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Докладване на проблем с превода
I now know this is the conclusion of current content but I would recommend announcing that ingame when your testers reach dead end and mid development content so they don't endlessly run in circles in the area for no reason.
I loved the labrynth of an outpost but I don't expect the same from casual players with map difficulties. Top side is mostly unlocked, bottom side needs powered and then has a few high access points. Eventually you gain "hacking" with no affordance on how to hack. While scanning literally everything, I got the popup, something along the lines of "you hacked a thing" and I was all ...WUT? I'd never have proactively figured that out.
You receive 2 explosives in the mining outpost. When one was needed, I unknowingly dropped the stack of two and wasted one requiring me to make one later to breach the window. I recommend making those barrels a non-stackable item as splitting items currently isn't a pleasant task.
In regards to storyline navigation from start to finish, I expect newbie players to get lost on the ship. I stole literally everything not anchored down which gave me exposure to the map but I don't expect the same of casual players.
In the pink biome, there are littly spiky growths that deal a bit of damage and knockback. A few whiffed jumps and I'd be bouncing on one while fumbling through tools/weapons trying to destroy it before death. I never succeeded. XD