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Recent reviews by Spuddicus

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
8.8 hrs on record
After a solid week, I haven't had any inclination to start the game up again. A huge dissapointment for the price paid to back the game.
This game is NOT for OG Homeworld fans.
Overall, if you want a game to play and are new to the franchise, sure, get it. It's a game on par with any other modern media coming out today. BUT, being on par with other modern media is a MASSIVE step down for Homeworld.
If you have been waiting 20 years for more of the Homeworld you loved, don't bother, this game is a disappointment.
The game plays well, The environments are beautiful, lots of bright lights and pretty colors... but it is too different from the first two (Three if you count Cataclysm) titles that old-school fans will not find what they were hoping for in this installment.

The biggest disappointment for me is the obnoxiously stupid story. It has one, for sure, but it takes the formula from the earlier games and throws it out. 75% of every cut-scene and dialogue is spent telling you how IMPORTANT Imojen Sjet is. SHE'S IMPORTANT. KAREN SJET is IMPORTANT. The antagonist is IMPORTANT. They're IMPORTANT. Some ships might do something, here's what your next mission is, THE NAVIGATORS ARE VERY IMPORTANT. DID YOU GET THAT? IMPORTANT. It turns the mothership from a central hub and a focus with a navigator in it as fleet command to Imogen Sjet with a ship wrapped around her, this completely changes the tone of the story. Every other vessel in the entire game, except for those with navigators becomes meaningless and disposable.

In Homeworld 1, I did not care about the mothership because fleet command was a good looking woman (admittedly, having a pleasant voice DID help though,) I cared because the mothership carried the hopes and lives of of the Kushan people. Karen could have been some poor back-ally orphan that got nabbed by scientists and turned into a horrific mass of pulsating brains in a vat connected to the mothership and I would have been just as committed to protecting her and the fleet from harm. Homeworld 3 fixates the story on 3 characters instead of a fleet or a people. No matter how much the game wants me to, I don't care about what Imogen does in her hyperspace happy place, and I don't think the cutscenes where the camera whirls around her for EVERY hyperspace jump are necessary.

In Homeworld 1, Karen was knocked out for the entirety of the final mission, and the fleet survived; Makaan wasn't even the final boss of Homeworld 2. Other fleets and Kiith were doing meaningful things elsewhere in the galaxy and we felt the impact of those actions, responded to them, and were grateful for their assistance.
In Homeworld 3, EVERYTHING fixates around the navigators, nothing happens without them being a part of it, they have mystical hyperspace powers and can do apparently impossible things without any need for explanation.
In Homeworld 1 and 2, we were following the struggle of the entire Hiigaran fleet/race and their exodus across the galaxy to find their home and protect it.
In Homeworld 3, navigators do stuff and are IMPORTANT, and everybody else is there to do what they say and not ask questions.
In Homeworld 1, those two extra assault frigates that I managed to capture attacking the hibernation pods may have been enemies at the start, but by the time they survived and made it all they way to the emperor himself, they were our BROTHERS.
In Homeworld 3, I lose like 25 of them every mission and build 25 more.
In Homeworld 2, Progenitor relics were powerful tools that could shift the tide of an entire war and were secrets sought out by everybody and defended zealously. They looked cool and were mysterious.
In Homeworld 3, they're just there as a means to an end and everything looks the same now.
In Homeworld 1, even with the huge fleet I had amassed (and stolen) over the course of our journey, I needed to use every resource I had and plan every mine and ship position to fend off the final assault and face down the emperor. In Homeworld 2, I needed to have 4 or 5 different fleets in different locations to hold off the several MASSIVE threats and defend the planet from extermination all while whittling down the health of the planet killers. Victory in both was EARNED. I had to retry and change tactics to meet the challenges each mission presented.
In Homeworld 3, I just select everybody and chug along to each objective, completely blowing off the final challenger each time it appears and retreats. The real difficulty was trying to figure out how to get the mothership to JUST DO THE THING, PLEASE! You're RIGHT on top of it! three times in a row.

I beat the campaign in 7 hours on normal with little to no effort, but I'm used to the unpatched versions of the previous two, so I can't say if the game is too easy or not, but the new mechanics like placeable turrets and terrain got ignored past the first three missions and had no noticeable impact on the game. Ship attack priority seems all over the place and you need to select individual ships to attack by dragging the box as ctrl-clicking doesn't work.
Automatically ending the level upon completing the final objective is INFURIATING and needs an option to be disabled.
Tactical objectives do NOT need to be repeated 30 times in one mission, I WILL GET TO THE F*****g data spire when I'm good and well READY!
I'd like to have more control over how closely together ships will group when issued a move command, it makes it difficult to use those terrain tunnels and such when all my ships spread out over 40 cubic kilometers whenever I move them to a new location.
Ship skills are essentially useless and seem to have no noticeable impact in firefights. When I would like to use them, they are a pain to select.
Though it's just a minor thing, I love to steal EVERY single ship that's bigger than a frigate. It's a shame that I can't steal the larger vessels anymore. I just like having a military parade formation that goes off the playable area of the map :3
I tried the war-games, it wasn't interesting, and if that's all the DLC's are related to, I won't even bother with them. I'm having a hard time working the interest to start the game up for anything else once I beat the campaign. Maybe the dlc's will add more replay value and new plot or something, but I don't have much optimism with how the games industry is right now.
Posted 13 May, 2024. Last edited 19 May, 2024.
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No one has rated this review as helpful yet
3,273.2 hrs on record (1,317.5 hrs at review time)
Dude. I can't stop coming back to this game. No plot, no NPC's, just solid foundations, lots of mods, and game-play that is whatever I want it to be. I can't stress enough how nice it is to have the option to be completely pacifistic, scrapping old junk and bolting together a comfy ship out of whatever hulks I find, or making a dreadnought and blowing the hell out of everything within the solar system. With endless mods and continual updates from the developers even after TEN YEARS, I am happy to keep purchasing all the DLC and playing this game. Well worth it if you can take the time to figure out how the game works and how to make it what you want it to be.
Posted 13 December, 2023.
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No one has rated this review as helpful yet
25.4 hrs on record (24.0 hrs at review time)
A small child beats the hell out of a superboss with a bush, then proceeds to bite it to death.
When the power of items allows me to take literally HUNDREDS of turns on a single character before any enemies can move, that's the sign of a fun game in my book!
Posted 23 January, 2020.
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No one has rated this review as helpful yet
173.5 hrs on record (42.3 hrs at review time)
Early Access Review
Fun, wish we could have more players in multiplayer without modding.
Posted 9 January, 2020.
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130 people found this review helpful
2 people found this review funny
0.0 hrs on record
Dlc was a huge dissapointment.
Posted 29 July, 2017.
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No one has rated this review as helpful yet
352.9 hrs on record (161.5 hrs at review time)
Way more fun than it ought to be.
Posted 24 June, 2014.
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Showing 1-6 of 6 entries