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Évaluations récentes de Moraywho

Affichage des entrées 1-6 sur 6
Personne n'a trouvé cette évaluation utile
102.7 h en tout (33.5 heure(s) lors de l'évaluation)
A game where everything can die but the years that they don't are lit
Évaluation publiée le 25 janvier 2023.
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863.0 h en tout (756.6 heure(s) lors de l'évaluation)
fun
Évaluation publiée le 30 juin 2019.
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1 personne a trouvé cette évaluation utile
70.2 h en tout (43.9 heure(s) lors de l'évaluation)
I'm going to skip right to it, the only game I have been compelled to write a real review for.

First thoughts?

For starters it is not the longest game it personally took me about ~3hrs to finish the campaign, however that's not the end of the boss encounters though, its replayability is tied to your level in pvp (which I have no problem with) that allows you to fight harder versions of the bosses you have already beaten changing their habits, attitude and abilities.

...now the important part of any fighting game
...The combat.
If you have a good connection online paired with another person that also has a good connection, boy o' boy does it feel nice, the hits feel like the hold weight, they feel heavy when they need to, they are fast when they need to, in a evenly match game it is palm-sweatingly intense duel.

The classes feel balanced and the variety of attacks feels refreshing.

I went into pvp without the knowledge of what is called a perfect hit only to realize I had been performing them and succesfully chaining them unintentionally purely because the input and the way it chains felt natural.

In saying that, with a poor connection online the game becomes a diceroll of luck, delaying inputs and magically teleporting enemies that don't stop hitting you frames earlier than the animation knocking you into a new dimesion.

This is solved however with the addition of being able to completely play offline with the only issue being that you obviously cannot play pvp.

Graphics?

The minimilistic landscape paired with the painterly tones span the world effortlessly with the only problem I've seen being very small texture clips on few cliffs and walls, the transitions of areas are well done creating a seamless world that feels alive.

The camera can be cause of a lot of problems when it comes to being too close to walls in a fight, somewhat breaking immersion and forcing you to look in very strange angles losing the flow of combat.

The UI especially in inventory can be annoying to navigate once you start getting a lot of different pieces of equipment but that is nothing but a personal annoyance.

I've yet to experience any major or noticeable fps drops running ultra on a i5-6600k and a gtx1070.



Overall I love this game whether it be online pvp or offline grinding, I was skeptical that it wouldn't feel right using a Keyboard and Mouse but it's something the team at Sloclap have made feel second nature, it has it's lag issues and to my knowledge that is one of the top priorities of the team to resolve, I highly reccommend this game to anyone that enjoys fighting games and hope the developers expand the game further because of its almost limitless potential.

8/10

Thank you.
Évaluation publiée le 3 septembre 2017. Dernière modification le 3 septembre 2017.
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1 personne a trouvé cette évaluation utile
2.7 h en tout
Dialogue and character development is on point
10/10 can't wait for the next chapter.
Évaluation publiée le 17 aout 2015.
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Personne n'a trouvé cette évaluation utile
74.2 h en tout (7.4 heure(s) lors de l'évaluation)
Very fun game once you get some gear and have a good team to heist with.

Bag Carrying Simulator 2014 Heist Edition.

all jokes aside extremely enjoyable and fun either you prefer stealth or run and gun gaming styles.
Évaluation publiée le 3 juillet 2014.
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Personne n'a trouvé cette évaluation utile
146.3 h en tout (25.9 heure(s) lors de l'évaluation)
Highly recommend this too everyone possible
Évaluation publiée le 17 décembre 2013.
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Affichage des entrées 1-6 sur 6