FOX
Вуктор   Russian Federation
 
 
:Irradiated:Информация отсутствует.
当前离线
最喜爱的游戏
366
已游戏的小时数
62
已达成的成就数
200 点经验值
成就进度   62 / 185
截图展柜
评测展柜
已运行 114 小时
So, after 12 hours of time spent in the game, I can say with confidence that:

-Mobs, bosses, locations are made nicely. Some bosses were more surprised (separate respect for the King)
-Damn nice shooting mechanics! Each gun feels different. Each gun has its own application and place in the character build or boss tactics
-Obstacles that you will lean against during the battle and feel like that and the character behaves accordingly.
-Optimization is gorgeous. At maximum graphics settings without vertical synchronization on the INTEL i5 6400, GTX 1060, 16 GB RAM, there are no drawdowns in principle.


What the game lacks and it feels:

-The game needs a deeper mechanics of the player’s interaction with weapons and armor. In addition to the usual rechargeable modifiers, the deep customization of weapons: trunks, butts, stores, sights (barrel flies) is very lacking.The same goes for armor modification.

Such a branching in the leveling of characters will give tremendous variability to players trying and testing a variety of builds both in solo mode and in cooperative mode.

-Also, there is not enough interesting soundtrack (I mean atmospheric compositions that will be played during the game.)

I liked the game. And I wish the developers not to abandon such a promising project, to decide on the lore of the game, to develop their ideas and can draw something from the community of the game. Good luck guys!

P.S. After ending the game i want say "Big Thanks" to the creators from "Gunfire Games" for "Remnant", coz this game is rlly amazing. I'll agitate my friens to play it ;D

P.S.S. After 30 times to kill final boss of the "Leto's Lab" on solo "Hardmode" (not Nightmare difficulty), i killed it finally -_-. Dat rlly challenge
艺术作品展柜
最新动态
总时数 9 小时
最后运行日期:12 月 29 日
总时数 5.2 小时
最后运行日期:12 月 29 日
总时数 53 小时
最后运行日期:12 月 29 日