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Скорошни рецензии на FlyingMonkey

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1 човек намери тази рецензия за полезна
13.2 изиграни часа
I bought this game to take a leisurely stroll through the minds of the deranged and what I got wasn't the slow-paced puzzle-platformer I fell in love with over a decade ago, it's just a badly-polished character action game cloaked in nostalgia. The minds are no longer worlds to explore and unravel, they're obstacle courses laid out for you to fumble your way through. Virtually all of the new characters feel purposefully unlikable. The are a ton of missing features from the first game, namely no manual saving so you're stuck with frustratingly-spaced checkpoints that even reset collectibles. If you die, you have to gather up all of the figments since the last checkpoint again... I wanted to love this game. I hate to say I think Double Fine lost a long-time fan today.
Публикувана 29 декември 2024.
Беше ли полезна тази рецензия? Да Не Забавна Награда
17 души намериха тази рецензия за полезна
11 души намериха тази рецензия за забавна
5.7 изиграни часа
Love the aesthetic, but the gameplay could use a lot of work.

Aesthetically, this game is great. The graphics, music, and sounds all come together well, though the Pixar style felt a bit out of place in a video game at first. The rot and their hats are adorable and every one of them gets 5 stars. If this were simply an art game, it would be excellent. Unfortunately, it also includes combat, puzzles, and platforming.

The combat generally feels very easy, but still managed to be frustrating. Enemies hit you while you're behind them. Flying enemies can't be hit because they're barely above the hitbox of your weapon. When trying to unlock the camera from an enemy, it would often just change targets instead. The bow doesn't lock on to locked-on enemies, making it next to useless in combat. These are all problems the game industry as a whole solved a long time ago.

Most of the puzzles are either childishly easy or completely unintuitive. I solved multiple puzzles on accident while just trying to get a feel for them. At least once, I had a piece left over that wasn't actually part of the solution. Imagine if a jigsaw puzzle had leftover pieces after you were done with it... Puzzle elements often lack feedback or give the wrong feedback, giving you no way of knowing if you're on the right track or not. I wasted a lot of time standing on buttons that lit up, slid down into place, and did absolutely nothing. One puzzle spawned enemies as a "punishment" for doing something in the wrong order, and in a game where fighting enemies to destroy corruption is a common theme, that "punishment" just feels like you must be on the right track.

The controls and movement are.... okay. The inability to save myself from falling off a ledge unless that ledge happens to be clearly marked became frustrating pretty quickly given how frequently platforming came up. The controls were often inconsistent. Sometimes I could shoot arrows while sliding, sometimes I couldn't, despite no clear difference in what I was doing. Swimming feels like an afterthought, but comes up often enough that it really shouldn't. Other than that, it's fine.

Ember Labs, please either take a course in game design or stick to making commercials. This had a lot of potential.
Публикувана 1 декември 2024.
Беше ли полезна тази рецензия? Да Не Забавна Награда
Все още никой не е оценил тази рецензия като полезна
1.3 изиграни часа
20 minute unskippable intro cutscene/QTE and practically unconfigurable controls almost made me quit immediately. I finally got through it and tried to play co-op with my friend, but the terrible quality in-game voice chat can't be disabled. What a waste of money...
Публикувана 1 декември 2014. Последно редактирана 4 май 2015.
Беше ли полезна тази рецензия? Да Не Забавна Награда
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