15
Products
reviewed
446
Products
in account

Recent reviews by Kripi

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Showing 1-10 of 15 entries
No one has rated this review as helpful yet
26.3 hrs on record (20.2 hrs at review time)
TL;DR: Amnesia: The Bunker is a great fun horror experience that borrows ideas from games like Alien Isolation and Resident Evil. If you enjoy those games, you will have fun with this one as well.

With that said, while I do like this game and think it's very fun to play, it did leave me wanting more. I am very happy that Frictional Games is experimenting with gameplay concepts, but I hope they don't stop here. Amnesia: The Bunker felt more like a demo to see if a more open world style horror experience works and imo it does, very well in fact. However it's not a perfect implementation and here are some of the problems that I have with how Frictional Games did it.

(SPOILERS AHEAD!)

1. Game loses all tension when you get a code, because even if you die you still get to keep it. Imo every code you fail to recover (i.e. you die before saving) should be regenerated again. This way you wouldn't just be able to rush the key codes and reload/die on purpose. I am surprised this was overlooked by FG, because I am fairly certain they didn't intend on people playing like this. I really hope this is something they change in a future update.

2. The monster is way too easy to scare. With how many tools you get early on, it runs into the same problem Alien Isolation did with the flame thrower. Once you get the tool that makes the monster go away, I don't feel like it's a threat to me anymore and in The Bunker you get a lot of those. Not to mention that the monster in this game is much slower than the Xenomorph in A:I, so you get a lot of time to maneuver it. One way to fix this is to make the stunlock time shorter or to punish the player for hurting the monster by making it more aggressive. In one of the notes it's even implied that this is how it works, but I honestly haven't felt it and the monster acts the same no matter how much I hurt it.

3. I like the randomness of the game, but I feel like it should be cranked up to 11. There are a lot of items that have way too few spawn points. For example, the communications key only spawns on the bunk beds, which makes it super easy to find as it's only limited to one area and you don't need to rely on the note. Once you see that note once, you don't need to get it ever again and I wish info based notes like that had more variety. Which brings me to my next point...

4. Additionally, I wish stuff like that was more puzzle oriented. Instead of just telling the player where the key is, let the player figure it out. Frictional has made such a cool physics based engine and I feel like they don't utilize it enough for puzzles. Amnesia: Rebirth has a really cool elevator puzzle that uses physics, but this game doesn't have anything like that (or any puzzles at all) and I feel like it's a step back in that regard.

Most of these are just nitpicks though and could probably be addressed with a new harder difficulty mode. There are 2 new difficulty modes in development and I can't wait to see what they add to the game.

I know this makes it look like I don't like the game, but I genuinely enjoyed my time with it. I really love the freedom of choosing where to go first and I do think it makes the game more terrifying. When you are forced to go down a linear path, the game isn't as scary because you know that the only way to progress is forward. When the game makes you choose, uncertainty if you are going to gain something from it rises the tension.

I have more thoughts on the game, but this is already getting too long. Overall I am very excited to see what Frictional Games does next and I hope this isn't the last time we see of a more open world level design from them.
Posted 13 June, 2023.
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No one has rated this review as helpful yet
311.6 hrs on record (165.8 hrs at review time)
Best game of 2022 imo. I haven't had this much fun in an action adventure game since probably Sekiro. Hope we see more of it in future DLCs.
Posted 24 November, 2022.
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No one has rated this review as helpful yet
10.5 hrs on record (4.5 hrs at review time)
Great game to play with a friend!
Posted 25 November, 2021.
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No one has rated this review as helpful yet
5.6 hrs on record
Amazing mod! Any fan of Portal should definitely check this one out. It's also harder than the base game, so If you love challenging puzzles you shouldn't miss out on this.
Posted 9 May, 2021.
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2 people found this review helpful
79.6 hrs on record (64.1 hrs at review time)
This was my first FromSoftware game and I absolutely loved it! I really enjoyed the rhythm based combat and found it very satisfying once I mastered it. There is really nothing bad I can say about the game, except for maybe that it's a bit short. I know that some didn't like the lack of weapon variety, but I honestly didn't mind it. Mastering only one weapon while having the prosthetic arm tool to help you a bit was perfect for me as a newcomer. My favorite thing about Sekiro is probably the atmosphere. The music and environments are just on point and I wish I could spend more time in this world. I really hope the success of this game means we will see a sequel sometime in the future. Definitely recommend it!
Posted 17 November, 2020.
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2 people found this review helpful
65.2 hrs on record (60.6 hrs at review time)
This is the game that got me into horror games. It was the scariest game when I first played it and it still scares me every now and then when I replay it. After all these years this game is still my favorite horror game, maybe even my favorite game overall. So if you have never played Amnesia: The Dark Descent you should definitely try it, especially if you are a fan of the horror genre. It goes on sale quite often and for really cheap so there is really no reason not to try it. It even comes with a short free DLC called Justine and modding tools, so you will still have plenty of play time even after you finish the main story.
Posted 17 July, 2020.
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No one has rated this review as helpful yet
378.4 hrs on record (280.1 hrs at review time)
Good game if you have friends to play with. Communication in this game is probably more important than any other multiplayer shooter out there.
Posted 26 November, 2019.
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No one has rated this review as helpful yet
22.3 hrs on record (7.3 hrs at review time)
A really unique game. While checking passports doesn't sound fun in real life, in this game it's surprisingly interesting and challenging. Might not be fun for everyone, but if you like what you see in the screenshots just give it a try.
Posted 29 June, 2019.
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No one has rated this review as helpful yet
89.9 hrs on record (46.8 hrs at review time)
A very fun game that, once you get the hang of, is a lot of fun. It takes a lot of skill to master, but that is one of the reasons I love it. I really hope they add more gamemodes and maps in the future.
Posted 28 June, 2019.
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30.8 hrs on record (27.3 hrs at review time)
Portal 2 is one of my favorite single player experiences and it is a must play for sure! Everything from music to gameplay is amazing. The game is designed so everyone can enjoy it, whether you are young or old, the humor and the puzzles are fit for anyone. If you played the original Portal you will be familiar with the puzzles, but the atmosphere of this game is a bit different. In my opinion the first game has a much creepier atmosphere that this one. Despite that, both games are really good and you should check them out if you haven't!
Posted 1 March, 2019.
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Showing 1-10 of 15 entries