1 faithful remake of the original. While I'm not against remakes that re-imagine or change up the story, I was worried since Metal Gear is one of my favourite series, and I thought of the possibility of Konami screwing things up again.

Performance-wise, I was content being able to attain a consistent 60 FPS throughout most of the game. Early performance reviews and the use of UE5 had given me doubts on whether or not my PC could handle it without turning down the graphics settings significantly. With my 3070ti, I was able to set all my graphics to ultra except my shadows, which was lowered to high alongside balanced DLSS at 1440p. Considering how poorly some of the new games I played this year performed, MGS Delta exceeded my expectations. I have to admit, however, the performance still needs some polishing and is the main thing holding this remake back.

A couple of other things holding this back would also be the lack of ultrawide support, which is common for a Japanese game, and a 60 FPS cap, which is a bit strange in 2025. While I haven't tried it myself, as I had finished the game too early, there is already a mod that fixes these issues. In the game's current state, the performance may significantly tank with this mod, but hopefully, things get sorted out eventually.

Apart from performance and issues, the graphics were beautiful, and the new QoL features made Delta a pleasurable way to re-experience Metal Gear Solid 3. I think for those who want to revisit MGS3 or for newcomers, I would recommend Delta, provided that their PC is good enough. I'm also optimistic about Konami's recent direction, and I hope they decide to remake most of the main Metal Gear games, like Peace Walker and Metal Gear 1 and 2.
Posted 27 August.
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1 person found this review helpful
158.8 hrs on record (132.4 hrs at review time)
Why haven't you tried this yet? Do yourself a couple of favours: Start playing the game and watch all the Umamusume anime. It's absolutely peak.
Posted 6 August.
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8 people found this review helpful
70.3 hrs on record
Save yourself the time and don't play this crap
Posted 31 July.
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A developer has responded on 9 Aug @ 3:44am (view response)
No one has rated this review as helpful yet
3.0 hrs on record
Loved it. Initially I just really liked the art and expected some short, fun psychological horror like DDLC, but it surprisingly turned out to be far better. The visual novel delves into philosophy, and while it's not anything mind-blowing, it touched on topics that are heavily relevant to me. Like other reviews have mentioned, it does feel therapeutic, and I enjoyed the conversations with Lilith. It was relaxing and contained plenty of humor throughout. There's even a few references to other works that I enjoy like Steins;Gate that were nice to see. I also really liked the sweet Japanese voice over for Lilith and I was surprised by the MV after the Ferris wheel in chapter 3. Overall, it was a short, memorable experience that conveys its message well. This might not be for everyone (perhaps if the message doesn't resonate with them or if they dislike philosophy), but I think it is worth a try, especially since the price is extremely cheap.
Posted 18 March. Last edited 18 March.
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1 person found this review helpful
153.8 hrs on record (99.8 hrs at review time)
Final Fantasy VII Rebirth is a masterpiece. I was expecting this game to be linear like Remake, but Rebirth went all out and presented a beautiful world to freely explore along with many mind-blowing additions to the story that even players of the original would enjoy.

First of all, Rebirth's combat is great. I was already a fan of Remake's combat system, but Rebirth was able to elevate it to the next level and make the action even faster and cooler with their new synergy and perfect block mechanic which adds to the skill needed to tackle harder challenges. This was also supplemented by the new dynamic difficulty where enemy levels sync to your level and certain skills and magic are more balanced like -aga spells requiring 2 ATB instead of 1. My only gripe is that, unlike Remake, your characters don't automatically jump to flying enemies, thus having a difficult time targeting them without spells or Yuffie's shuriken.

Next, Rebirth's open world was a blast to explore. Usually, I dislike most open-world games as they're often empty, filled with the same side-quests without much or any importance to the plot, and are difficult to traverse. Rebirth, on the other hand, is one of the few open worlds I enjoyed exploring. As I explore new areas, I don't feel that I'm looking at the same thing and the world doesn't feel bland as it's populated with hidden sites to find and loot. The side-quests are very well done compared to Remake's and I felt that they were more interesting and gave closure to both some returning and new side characters. I admit a few of them felt like a chore like with the follow the animal quests, but a majority were not bad and contained some scenes that I liked. The traversal was also very convenient as the map was filled with lots of markers that allowed for fast travel and contained both chocobos and vehicles to make things faster. I also really loved seeing the different abilities of each chocobo like being able to use water to jet yourself into the air. Additionally, the new grappling hook and climbing wall mechanics were nice to see as they helped give more variety to the exploration and travelling. I understand that there's a sizeable portion of the community that hates the open world, but I think comparing it to Ubisoft's is a bit inaccurate, and the variety, level design, and incentive to explore helps Rebirth's world shine even more. I believe that this kind of open world was a logical progression for remaking the worlds from the original, and without them, I wouldn't have taken the time to look around and see how well crafted it was.

Moving on, Rebirth's requirements for completionists is a tough commitment. While I did say the open world is great, I admit it can be tedious sometimes. Completing all world intel is required for Johnny's trophies, and collecting all 88 trophies awards you with the 7-Star Hotel achievement. 7-Star Hotel also requires you to do nearly 100% of everything which includes getting the highest score in nearly all mini-games and completing all combat challenges and simulations. I agree with many that this is a terrible achievement and while I found the mini-games fun, having to replay them multiple times made them very repetitive and tedious. The good thing about the mini-games was that there was tons of variety and reminded me of 90s FF games. I also expected this game to have a lot considering that the original also had many, especially at the Gold Saucer. While the highest rank could be achieved on most of the mini-games on the first try or within a few, having to do them again on hard or in Shinra Middle Manager's quest was very annoying, and I ended up feeling that I never wanted to do them ever again. While most of them are optional, they also contain some bonus cutscenes, so I think dismissing those who complain about them isn't entirely right. I hope Square decides to add some sort of skip button for these as they already recognize JRPGs can be too time-consuming. They have already added an easy mode for some mini-games like Fort Condor and Mog's Emporium, and in their older FF PC ports, they have boosters which help speed up the game. Along with some mini-game improvements, I hope they also reduce the number of mini-games in the next game as Hamaguchi has already mentioned that there would not be the same number as Rebirth's. On the other hand, I am looking forward to seeing the snowboarding minigame in the next one. Apart from minigames, the combat simulations and challenges are also a chore. While I do enjoy some of the difficulty, having to go through several, and all at once is too repetitive, and should be reduced.

Performance-wise, I felt that Rebirth ran perfectly on my desktop PC, and I rarely encountered bugs or crashes. Compared to FFXVI, Rebirth was very smooth on my 3070ti and I was also able to max out most of the graphics settings. The Steam Deck on the other hand ran a bit poorly sometimes, and after seeing Square's Rebirth social media posts about it, I felt hopeful about how well it would run. Unfortunately, my expectations were too high, and they did not even include an FSR option which would have made things run better. Luckily, by using a mod, I was able to enable XeSS and FSR, which made things look so much better along with framerates that ranged from 30-40 fps, with some dips to ~24 FPS. The graphics in Rebirth are also a step up from Remake as they are more consistent and feature larger environments packed with lots of detail. Even the NPC faces looked immensely better than in Remake. My main complaint is that ultrawide support is absent because this game would have looked even more incredible with it. I plan to use an ultrawide mod for my hard playthrough but decided to play my dynamic run without it in case of bugs and performance drops.

Next, the music, as expected, was incredible in Rebirth. Initially, I expected most of the tracks to be similar to Remake and to feature the same battle theme for most of the time. The main theme and overworld tracks being used as battle themes were genius and continued to keep me excited for combat. All the variations are perfect to my ears and the new main theme, "No Promises to Keep", evoked deep emotions from me and brought a tear to my eye in the end. I'm very happy that I was able to order the limited edition CDs, and now that I've completed Rebirth, I can finally enjoy them.

Finally, Rebirth features a fantastic story that many both new and old players would love. The addition of a new timeline following the events of Remake allowed for new changes to occur in the story. While it was a bit annoying for the story to shift to Zack's segment for a very short time, it still kept me interested and looking forward to what would happen to the new timeline as I progressed through the game. Despite most of the game following the events of the original, the additions helped expand many characters' personalities and growth, in addition to a deeper emotional aspect. The things that stood out to me the most were the heavy focus on Aerith and the long-awaited Loveless play that turned out to be so much better than what I expected. As an Aerith fan, I really loved these moments and romance which made the ending more touching for me. Playing all the FFVII games, excluding the mobile ones, also contributed to my enjoyment as there are plenty of scenes that those who have played Crisis Core and Dirge of Cerberus would like. My few gripes of the story would be the absence of Rocket Town where Cid learned his lesson of treating people awfully, unplayable Cid and Vincent, and the changes to the Weapons, but overall I felt satisfied with the story.

Overall, this game is a 10/10 for me and it is up there with one of my favorite games. While some flaws should dock 1 or 2 points off, my enjoyment at the end is enough to give this a 10.
Posted 4 February.
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6 people found this review helpful
139.2 hrs on record (1.7 hrs at review time)
It's baking time
Posted 21 March, 2024.
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1 person found this review helpful
1 person found this review funny
111.3 hrs on record (0.2 hrs at review time)
The Italian senate approves
Posted 20 June, 2022.
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2 people found this review helpful
4 people found this review funny
0.4 hrs on record
Better than Death Stranding
Posted 9 March, 2020.
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3 people found this review helpful
30.7 hrs on record (24.1 hrs at review time)
Fun game. One of my most favorite JRPGs.
Posted 26 June, 2018. Last edited 21 November, 2018.
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Showing 1-10 of 10 entries