22
Products
reviewed
340
Products
in account

Recent reviews by MAIN ANTAGONIST

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Showing 1-10 of 22 entries
8 people found this review helpful
4 people found this review funny
48.5 hrs on record
Early Access Review
I want to like this game, I really tried to like this game - the game does not want to be liked.

The game is inherently flawed from top to bottom in a vast number of ways:
- Valheim gives you solutions to biomes by way of resistance meads, but allows you to make them seemingly when you can obtain the ingredients needed reliably -- in other words: when they're obsolete.

- Valheim suffers incredibly by giving the player a bunch of different items of varying, arbitrary stack limits at certain points of progression, where the purpose (or purposes) of said items are unknown until you get all of the pieces needed to make it. I still have no idea what the point of entrails are, but I have three stacks of them next to my honey chest.

- Valheim has great base building features, all of it absolutely marred by time you kill Bonemass and your base is obliterated by flying drakes that will three shot you in your own home, and then kill your precious bees. Why do they do this? Because you wanted your base to look pretty, and not a grey VIKING DOME of stone that would absolutely keep your three stacks of entrails safe. (Still have no idea what they do)

- About 25 hours in, me and my boys had decided that Unrestricted Portals was probably a smart idea given that Bonemass was in Africa, and we were in Canada. That's a pretty large distance, and to transport 15 stacks of iron (even with carts, and belts) via boats given to us at the time (kurve), it would take multiple trips, and that's just some phone game levels of disrespecting a player's time.

- Dying in the mountains shows a horrible flaw with the game in that even with full food buffs, damage scaling makes no sense. Something is either too damaging, or too weak to make you even feel it, not even worth a screen shake like it does. If a stone golem decides to destroy rocks above you while you try to explore a stone stairwell with a chest in it, well, goodbye gear. Why? Because the stone golem is now in that hole - with your gear - and you are now naked. You will either die trying to get your gear, or die of the cold if the body is too far up the mountain.

- Exploration is inherently flawed. The bones are good, I liked wandering around early game, finding stuff. But the lack of variety in dungeons, their enemies, and their rewards (no super rare gear other than the skeleton shield? That was cool, why not more of that?) After you've seen what the game has to offer in the forest biome, you realise that every biome is basically a different hue of the same thing, but with more needless busywork attached to it.

- Needless busywork. Everything is a chore. The game feels like it's going to ask me to spend Viking Coin to speed up fermenters, or repair my whole base (which should be a thing, mass repair should be a base feature, not a mod), or skip raids.

- Lack of enemy diversity. Early game all you see are Greylings, and different Greydwarfs. They will travel 500km in the rain to come throw a rock at you. That will be your early game for at least eight hours. When you get to the swamp? Drauger archers. When you get to the mountains? Wolves. When you get to the plains? Mosquitos. There's always a really oppressively overtuned, annoying enemy that's everywhere. Because the dev team is made of sadists.

All-in-all, I really wanted to like Valheim. Early game it had me, I enjoyed myself. Then I started progressing, and the game became asking "why is this like this?" The game's difficulty is fine - it's the design and gameplay loop that's masochistic to suffer through.

TL;DR - Terraria is the best survival game there is, full stop.
Posted 9 January, 2024.
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9 people found this review helpful
3 people found this review funny
1
70.9 hrs on record
Early Access Review
Not fit for purpose, use RPG Maker.

There is no control over the rigid systems, and breaks when you try to overwrite it. There is no support for gif assets, and the whole program combusts when you use anything over 12 frames of slice animation apparently.

The engine is made for a certain kind of slop, and if you try to make something that isn't slop, it implodes.

It's a useless, overpriced product.
Posted 16 November, 2023.
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2 people found this review helpful
59.7 hrs on record (15.2 hrs at review time)
Early Access Review
This game is great. Great aesthetic, music that doesn't ruin the tone, simple, cohesive gameplay.

Please invest in editors, the grammatical errors are by far the biggest issue with the game. So many errors in the weirdest places. When there's a grammatical error, it usually comes up in the whole mystery, an easy one is the Fear Festival one. I don't want to play that mystery specifically because it's seemingly written by a toddler. What the ♥♥♥♥ is "rattlingn"?

The depth the game has potential to have is eclipsed by having such simple fail states; this game has the potential to be so much deeper than it is.

World of Horror is a fantastic game worth the steep price hike it seen coming up to full release.
Posted 10 October, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
27.8 hrs on record (18.6 hrs at review time)
This game has a few grievances with it that are all completely valid: No offline mode despite the wording originally saying there was (the dev team even doubling down that it was essentially a reading error (they were right, you were wrong) due to English not being their first language), and the monetisation model for the game.

Again, neither of these are invalid complaints.

Just because Fall Guys got away with it when it was a paid game, doesn't make it okay. The multitude of different currencies are akin to mobile games made solely to trick people into spending money (including ridiculously bad conversion rates). This is bad business practice, players want ONE kind of currency from a paid game, no ♥♥♥♥♥♥♥♥.

Despite these grievances - the game is good for what it is. It's a solid foundation for a genuinely fun party game.

- The hitboxes are janky, but that almost works in its favour as if they were too defined, the game may become too sweaty.
- The AI players are less than useless, in team-based game modes they essentially just run at the objective and are made to be fodder. In elimination modes, they don't even fight back, or just end themselves like Amazon package drones that realised they're not being paid.
- The report system is pretty lackluster considering the profanity filter is *too* good, including the blocking of "God." I can't believe how many times I've heard slurs be yelled in a party game about fluffy animals being sucked into a black hole.
- The servers and matchmaking suck, like, Multiversus tier suck. If you try to punch someone that you got matched with that's in Mexico, playing on their stolen Xbox, that punch isn't going through. In fact - you've already been punched one thousand times and they've won three times before you even realised you're dead.
- No filters for certain maps. I don't want to play team-based modes with Jimmy Jr. (4) that's on his dad's Steam Deck in the basement with one bar of wifi that feels nothing but the urge to run at the ball, or grab anything that moves. I don't want that.
- The music is awful. Seriously.

It sounds like a lot of negative points, and that's true. But despite this, I recommend it because it's fun, and I really hope they keep moving in a direction that focuses on the fun elements it has.
Posted 23 September, 2023.
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No one has rated this review as helpful yet
108.8 hrs on record (28.1 hrs at review time)
Early Access Review
This game nails the old aesthetic, from the models, the effects, to the sound design, even the NPC's have that old style jank going on.

The gameplay loop is great, and only getting better. The standard level up, get random traits is always good -- but the item drop system, being able to retrieve them for future runs is very nice. Albeit, I would like if the items in your inventory that weren't retrieved - were if you win the run - I think that makes sense than your character seemingly just throwing them on the ground after beating the boss.

With good, healthy updates, this is an early access game that is one to keep your eye on. One of the greats of its genre.
Posted 15 September, 2023.
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No one has rated this review as helpful yet
222.2 hrs on record (131.5 hrs at review time)
Simple, easy to jump into, and rewarding. As of writing, Brotato is the only game on Steam that I've 100%'d (including danger 5 of all characters). I play a LOT of roguelites and roguelikes, it's my favourite genre. Brotato is easily one of the best there is, and for this price? Such a good product.
Posted 12 September, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
64.6 hrs on record (19.9 hrs at review time)
For a full price game in modern era, Capcom really put their all into offering a product that feels worth it.

The World Tour mode is fantastic, they took the Yakuza approach and expanded on it while tailoring it to fit the medium. While the actual story is... fanservice-y and safe, being closer to a Pokemon story than anything else, it provides an adequate vehicle to get a player doing what they really want to do: Street fighting.

The character customisation is brilliant, just allowing the players to do whatever they want, be it how they themselves want to look, their Sonic OC, or some other mutated monstrosity only thought of by the most depraved - it's everything you want out of a character creator.

The game runs very, very well. I have a 6900XT, so, it should. But even on ultra settings, for a modern game at launch? It runs surprisingly smooth.

The music I would say is actually pretty 'meh,' it's fine for what it is, but SF4, SF2, and even SF1, those games had bangers after bangers -- whereas with this game I'm struggling to think of a song I'd listen to outisde of playing the game.

The sheer amount of tools for casuals and experts alike is refreshing. Fighting games are difficult for casual players to get into purely based on not being able to do cool things that they see people that have played a game for decades do. Now with modern controls - these people can. And that's a good thing, even if some players in the community don't believe so.

Overall SF6 is a great product that is worth the pricetag, which, again, in modern era? That's a rare thing.
Posted 10 June, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
129.4 hrs on record (123.0 hrs at review time)
I bought a Valve Index to play Beat Saber as a means for easy, engaging cardio activity about two years ago (a lot of my hours aren't recorded). I have to say this does what it wants to do in spades.

...But due to the active modding community, not the devs. Yes, I do entirely believe if this game didn't have such an active community, that this would be forgettable shovelware like 95% of VR titles on the market. But luckily - it isn't!

The more recent addition of hold notes are engaging and promote unskilled map makers to direct players into motions only skilled mappers before may have been able to. Quarter notes are a great addition that adds variety you wouldn't get from the original blocks, acting as both a tool for game cohesion, and a skillcheck for players who may get through levels not putting their all into swinging their swords. They are both incredibly smart, simple ideas that add a lot more than one would think to a game about hitting notes with beam blades.

Devs, please add a stable beta version of the game for modders. That would stop the inexperienced players from complaining about their mods breaking every music pack, and keep both vanilla players, and modded players happy.

Overall Beat Saber is a must have for VR players, and provides an excellent cardio workout for those that want it. With one of the most active modding community of any game outside of Osu! and Skyrim, this game will be around for years to come.
Posted 13 March, 2023.
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No one has rated this review as helpful yet
205.2 hrs on record (45.9 hrs at review time)
Early Access Review
Update after a previously positive review: The new update completely changes the game in a bad way. It used to have Touhou-like elements with an enjoyable curve into an absurd build, I loved that.

Now the direction of the game is more like Touhou with how nerfed damage is, bogged down with systems overlayed on systems for a much worse overall experience.

The game is overcooked, what a damn shame.
Posted 12 March, 2023. Last edited 6 December, 2023.
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No one has rated this review as helpful yet
56.7 hrs on record (50.1 hrs at review time)
Early Access Review
Game is good, music is better (electronic + tribal is so smart)

I recommend this game, with a caveat: I do not recommend this dev team.

Soulstone Survivors is great, everything you want in a Survivors genre game, you can pump hours into it (and I have) and still feel challenged.

But splitting up focus while the game is still in early access to make Rogue Soulstone is disgusting. That game is looking like 1:1 Soulstone Survivors with a different camera angle. It's double dipping, and I won't be supporting it. Finish the vision, and then move on. All I'm seeing here is a greedy dev team that screams "your support isn't enough."

Thank you for making a good game, but this will be the last I play from you guys.
Posted 12 March, 2023.
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Showing 1-10 of 22 entries