pagliacci
NG-07
 
 
| writer | musician | artist | creator |
| professional coffee brewer | games enthusiast |
The absolute Worst. :summercat2023:
Did you hear the one about the clown?
"Is cleaving a self-same body in twain not kindly? An open wound is a window into the world. A shout is an arm reaching out from a gaping mouth. Tearing a healthy body to shreds with illness is like breaking a nutshell." (Pathologic 2)

Welcome, friend. If you're viewing my profile because you've been linked through one of my other pages—or have found me by happenstance—and you're wondering what kind of person I might be, well you've come across me at a very strange time in my life. This appears to be a transitional period for me. I will nevertheless try to summarise:

△ I'm Charlie. I am deeply introspective and mildly introverted. I do enjoy chatting with people and making friends, but I have a deep seeded social anxiety that makes it hard for me to do so at times.

▲ I enjoy art, literature, music, and video games. I strive to make video games my life's work, however becoming a developer is a steep task and I am at the base of this particular mountain.

△ I have a bit of a tendency to buy Steam games that I already own on console and vice versa, so if I have a game here with little to no playtime, it's possible I have played it elsewhere.

▲ I am an advocate for the preservation of older games. Though there are many, the games that I would most love to see made available on modern platforms are: Digimon World, Ganbare Goemon: Yukihime Kyushutsu Emaki, Lunar: Silver Star Story, Xenogears, the original .hack// games, and Jade Cocoon.

△ I have a curator page on Steam that I run with my partner. Consider checking it out or suggesting some games for us to review. We've taken several extremely long hiatuses from posting, but we are anticipating finding our way back to regular updates at some point .

▲ I don't often watch television, though some of the shows I enjoy are Crashbox, Adventure Time, Shinya Shokudo, and Orphan Black. I have gotten more into anime in the past couple of years than ever before. The list of ones I enjoy would be too great for this humble profile of mine, but my top twelve favourites (in no particular order) are: Digimon Adventure (1999), Cowboy Bebop, Blue Lock, Heavenly Delusion, Zom 100, Angel Beats, Outlaw Star, Tengen Toppa Gurren Lagann, Megalobox, Zankyou no Terror, Gundam Wing, and Fullmetal Alchemist: Brotherhood. My all time favourite anime movie is Kimi no na Wa.

♠ paptain ( twitch [www.twitch.tv] | YouTube )
[fear not, have faith]
"It's people who connect things. Touch one, then another—and a connection forms." (Pathologic 2)

Like many others with social anxiety, I have and continue to struggle with forming bonds with people. Finding that certain special click with someone is like finding a needle in a haystack. The loneliness feels like a vast void, but luckily there are video games.

Top 9 Favourite Video Game Series


These are the game series or franchises in which I love every entry in, and are subsequently near and dear to my heart. Whether they were there for me at a time in my life when the loneliness became overwhelming, when the prospect of going into the world around me felt suffocating, or when life's own hurdles became too much, these are the series that have left a lasting impact on my life and, frankly, have shaped and influenced the person I am today. Almost every entry in this list has followed me from childhood to the present. And yes, they are in order.

:Mishy: The Legend of Heroes
:shellvoid: The World Ends with You
:shellvoid: Dark Cloud
:tragedian: Pathologic
:adol: Ys
:DWNO_Greymon: Digimon World
:p4g_smiling: Persona
:FFIX_Chocobo: Final Fantasy
:katamari_ball: Katamari

Top 7 Favourite Standalone Video Games


Just like the above entries, these games are supremely important to me. Though, rather than entire series these are standalone games or a specific entry that sticks out for me. It is hard to say that these are in any particular order because the ranking may change from day to day. Regardless, all of the games above and below are near and dear to my heart.

:mamiyaawkward: MAMIYA
:shellvoid: Tokyo Xanadu eX+
:shellvoid: Blankspace
:miharu_sd: Fatal Twelve
:shellvoid: 13 Sentinels: Aegis Rim
:shellvoid: The Void
:shellvoid: FUGA: Melodies of Steel
Favorite Group
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In-Game
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Online
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In Chat
Favorite Group
2
Members
0
In-Game
0
Online
0
In Chat
Favorite Game
81
Hours played
50
Achievements
Favorite Game
32
Hours played
Screenshot Showcase
Uh... Just don't turn around, Joshua.
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Screenshot Showcase
Out for a lovely ride.
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Review Showcase
If there's one thing NoBreadStudio is particularly good at, it's their ability to create compelling characters and story. I'm a big fan of this team, and while I don't usually keep up with video game news, I do follow them on Steam. Once they announced this game, I was beyond thrilled, and I didn't hesitate to purchase it upon release. I thoroughly enjoyed SoulSet, and fell in love with Blankspace, so suffice it to say, expectations were high for The Elevator Game with Catgirls. And NoBreadStudio easily exceeded those expectations. The art was beautiful, the puzzles were engaging, and the story was superb as always. Though I could predict several of the plot points, they still managed to subvert my expectations in little ways that made the obvious still feel fresh and interesting. Not to mention, the return of OddTillTheEnd for the music was welcome and highly appreciated.

It has been a great honour to be able to watch how this humble studio continues to grow with each new game. They've always managed to enamour me with their characters and plummet me into despair once these stories reach their zenith. That being said, though I feel they have a tendency towards open-ended endings, it does seem like those endings are imbued with the sort of hopefulness that make you want to let the story simmer in your mind, only to experience the game all over again in hopes of reaching that same addicting conclusion with fresh eyes. I fully recommend this and all of their other games, and look forward to what the future will hold for NoBreadStudio.
Review Showcase
32 Hours played
MAMIYA found its way onto my Steam wishlist rather inexplicably. I'm certain I must have passed it while scrolling through the front page, though I have no memory of adding it or even looking at the page at first. I had it ranked within my top 10 and every so often came back to glance at the page without reading or looking further into it. Finally, one day I bought it on a whim. This strange sense of mystery, of something being present and somehow familiar in spite of it being the exact opposite, fits MAMIYA perfectly.

MAMIYA is a visual novel with so much going for it. The game has beautiful artistic design, a deeply emphatic story, varied and compelling music, and interesting characters. Though, as with any game it doesn't come without some flaws. For instance, having to fullscreen the game manually every time you open it (which can be done after starting or loading the game with the little square box in the lower left corner--just a helpful tip). Another flaw is the lack of Steam overlay, which is not a big deal to everyone. Lastly, one scene can be a real pain if you don't read at the speed of light, but the gist of it is easy to glean. Even with these few flaws, the game has quickly catapulted itself to my top 3 favourite visual novels.

MAMIYA is captivating in every way, but it is also incredibly dark. That's often something that grabs my attention, so long as there is hope interspersed within the darkness. For the first act of MAMIYA, hope is fleeting. The issues these characters face are very real, and the writing does a remarkable job of highlighting the intense loneliness that one feels when being in the midst of these issues. The subject matter is heavy, dealing with quite a handful of topics that may be too much for some. There were even days where I put off playing entirely because of this, but the journey is worth every moment. I would advise using your own discretion when delving into this game, as MAMIYA can dig its claws into your emotions in a way that few other games can. Additionally, for any who may be concerned, there are a number of scenes that flash rapidly onscreen.

There is not much else to say about MAMIYA. You'll certainly learn more from other reviews, and even from the game's Steam page, but this is one of those games that I would recommend going into as blindly as possible.
Awards Showcase
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14
Awards Received
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Awards Given
Salien Stats
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Featured Artwork Showcase
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Recent Activity
84 hrs on record
last played on 30 Nov
83 hrs on record
last played on 31 Oct
228 hrs on record
last played on 30 Oct
Comments
Jurassicant 23 Dec, 2022 @ 7:41pm 
shake that @$$ for some kohls cash