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Tercatat 1.2 jam (Telah dimainkan 0.9 jam saat ulasan ditulis)
is weird having many seemingly useless steps for everything. stuff like the pub seems to not have any reason at all, and just bloats the amount of buildings?
Diposting pada 10 Januari.
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Tercatat 2.8 jam
er yes. see now what was meant by complaints of the meta, and the p2w features.
Diposting pada 10 Januari.
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Tercatat 2.2 jam
waow is a generic MMO! (seriously thought it was something cool looking at storepage)
Diposting pada 30 Desember 2024.
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Tercatat 13.7 jam (Telah dimainkan 12.3 jam saat ulasan ditulis)
Ulasan Akses Dini
pretty cool. really like how it puts focus on the kiting, with the enemy specializations & terrain.
also enjoy the frequent risk-reward'ing. there are alot of different pieces that allow it to happen sorta organically.



though is pretty annoying at raising difficulty. very soon up the hazards an itty bitty grunt takes 1/6 HP.
often feels as if one of the "nearest enemy" or close-range AoE is required just to avoid getting those annoying sneaky hits. (extremely worse for loadouts with many visual effects btw)

wasted opportunity to make HP/armor a focusing opportunity for players. allow to tank some piece of a horde with decent upgrades and/or accessories. but right now it's simply "touching grunt = bad" and any protective accessory or legendary HP upgrade just provides +1 mistake protection.

also exploders kinda ♥♥♥♥? i like them overall, but dislike some parts of engaging with them. the really weird "Don't Starve" back & forth movement is mechanically good, but feels really uncomfortable for some reason. (i think maybe the possibility for high damage is too much risk for how often you usually do it every run) and also them blowing from damage has no sound or animation or any warning (though thats moreso a QoL thing that feels it'd soon be fixed)


i COMPLAINE so MUCH! could you tell i just died 15 minutes ago???!?!
Diposting pada 7 Desember 2024. Terakhir diedit pada 11 Desember 2024.
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Tercatat 69.7 jam (Telah dimainkan 66.9 jam saat ulasan ditulis)
Ulasan Akses Dini
not good :(

demolisher is broken af (even without infinite grenades glitch, they can effortlessly wipe out groups with 0 risk (outside horde mode). + with later unlocks they become insanely powerful, able to possibly solo entire waves. + also grenade cooldown perk is broke & just gives infinite grenades?)

medic is broken af (notification for teammate health & bleeding out is just UI and nothing else. it also doesn't catch players attention like it should, is common to step on bleeding teammates even for veterans. + most healing tools are broke or just feel too finicky. revive-drone makes them more a sniper class than the sniper, stims have broken animation & takes full second to work, stim-gun recently broke too, but haven't used it after 1.0 so i'm unsure)

guardian is somewhat iffy (the short shields for siege-ability can spawn at eye-level next to uneven terrain. + balance is slighly questionable? idk, to me their defensive abilities feel mostly useless)

ranger i don't understand (the boost is only barely faster than warriors. + i think warriors are also able to attack further when chasing due to ping. + the main useful part of ranger, their perks and utilities, are unlocked way way too late in the levels)

sniper is occasionally uncomfortable (boost jump is hard to use. + switching weapons is too finicky for every class, but especially impacts sniper as their scan-gun is important to quickly switch to & back. + pinging is finicky and weird (seems like ping comes out of gun model's barrel???))

engineer idk i feel like it is a skill problem but it is also really annoying (placing personal buildings near base is finicky (most stuff in this game is finicky i now realize) and feels like an exploit even though its the only use engineer ability has on horde/ending waves. + it is not said anywhere that engi's ability can build stuff during horde mode waves (even though it's really damn important!!). + also. hate the timed building ability >:((( its so uncomfortable, building/repairing only within short time-limit & at long cooldown. even worse if even slightly precise placement is needed.)

enemies are usually cool. but not always. (spawning is really inconsistent, and sometimes spawns impossibly massive amounts. other times spawns barely anything, even during the "big final waves". + still teleport around a bit and can still glitch through walls. + way too much aggro on gates, will often double back & ignore players/objectives to instead scratch at a nearby door. + sound effects for special attacks ♥♥♥♥ ass. (plasma artillery, the most lethal projectile in the game, is extremely quiet & sounds like a distant car passing by))

very many very broken exploits :D grenade cooldown perk (at least using lure grenades) seems to halve cooldown again every death (i think this is the reason at least? either way cooldown disappears halfway in every mission using this perk). + melee can be cancelled by almost any animation, and so can be spammed by weaponswitch or shooting weapons (may not damage enemies consistently, but does work for destroying corpses). + if extractor is destroyed, finished ore will just be invisible and can still be picked up. + you can revive yourself from bleedout by giving up with really early timing (can have unpredictable effects. for example will respawn either at base or instantly on the spot)

weird? just weird. game is weird. get it? okay an example: climbing up bunkers & walls does not feel intentional. it probably is! but it's also SO finicky to perform, having to turn 45° to do it at all consistently, that feels almost like an unintended exploit.

now there have been added purchasable skin packs and a skin limited to only early-access players. not totally sure, but seems like Galactic War skins will also all be limited-time? and will become impossible to obtain later.
Diposting pada 5 September 2024. Terakhir diedit pada 1 Januari.
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Tercatat 193.1 jam (Telah dimainkan 93.6 jam saat ulasan ditulis)
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Diposting pada 17 Agustus 2024.
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Tercatat 12.0 jam (Telah dimainkan 5.8 jam saat ulasan ditulis)
Ulasan Akses Dini
alot of fun, and i respect the devs vision and how they clearly love the game. but excruciatingly confusing as a newbie.

all sorts of special effects happening constantly, taking damage, changing movespeed, status effects, dying, and no idea if it's from an enemy, something on the map, or yourself.

totally possible to learn through playing, and some might enjoy that in roguelike games.

personally makes for a boring experience early-game. can use abilities, dodge most attacks, and try to build weapons/abilities somewhat. still have reloading & aiming as an understandable challenge, and some amount of the enemies are simple to dissect.
-but most other times everything is out the window. haphazardly shooting whatever is closest, taking cover unsure what you're taking cover from, just accepting it when an enemy dies instantly or kills you instantly.

oh and health+shield hud GOTTA be clearer/adjustable. i keep dying because of not knowing what my health is.

and also one thing a bit harder to fix: environments. in a game where LOS is important, it's an awful choice to have not only angled-top-down view but also detailed environments & accurate cover-hitboxes. (almost wish for a 3rd/1st person view after some deaths)
Diposting pada 16 Agustus 2024. Terakhir diedit pada 26 Agustus 2024.
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Tercatat 27.7 jam
unintentional meta, with lotsa boring in it.
micero-trans-actions!!!!
what is taking up 90gb what the heck
Diposting pada 15 Agustus 2024.
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Tercatat 40.6 jam
the survival is cool, random generation gives and affects choices in different ways, and there's seemingly never any object or mechanic you can exploit fully. it's pretty fun learning slowly, and making desperate choices as resources dwindle or events change everything

however, the combat is an equally big part of the game. and instead of being knowledge-based, it is entirely skill-based. it's very punishing, and no matter the enemy, one can walk away unharmed OR lose all health and healing.

survival is what i came to the game for, but the very different gameplay of the combat is still mandatory for a large half of the game.
Diposting pada 16 Juni 2024. Terakhir diedit pada 22 Juni 2024.
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Tercatat 25.4 jam
can get very tense and chaotic. but with the weapons and enemies and movement, it's always manageable and controllable.

early at lower difficulties can drag though, and i dislike that there's little use for special weapons during that.

campaign's obstacle courses are finicky, often harder than enemies in the same level. But some of the traps that have simple hazards and rather focus on combat are pretty cool

ALSo also favourite part is how clear visuals are ...pretty simple to just make black bg and blinking bullets i guess... but still i like it
Diposting pada 9 Juni 2024. Terakhir diedit pada 28 Oktober 2024.
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Menampilkan1-10 dari 19 kiriman