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sterpogamer 最近的评测

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正在显示第 11 - 17 项,共 17 项条目
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总时数 288.1 小时
worth it to play, but a lotta problems in it (mostly towards the end-game)

guns/melee/unarmed/throwing are treated as of equal power, but enemies with more than a pistol are often the largest threat of any room. and with the range, insane speed & damage (and the fact enemies drop you their weapons) the most reliable counter is also using a gun. fighting melee-only against a room of gun enemies feels like a gimmick or self-imposed challenge.

customization in arena combat just sucks. If you care about stats, there are not many choices in weapons/armor throughout a run. alot of items are sometimes way worse, or sometimes there's only 1-2 items that have WAY better numbers in every field. (there's even some that have needless tiny stat-differences? i.e a group of masks that have similar prices, identical encumberances, and same skill-boosts, but then some have -1 less armor for no reason.)

enemies have a decent amount of variety, but could be way better. Personally annoying thing is that MAGs (+ other tanks) are really boring, since they're both OMEGA-bulletsponges but often also not very threatening. the usual way to deal with it is saving them for last.
发布于 2022 年 6 月 30 日。 最后编辑于 2024 年 11 月 21 日。
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总时数 140.5 小时 (评测时 136.1 小时)
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love this game, but got some stupid strict timings
发布于 2022 年 2 月 15 日。 最后编辑于 2024 年 9 月 13 日。
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总时数 52.9 小时
is pretty fun for casual play!

but going any amount higher REALLY sucks.
发布于 2022 年 1 月 21 日。 最后编辑于 1 月 6 日。
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总时数 18.2 小时
micotansactions!! in a REALLY BAD way. so slow to get anything.

the movement tricks are weirdly tight and strict, even though its intentionally programmed in?? like trying to force in old pvp game feeling
发布于 2021 年 1 月 12 日。 最后编辑于 2024 年 8 月 25 日。
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总时数 134.1 小时 (评测时 59.5 小时)
make a 20 chain router do it go make a chain of routers i dare you
发布于 2020 年 11 月 4 日。 最后编辑于 2024 年 11 月 21 日。
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总时数 4.8 小时
micoTransAction Hell, first of all.
second it's so incredibly bloated both content and visuals.
third there is no attempt to make a "game"

fun fact: Playing not-blue factions makes SOME objects still blue (such as friendly units), but not others (such as objectives). like that's a very obvious tell that there wasn't effort put directly into designing gameplay.

this is not a game meant to be played like a game, go home if you were Wow'ed by the premise of a massive war, multiple classes, vehicles, large-scale teamwork, or player freedom. At best could call it grindy MMO + Call-of-Duty taking place in different Halo Forge grey blocky maps.
发布于 2019 年 9 月 30 日。 最后编辑于 2024 年 8 月 15 日。
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总时数 1,037.3 小时 (评测时 987.2 小时)
i have seen the light. paid cosmetics suck so much and games exist where they are free and it is wonderful
发布于 2018 年 11 月 22 日。 最后编辑于 2024 年 8 月 14 日。
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正在显示第 11 - 17 项,共 17 项条目