Exia
Exia
 
 
"Greetings, kind sir. I would not recommend that you should make claims on an alleged basis and without providing any evidence. Proof is not something to be taken lightly, as the law of evidence regulates the process of proof. The rule of civil and criminal evidence, in conjunction with the rules of procedure, establish the framework for the process of proof and the conduct of litigation, so that a person claiming something will know what the burden of proof his claims require in order to succeed. It reflects a powerful tool in bringing the guilty to justice, whilst allowing the innocent to go free. In some cases the rules of evidence may actually prevent the truth from being discovered in the wider public interest; however, we know that is not the case here.

Moreover the general rule is that evidence of the defendant's character and previous convictions will not be admitted at trial (see Article 138 of cr.p.c and Rule-145 of DER). As we shall see a number of rules relating to admissibility and use of evidence are directed towards minimizing the risk of wrongful convictions, and the main risks of error stem largely from the admission of unreliable or prejudicial evidence. Thus this concept of free proof may allow people on twitter to portray unreliable or prejudicial evidence, which lead to a hasty conclusion.

The burden on proof is on your side while you make these claims. When a dispute, whether relating to a civil or criminal matter, reaches the court there will always be a number of issues which one party will have to prove in order to persuade the court to find in his or her favour. The law must ensure certain guidelines are set out in order to ensure that evidence presented to the court can be regarded as trustworthy.

If you are not able to satisfy the aforementioned, punishment is more often than not swift in nature. You can also not count on the party to let you walk off freely as being an unreliable witness or claimant may result in legal and perhaps lethal repercussions out of court the likes of which you've never seen before for which you cannot claim amnesty or protection if your claim is proven to be unlawful or slander.

I, Vito "kNgV-" Giuseppe, will exercise my right of self deference to the fullest and you will cease to exist on this earth morally, legally and most importantly physically." - Vito "kNgV-" Giuseppe, 2017
Currently Offline
Review Showcase
Before I begin, I do have to state a few things. I've played ROTK X and 11, but didn't play any before or 12 (since it was terrible according to reviews). My favorite one has always been X, because it felt so easy to grasp on. I also do play on Chinese instead of English. (I just use the Chinese voice/language pack because it feels more immersive to me and I can read it.)

So, I'd pretty much say that ROTK 13 is the best installment in the series yet. To me, as someone who has played ROTK X extensively as both historical characters and my own player-made characters, ROTK 13 literally felt like a "facelift" version of ROTK X. It's so nice and polished that there are only a few things that annoy me.

Since I love ROTK X, I'm going to basically compare ROTK 13 to ROTK X (which is reasonable since to me, there are so many similarities). Back in ROTK X, you had to "draft" your own soldiers into a unit, with each unit being specified to only one type (i.e. cavalry, spearmen, archers, etc...). Each unit had a maximum capacity of 10,000 soldiers only, which meant that each city could only have up to 20 units of 10,000 at its maximum. Every time you went into battle, you would lose troops, and then you would have to re-draft soldiers, overall decreasing the experience that unit had. It was a very painful process to endure and it would take forever for me to finally upgrade my troops to their maximum rank. Another thing about ROTK X was that there wasn't a city that could fully support 200,000 troops, so supplies would always be on a decrease. This was one of the few things that always bothered me when playing ROTK X.

In ROTK 13, KOEI has fixed that problem. Not only do you not need to draft soldiers into a unit, there is no maximum cap for a unit any more. Experience is now given to the city as a whole, which meant that any soldiers you brought into a battle held that level of experience for the type (cavalry, archers, spearmen, etc...). By all means, you could go into battle with a 30,000 strong unit. Although the city capacity for soldiers has been decreased to 100,000, it's a lot more reasonable. The added feature of "injured soldiers" and "returning soldiers" are great as well, which meant that you couldn't cheekily just finish a battle, disband your army, then immediately fight another battle on the other side with the same number you had.

In terms of character control and gameplay, you still play as the character you choose like in ROTK X. The feature of "entering cities" has returned in ROTK 13, and it's something that I've loved in ROTK X. I was really disappointed when that feature was minimized as a role in ROTK 11 onward, and I'm beyond glad that ROTK 13 has had this feature.

Graphically speaking, it's just stunning. Everything is clear to me to see where my troops are (at the bottom left corner there are circles that represent each unit and where they are, as well as you can click on them to snap the camera to their location). The colors used to distinguish each allegiance is pretty clear as well, but I think that the colors for player-made allegiances should be more diverse. The animations are also amazing too, I would daresay compare the animations to that of Dynasty Warriors 7 (which was really good).

What I've noticed as a flaw in the Chinese language pack is that there are times when some of the dialogue is messed up and it says something like "Y#CM6!>?/". I'm sure it can be fixed, and it doesn't come up that often either.

I've seen some reviews where people aren't happy about this game. I'd like to address them really.

So firstly, I've seen people complain that as the ruler of your kingdom, no matter how strong your kingdom becomes, you still can only issue 2 commands as yourself, and then 6 commands from your "trusted officers" that deal with recruiting, training troops, and enhancing cities' farming, commercial, and cultural values. Yes, it's a little annoying at first, but let me tell you something. If you play as a ruler with more than 10 cities under your command and you still haven't set up governors for your cities, you're going to have a real bad time because your cities will be so much weaker than the NPC's. There's a reason why the game gives you limited commands. The reason is that the game WANTS you to assign governors. Realistically speaking, how can you assign jobs to a person that lives in a city halfway across China immediately? Would that even be efficient?

Let's address the issue of dueling next. Why would you try to set up duels anyway? There are ways where your character can get into duels, just like in ROTK X. In battle, dueling is random and consistent as well. There will be around one or two duels per battle and usually it isn't some overpowered general versus a terrible fighter, so the random method is efficient in choosing worthy opponents. The system of dueling for scholars and generals have always been random, even back in ROTK X. To me, it's a lot more realistic that way.

I don't remember troops being able to re-supply at all before. So, I don't see how that's a problem in the first place. Yes, you can't build outposts any more because they're "discovered" by searching in cities, and I feel that all these mechanics are alright. I also just found out that you could actually resupply in cities that you currently hold control over! So, there's that problem solved.

If you're not convinced to buy this game yet, or if you have no idea what I just wrote about up there, that's alright. You can be a completely new player to this series because ROTK 13 features a frickin' tutorial. This isn't some basic, dimwitted tutorial that downplays the player's knowledge (like telling you to move right and left or something), but it's a tutorial within the whole story of Three Kingdoms. You get to play as different "main characters" of the Three Kingdoms from the start (Yellow Turbans) while learning all the controls you need. I specifically remember a part where there was an old man that teaches the character you are playing how to control an army in a battle, and when you defeat the enemies in that battle, your character actually tells one of his generals to kill that old man because the old man knew too much about his army's strategies. That's as realistic as can be.

ROTK 13 is the best installment in the series so far. I don't know why the next Dynasty Warriors has been on hiatus for a few years now, but if it was to work on this game, by all means, this game was damn worth it.
Comments
Stewbucks2k 18 Jul, 2017 @ 10:29pm 
I met this user once before when I was playing MM and he sounded upset, so I encouraged him and in response he added me as a friend. Over time the invitations to private lobbies grew until eventually I was also bombarded with voice chat requests from him. One day I answered it and I was met with a sob and a cry. In-between breaths he opened up to me about his personal problems, apparently being bullied every day at school and tormented by his older sisters at home. Taken back, I exchanged some words of comfort to him. But then it changed once again. He said he was unsure about his sexuality, telling me of how sometimes he was aroused by the bullies at school when they touched him. Eventually he wondered what it would be like to take it in the ass, so I contacted one of his sisters and asked if he could use her dildo. Last I heard of him, he had stuck it so far up his ass he ♥♥♥♥ all over the family cat and killed it - as he was trying to make it lick his balls at the same time.
DrTre 18 Jul, 2017 @ 6:02am 
I met this user once before when I was playing MM and he sounded upset, so I encouraged him and in response he added me as a friend. Over time the invitations to private lobbies grew until eventually I was also bombarded with voice chat requests from him. One day I answered it and I was met with a sob and a cry. In-between breaths he opened up to me about his personal problems, apparently being bullied every day at school and tormented by his older sisters at home. Taken back, I exchanged some words of comfort to him. But then it changed once again. He said he was unsure about his sexuality, telling me of how sometimes he was aroused by the bullies at school when they touched him. Eventually he wondered what it would be like to take it in the ass, so I contacted one of his sisters and asked if he could use her dildo. Last I heard of him, he had stuck it so far up his ass he ♥♥♥♥ all over the family cat and killed it - as he was trying to make it lick his balls at the same time.
jeb 18 Jul, 2017 @ 5:49am 
I met this user once before when I was playing MM and he sounded upset, so I encouraged him and in response he added me as a friend. Over time the invitations to private lobbies grew until eventually I was also bombarded with voice chat requests from him. One day I answered it and I was met with a sob and a cry. In-between breaths he opened up to me about his personal problems, apparently being bullied every day at school and tormented by his older sisters at home. Taken back, I exchanged some words of comfort to him. But then it changed once again. He said he was unsure about his sexuality, telling me of how sometimes he was aroused by the bullies at school when they touched him. Eventually he wondered what it would be like to take it in the ass, so I contacted one of his sisters and asked if he could use her dildo. Last I heard of him, he had stuck it so far up his ass he ♥♥♥♥ all over the family cat and killed it - as he was trying to make it lick his balls at the same time.