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Recensioni recenti di skL B>Backpacks

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13.5 ore in totale
Brawlhalla: The Game Where You Punch, Kick, and Throw Your Friends Into Oblivion (and Maybe Your Own Self-Esteem)

So, you’ve decided to enter the world of Brawlhalla? Prepare yourself for a brawler experience that is as chaotic as a family reunion on Thanksgiving, but with more flying fists and less passive-aggressive comments about your life choices. This is the game where you get to pummel your friends into submission (or just get pummelled, if you’re like me), all in the name of victory and bragging rights. Oh, and there are also weapons. Lots of them.

In Brawlhalla, you choose from a diverse cast of characters, each one with their own special abilities that seem as if they were designed by a committee that didn’t get enough sleep. You’ve got knights with oversized swords, random space aliens with energy blasters, and even characters that look like they walked straight out of a fantasy novel. And no matter who you pick, you’ll still probably end up getting knocked out by someone using the character that looks like they’ve never even seen a weapon before. Don’t worry, it’s a learning experience.

The combat? Pure chaos. There’s no subtlety here. You’re not learning the ancient art of martial arts—you’re just wildly flailing, hoping that your opponent doesn’t dodge, counter, or do literally anything that requires skill. Your best friend is the spam button. What’s that? A random combo of attacks that somehow works? Perfect. You’ve unlocked the next level of Brawlhalla mastery, which means you now look like you know what you’re doing... until you get knocked off the stage and sent into the void. RIP.

Now, let’s talk about the stages. They’re not your typical “let’s fight on a solid ground” kind of place. Oh no. Instead, you’re fighting on floating platforms, in arenas with giant moving obstacles, or in places where the very ground beneath your feet is constantly trying to kill you. Every stage is an obstacle course, and you’ll spend 90% of the match either jumping over gaps or falling into one. That moment when you think you’re winning only to get blasted off the edge? Yeah, that’s a classic. You’ll feel like you’ve won, but then you see your opponent casually float back on and it’s just... devastating.

Items? Oh, don’t get me started. They’re not “power-ups” like in other games. They’re random chaos generators that fall from the sky like an insane game of loot roulette. Want a sword? Boom! It’s there. Want a rocket launcher that sends your friend flying off the edge? Sure, why not? And if you’re lucky (or unlucky), you’ll end up getting some ridiculous weapon like a giant hammer that somehow makes you both look ridiculous and overpowered. But let’s be honest, we all know the true MVP weapon here is the “bomb,” which you will inevitably throw at your own face in a moment of sheer panic. Classic.

The multiplayer aspect? It’s a free-for-all. Brawlhalla’s multiplayer feels like a drunken brawl in the middle of a dance floor—everyone’s swinging, everyone’s confused, and in the end, no one knows how they won. But that’s the beauty of it. Brawlhalla is a game that’s all about embracing the chaos and pretending like you know what you’re doing. Even if you don’t, there’s always that sweet, sweet feeling when you knock someone else out... only to immediately get destroyed by someone else. The endless cycle of victory and embarrassment is what keeps us all coming back for more.

And if you want to take it up a notch, Brawlhalla lets you test your skills in a ranked mode where you can earn those sweet bragging rights by winning matches... or just continually falling off the map like an absolute pro. It’s a great feeling to see your rank go up, especially when you manage to pull off some crazy combo (and by crazy, I mean “I have no idea how I did that”). If you’re lucky, you’ll even end up playing against a true expert who will humiliate you for the next hour, but hey, it’s all about the experience, right?

In conclusion, Brawlhalla is a chaotic, fast-paced, and surprisingly fun game where the only real strategy is to survive longer than your friends and hope your wild button mashing somehow results in victory. Whether you’re playing solo, with friends, or against strangers who seem way too good at this game, Brawlhalla is the perfect way to throw your hands in the air, scream at your screen, and forget all your real-life responsibilities—because it’s just that fun.
Pubblicata in data 5 febbraio.
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45.9 ore in totale
Need for Speed™ Heat: The Game Where You Race, Drift, and Pretend to Be a Better Driver Than You Actually Are

So, you’ve decided to dive into Need for Speed™ Heat? Congratulations, because you’re about to experience the perfect mix of fast cars, reckless driving, and an endless cycle of “I swear, I can drift better than this!” Welcome to a world where every street corner is an opportunity for a dramatic burnout, and the only thing faster than your car is your ability to crash into a conveniently placed traffic cone.

First things first: the racing. You start by speeding through the streets of Palm City, where your goal is simple—be faster than everyone else and look really cool doing it. The game makes you feel like a pro driver, until you hit your first tight turn and suddenly question all your life choices. You’ll be drifting around corners like you’re in a Fast & Furious movie, but in reality, you’re barely staying on the road. Every race becomes a test of how many times you can almost total your car without actually doing it. You’ll also spend a lot of time wondering if you’re supposed to be a street racer or an action hero with how often you’re flying through the air and doing ridiculous jumps. The answer? Both. Why not both?

Night racing is where things really get spicy. You’d think racing through the city in the dead of night would be chill, but no—now you have to dodge the cops, who are wildly obsessed with your illegal activities. At night, the cops go from zero to “we’re bringing out the chopper” in about five seconds, turning what should be a relaxing race into a high-speed chase that will leave you screaming, “WHY DID I DO THIS?!”

And, oh yeah, the cops. These guys are not here to mess around. They don’t care if you’ve got a sweet turbocharged Nissan or if you're just trying to cruise to the next race. The moment you get on the radar, it’s like you’ve been personally invited to an extreme game of hide and seek, except they don’t want to seek—they want to ram you into oblivion. They’ll chase you into every alley, hit you with spike strips, and basically try to turn your car into a pancake just because you’re having fun. It’s a game of “I’ll outrun them this time!”... until you crash into a palm tree, and suddenly you're spinning out of control in front of a cop with sirens blaring.

Customization? Oh boy, this is where you really start living your best life. Need for Speed™ Heat lets you modify your car so much, it’s like a weird car fashion show where anything goes. Want neon lights under your ride? Absolutely. Custom spoiler that’s basically an air conditioner for your car? Why not! Your car can go from “I need to get from point A to point B” to “I’m a mobile disco on wheels” in under five minutes. Don’t even get me started on the performance mods. You’ll spend hours tuning your car just to realize you’ve completely messed up the suspension and now the car handles like a shopping cart with a broken wheel. But at least it looks cool.

And the storyline? It’s basically “underdog racer vs. corrupt elite.” It’s as cheesy as it sounds, but you know what? You’re in it for the high-speed chases, not the Oscar-worthy performances. You’ll get involved in street races, earn respect, and slowly climb your way up while trying not to wreck your car every two minutes. And, of course, you’ll make a ton of enemies along the way—mostly cops, but also that one guy who keeps beating you in every race even though you totally had him last time.

The soundtrack is pretty sweet, too. It’s like the game designers took a road trip playlist and turned it into a soundtrack that makes you feel like the fastest person alive... while you’re dodging cops, drifting into oncoming traffic, and wondering why you spent all your money on vinyl decals for a car you keep wrecking.

In conclusion, Need for Speed™ Heat is the game where you can race, crash, customize, and repeat. It’s a game that encourages you to live life in the fast lane... but maybe not the real fast lane, because you’ll probably end up in a tree or a wall. It’s all about living the street-racing dream, at least until the cops catch up with you and you’re forced to do the drive of shame back to your garage. But hey, you look cool doing it, right?
Pubblicata in data 5 febbraio.
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6.1 ore in totale
A Way Out: The "We’re Definitely Getting Out of Here... Probably" Co-Op Adventure

So, you’ve decided to play A Way Out? Congratulations! You’ve chosen a game that proves two things: first, that cooperation is key, and second, that two criminals trying to escape prison always end up in the most ridiculous situations possible. It's like a buddy cop movie, but instead of solving crimes, you're just... trying to escape from one. Oh, and you have to do it with a friend—because if you thought breaking out of prison was a solo affair, you clearly don’t understand how teamwork works.

You and your partner-in-crime play as Leo and Vincent, two prisoners with some questionable life choices, but really great ideas when it comes to escaping. The entire game is designed around cooperation, which means that while one of you is trying to pull off a daring heist (or, let’s be real, failing miserably), the other one is either distracting guards or hiding under beds like a pro. It’s like playing a heist movie, except the only things you’re stealing are moments of dignity and any remaining patience you have.

Right off the bat, you’re thrown into a prison where you’re supposed to break out. A Way Out could be described as “Escape Room: The Video Game,” but with more people being accidentally knocked unconscious with pillows and less thinking. The best part? There’s no lone wolf hero here. You’re forced to rely on your friend for pretty much every single thing. Need to climb up a wall? Better hope your friend’s got a sturdy ladder. Need to escape through a window? Don’t worry—your partner will be the one to distract the guards while you crawl through the tiniest of openings. It’s like a friendship test where the stakes are "If we fail, we both go back to prison."

Now, let’s talk about the escape plans. You’d think that after years of watching movies about prison breaks, these two would have a foolproof plan. Nope! Instead, it’s a series of slapstick moments, miscommunications, and "accidental" sabotage. One moment, you’re stealthily sneaking through the halls, and the next, you’re in an awkward tug-of-war with a guard’s flashlight or trying to throw a distraction so your friend can climb into a vent. And remember, you’re doing all of this while making awkward eye contact with your partner like, “Yeah, this was definitely the best idea ever. No way this will end horribly.”

And let’s not forget about the co-op mechanics. In A Way Out, even the smallest task requires cooperation. Want to lift a heavy object? You and your buddy will have to perform a perfectly synchronized lift, like you're in some kind of weird fitness class. Trying to escape a speeding car? Well, good luck—you’re basically just trying to stay alive long enough so you don’t both crash into a tree. But the best part is the emotional moments where you have to rely on each other. Sure, you’re criminals, but you might end up bonding over a shared love of escape attempts, bad decisions, and awkwardly driving a car into a tree for the 10th time.

The plot? Oh, it’s a rollercoaster. At first, you think this is just a game about breaking out of prison, but then it turns into a crime drama that constantly throws plot twists at you like they’re going out of style. One minute, you're sharing heartfelt moments with your buddy, and the next, you’re in the middle of a shootout with a ridiculous villain you’ve never heard of. The emotional rollercoaster between “We’re free!” and “How did this happen?” is so chaotic that you’ll forget you’re supposed to be escaping.

And yes, there’s driving. You’ll spend a solid chunk of the game behind the wheel (mostly avoiding police cars) and—of course—driving like you’re in a high-speed chase with no idea of how to actually drive. Is it a disaster? Yes. Is it a fun disaster? Absolutely. It’s like Grand Theft Auto, but with more bad decisions and way more “Oh no, we’re dead” moments.

In conclusion, A Way Out is a game about bonding, failing, and laughing at the chaos that follows two guys who have absolutely no idea what they’re doing. You and your partner will be side by side, causing mayhem, laughing at each other's failures, and at the end of the day, realizing that the only way out of a sticky situation is together—even if it involves an absurd amount of poorly timed decisions. It’s like a buddy comedy mixed with a heist thriller... and a ton of accidental crime.
Pubblicata in data 5 febbraio.
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11.3 ore in totale
Terraria: The 2D Game That Will Make You Think "Why Am I Digging a Hole to Hell?"

So, you’ve decided to play Terraria? Welcome to the world of endless digging, crafting, and slaying, where you can spend hours collecting resources just to build a house that’s somehow less functional than a cardboard box. But don’t worry—Terraria is a game where your true purpose in life becomes building questionable underground tunnels and wondering how many times you can accidentally summon a giant boss while trying to make a simple sword.

You start with nothing but a basic pickaxe, a useless copper sword, and dreams of becoming a legendary hero. And then you dig. And you dig. And you keep digging—because in Terraria, the secret to survival is “dig, dig, dig!” Eventually, you’ll find a cave and realize it’s full of weird creatures that are either adorable or horrifying, depending on how much sleep you’ve gotten. You’ll also probably die a lot from things like falling into lava, being mauled by giant slimes, or getting overwhelmed by angry flying eyeballs (yep, that’s a thing).

Building is where the real fun begins. You start small, maybe with a dirt hut, and then—out of nowhere—BAM you’re building elaborate mansions, towering castles, and labyrinthine underground lairs, all while wondering why the heck you decided to build a giant mushroom in the middle of your base. But hey, at least you’re not the only one with odd tastes. Your NPCs, who you apparently “rescue” and who then magically move into your world, are super picky about where they live. You’ll spend way more time than you should designing their little rooms to meet their entirely unnecessary needs, like lighting or the right kind of table.

And let's talk about the bosses. Oh, the bosses. They’re basically the game’s way of saying, “Remember how much you love digging? Well, now you’re going to fight that thing you accidentally summoned when you were just minding your business trying to build a house.” You’ll encounter bosses like the Eye of Cthulhu (because apparently the flying eyeball wasn’t bad enough) or the Wall of Flesh (which... yeah, that’s literally what it is). You’ll spend hours crafting the perfect armor, weapons, and potions, only to end up running around in circles panicking because there’s no safe place to hide in the desert while the boss is chasing you. But hey, at least it’s fun, right?

Crafting is a whole separate ordeal. Sure, you might think you’re just trying to build a simple set of armor, but soon you’ll find yourself crafting weird things like a gold-plated toilet or an entire flying carpet just because you can. The game has such an absurd amount of items that you’ll spend half your time trying to figure out why you need a bathtub in your underground lair. And then you’ll get distracted and end up crafting another enchanted sword just to see how it looks. Terraria is basically a crafting addiction simulator.

The multiplayer experience? Oh, don’t even get me started. Terraria multiplayer is like your friends showing up to help you with your insane plans to destroy a moon god, but instead, they spend most of the time laughing at you because you keep getting stuck in a hole you dug yourself. But when the action gets real, you’ll all team up to defeat whatever godlike boss you’ve accidentally summoned while trying to build the perfect house. And then you’ll all celebrate by placing down a random toilet or some ridiculous statue to commemorate the victory.

In conclusion, Terraria is that game where you’ll spend hours thinking, “What’s the point?” only to look at the giant hole you’ve dug and say, “I need to dig deeper.” It’s a weird, fun, sometimes frustrating, but always hilarious journey of crafting, building, and battling things that probably should not exist in this universe. So, if you’re ready to get addicted to the endless pursuit of digging, slaying, and crafting the most random items possible, Terraria will be your new best friend.
Pubblicata in data 5 febbraio.
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9.5 ore in totale
Rust: The Game Where Trust is Optional, and Clothes Are a Luxury

So, you’ve decided to play Rust? Prepare yourself for the ultimate lesson in human nature, where you can go from having the greatest day ever—building your dream base—to being naked, bleeding out in the woods after someone you've never met decided to shoot you with a crossbow for your 12 wood. Welcome to Rust, where survival isn't just about gathering resources; it’s about learning the true meaning of "trust no one."

You start off in Rust as a completely naked, helpless little bean, equipped with nothing but a rock and some questionable hopes for the future. Your goal? Survive. In theory, that sounds easy, right? But then you realize that even the simplest things—like chopping wood, gathering stone, or building a shelter—are things you’ll constantly be interrupted by people who think it’s hilarious to shoot you in the head while you’re peacefully harvesting berries. Seriously, in Rust, it’s like the second you start to make any progress, someone with a gun decides you’re not allowed to have nice things.

And speaking of weapons, Rust offers a wide array of tools to help you survive, but the only thing more common than a gun in this game is being shot by someone who has one. You might think you're safe behind a simple wooden wall—until that one guy with a rocket launcher (because apparently he’s living his best life) comes and blows your base to pieces. It’s like playing Minecraft, but the creepers are people, and instead of feeling bad for blowing up your house, they’re dancing on top of it and laughing at you. Awesome.

Let’s talk about PvP. In Rust, the “P” stands for "pray you don't get shot." It’s a constant battle of "How many times can I gather wood before that guy with a rifle decides I’m his next target?" The answer is: not many. You’ll spend more time looking over your shoulder than actually enjoying the game. And don’t even get me started on the airdrop. You think you’ve got a nice little stash of loot? Nope, an airdrop just landed, and you can bet your bottom rock that every player within a 20-mile radius is coming to steal it. Nothing says “Rust” like finding a box of medical supplies only to have it stolen right out of your hands by a guy who already has a better gun than you.

Building in Rust isn’t much better. You’re out there, hammering away at your shack, trying to create a little safe haven for yourself—and then BAM! Some grumpy player with a semi-automatic rifle comes along, demolishes your home, and leaves nothing but the scent of destruction and a trail of tears. But don’t worry, you’ll rebuild it... for the third time today. It’s like playing House except you can’t even find a single happy moment where you’re not questioning your life choices.

The crafting system? It’s a constant reminder that you’re never really prepared for what’s next. Sure, you can craft a basic spear, but guess what? So can everyone else. And they’ll probably use it to kill you, because there’s no better way to feel alive in Rust than by murdering someone for their completely useless bag of rocks and a couple of cans of beans.

And then, after all the backstabbing, betrayal, and near-death experiences, you’ll finally find a clan—and think, “This time, it’s different. I can trust these people!” Wrong. Next thing you know, your clan leader is taking all the loot and leaving you to defend the base against a raid... which you'll inevitably lose. Trusting others in Rust is like lending someone your last bullet and hoping they don’t shoot you in the back with it. Spoiler: they will.

But let’s not forget the environment. If you’re not being shot at, you’re probably dying from cold or radiation or hunger or just really bad decisions. Seriously, everything in Rust is trying to kill you—except the animals, which are usually too busy running away to be much of a threat. However, when you do run into one of them, you’ll spend a solid few minutes thinking you’re the one who's being hunted, only for them to calmly trot away as you slowly die of dehydration in the middle of a desert. Rust is all about being constantly uncomfortable, and yet you’ll keep coming back for more.

In conclusion, Rust is that friend who invites you to a party, but instead of fun, it’s just a bunch of people breaking into your house, stealing your snacks, and leaving you crying in the corner. And yet, you’ll keep playing it, because deep down you love the chaos. It’s like a survival simulator, except the survival part is really just trying to survive the people and not the actual elements. Just remember, trust no one, and maybe—just maybe—you’ll survive the night.
Pubblicata in data 5 febbraio.
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34.4 ore in totale
Resident Evil 7: Biohazard – The "Why Did I Do This to Myself?" Experience

So, you’ve decided to play Resident Evil 7: Biohazard? First of all, I applaud your bravery. Get ready to embark on a terrifying journey where every corner holds the promise of death, weird hillbillies, and, of course, zombies. But unlike other Resident Evil games where you can at least try to kill your way through, this one has a lot of running away and hiding... and more screaming. Mostly your own.

You start off as Ethan Winters, a regular guy looking for his wife, Mia, who has mysteriously gone missing for three years. Naturally, you’ll end up in a decrepit house in the middle of nowhere, because that’s exactly what any sane person would do when searching for their loved one. What could go wrong, right? It’s not like it’s a horror game or anything. Oh wait, it is. As soon as you step into the mansion, you’re greeted by the weirdest, most unsettling family since... well, ever. Think The Texas Chainsaw Massacre meets Grandma’s House and you’ve got the general vibe.

The Baker family? Oh, they’re special. They’re like the family from your worst nightmares, but with an extra dose of creepy. There's Jack Baker, who’s like a creepy dad who wants to give you a hug, but only after trying to kill you in increasingly bizarre ways. Then there's Marguerite, who might just be the most terrifying mom of all time, especially when she’s talking about bugs... and I'm not talking about the ones in the kitchen.

And then there’s the Molded. These are the standard zombies in the game, but they’ve got a twist. Imagine if the zombies had a baby with something... much worse. These things crawl out of the walls, do creepy things, and come at you with a speed that suggests they’ve never heard of personal space. You’ll spend most of the game thinking, “Do I really want to go through this door? Maybe I can just stay in this safe room forever, thank you very much.”

But wait, there’s more! The survival elements in Resident Evil 7 really kick in when you realize that ammo is as scarce as common sense in a horror movie. You’ll shoot your last bullet in a fight, and just as you think “Finally, I can breathe,” you’ll walk into a room and find, you guessed it, more Molded, and you’ll be stuck in that endless loop of running and hiding while praying you find a box of ammo somewhere.

The first-person perspective adds a whole new level of immersion—or, if we’re being honest, panic. You’ll find yourself frantically glancing around corners, dreading the moment when something jumps out at you. And let’s not forget the jump scares. Every time you open a door, you’ll hold your breath, praying that it’s just a normal room and not another terrifying encounter with something that’s definitely not supposed to be in your world. At this point, your heart rate is on a permanent sprint, and you’ll probably end up hugging your controller a little tighter than you’d like to admit.

And of course, there’s Ethan’s reaction to everything that happens: “What the hell is going on here?!” Yeah, Ethan, I don’t know, but it’s probably time to call in some backup, because you’re in over your head. If only someone had told you that it’s never just a missing wife. It’s always going to be much, much worse than that.

The best part? By the end of it all, you’ll be utterly exhausted—emotionally and physically—but still somehow proud of yourself for surviving. You’ll look back on it and think, “That was a terrible idea... but I’m so glad I did it.”

In conclusion, Resident Evil 7 is like a perfect mix of fear, survival, and screaming internally. You’ll spend your time running from enemies, searching for scraps of ammo, and wondering why you didn’t just stay home and play something relaxing. But when it’s all over, you’ll have that feeling of accomplishment—and a strong desire to never go near an abandoned house again.
Pubblicata in data 5 febbraio.
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19.1 ore in totale
Portal 2: The Sequel That Makes You Question Your Sanity (and Your Portal-Flinging Abilities)

So, you’ve decided to dive into Portal 2? Congratulations, you're about to experience the most mind-bending puzzle game ever created, where the laws of physics exist only to be bent (and occasionally broken) for your amusement and frustration. But hey, at least you have a friend this time... sort of.

Right off the bat, you’re reunited with GLaDOS, the homicidal AI who still thinks your life is nothing more than a science experiment. This time, though, she’s got a lot more sarcasm, a lot more passive-aggressive comments, and an unsettlingly catchy song about cake that will haunt your dreams for weeks. She’s not really trying to kill you—at least not at first—but who are we kidding? You’ll be sprinting through her tests while trying to avoid the ever-looming threat of being turned into a greasy puddle of regret.

But wait, there’s more! Enter Wheatley, a personality core who is so endearingly inept that you might actually start to feel sorry for him. He’s like the well-meaning, bumbling friend who’s just a little too excited to help, even though you know deep down that his attempts at assistance will inevitably end in disaster. And when you two team up, it’s basically like an episode of a buddy cop movie, except one of you is a neurotic AI, and the other is a silent protagonist who’s just trying to get through this whole nightmare without dying in the most ridiculous way possible.

Now let’s talk about the puzzles. Oh, Portal 2, you sweet, evil game. At first, you’re breezing through test chambers, thinking, "Yeah, I’m a genius. These puzzles are nothing." But then... suddenly, you’re leaping across the walls using portals and propulsion gel like a hyperactive kangaroo while dodging lasers and hoping you don't fall into an endless pit of existential despair. And just when you think you’re doing great, BAM—the game throws in lasers, turrets, moving platforms, and more cubes than you ever thought were necessary in a game. You’ll question how you went from “I know this game inside out” to “Why do I keep getting hit by that darn laser?”

Speaking of cubes, companion cubes make a return, and honestly, you’ll love them... until you’re forced to throw them into a pit of fire for the good of science. It's a love-hate relationship that only Portal 2 can make you experience—one minute, you're lovingly carrying a cube like it’s your best friend, and the next, you’re tossing it into a deadly furnace without a second thought. Science, am I right?

And let’s not forget the co-op mode, which is like the game’s way of saying, “You think you’re smart? Let’s see if you and your friend can figure this out together, and by ‘together,’ I mean while one of you is constantly failing and blaming the other.” If you want to know what true friendship is, try solving a portal puzzle with a friend who’s convinced they know the answer, but only make it worse. The chaos, the shouting, the unavoidable moment when one of you accidentally sends the other flying into an abyss—it's all part of the fun. True bonding.

But the real genius of Portal 2? The story. Yes, you’re solving puzzles, but at some point, you stop and realize that you’ve been sucked into a beautifully bizarre narrative about corporate evil, sentient AI, and the moral implications of testing (which you might feel guilty about, but not for long because GLaDOS will say something so funny that you’ll forget to feel bad). By the end, you’ll have more questions than answers, but you’ll be grinning like an idiot, knowing that you’ve just played one of the most creatively brilliant games ever made.

In conclusion, Portal 2 is like a weird science experiment that you actually want to be a part of—puzzles, jokes, mind-bending mechanics, and an evil AI. It's a game that makes you laugh, cry, and occasionally scream at your computer, all while attempting to solve the greatest riddle of all: “How did I get myself into this mess?” But don’t worry, you’ll have a blast doing it.
Pubblicata in data 5 febbraio.
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4.8 ore in totale
Portal: The “I Have No Idea What’s Going On, But I’m Loving It” Puzzle Adventure

So, you’ve decided to dive into Portal? Well, buckle up, because you’re about to step into a world where logic and physics are mere suggestions, and portals are your best friends (and worst enemies). You’ll be stuck in a sterile white facility, given a portal gun—which, spoiler alert, doesn’t work like any gun you’ve ever seen—and told to solve puzzles, but all you really want to do is figure out what exactly you did to deserve being in this strange, creepy place.

You start with nothing but a portal gun, which somehow lets you create two portals on surfaces, one to go in and one to come out. Sounds simple, right? WRONG. These portals make you feel like you're in a twisted game of hide and seek where the "hiding" part is incredibly confusing and the "seeking" involves avoiding lasers, turrets, and the inexplicable desire to jump into a giant pit of doom. It's like trying to solve a Rubik’s cube while being chased by a very passive-aggressive turret that says things like, “I am doing science” before shooting you in the face.

Then, there's GLaDOS, the sarcastic AI who’s probably the best character in gaming history. She’ll guide you through the tests (read: attempts to kill you) with the same dry humor you’d expect from someone who’s definitely up to no good. At first, she’s like, “Oh, don’t worry, this is for science,” but as the levels go on, you start to suspect that she might be less about science and more about finding ways to make you die. She’s got that perfect combination of “I’m here to help you” and “I’m here to watch you suffer.” Classic GLaDOS.

The puzzles? Oh, they're adorably evil. At first, you're like, "I can totally handle this," as you create a portal to go across a gap, solve a simple puzzle, and feel like a genius. But then... then you have to deal with the test chambers that involve jumping through multiple portals while avoiding falling to your death or getting crushed by falling blocks. After a while, your confidence will turn into genuine panic as you start to think, “Am I actually just an idiot who doesn’t understand basic physics, or is this really impossible?” Spoiler: It’s not impossible. You’re just overthinking it—like the rest of us.

But the real kicker is when you get your hands on the Aperture Science Propulsion Gel—a substance that makes you bounce, like an overcaffeinated bunny. You’re now literally bouncing off walls and ceilings, trying to figure out how this fits into the puzzle. Your brain will start to fry as you jump and fall into portals, wondering if you’ve crossed over into a parallel dimension where everything is upside down.

And then there’s the ending. Oh boy, the ending. The game builds up all this suspense, and just when you think you've got it all figured out… it flips your entire understanding of the game on its head, making you realize that maybe the “test” you’ve been subjected to was just the beginning of a much bigger (and darker) story. And you’ll do all of this while trying to ignore the fact that you’ve been in a very creepy, sterile testing facility for what feels like days, with no other human being in sight except your charming robot overlord, GLaDOS.

In conclusion, Portal is a game that’s about solving puzzles, but it’s really about learning that sometimes, the real puzzle is figuring out what the heck is going on around you. It’s funny, it’s clever, it’s confusing, and it’s completely addicting. You’ll die a lot, laugh a lot, and question your life choices a little, but in the end, you’ll look back and think, “That was a good time. I’ll play it again.”
Pubblicata in data 5 febbraio.
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31.2 ore in totale
The Elder Scrolls V: Skyrim: The “Wait, What Am I Doing Again?” Simulator

So, you’ve decided to play Skyrim? Get ready for a game where you’re a Dragonborn (kind of like a superhero, but with way more frostbite and shouting at mountains), and you’ll spend hundreds of hours trying to save the world—while getting distracted by absolutely everything. I mean, you will defeat Alduin eventually... but first, you have to pick up a thousand random items, kill some bandits, and join a guild that you’ll inevitably forget about because you found a cool hat.

Let’s talk about quests. You start with this massive, world-shattering mission to stop a dragon apocalypse, but within 10 minutes, you’ll have taken a side quest that involves finding someone’s lost kitten. You’ll end up spending the next three hours hunting for some idiot’s pet, only to be interrupted by a random dragon attack. This dragon’s just casually flying over your head while you’re trying to figure out where the heck the kitten went. But you know what? That kitten needs saving—so off you go, ignoring the end-of-the-world situation for a few more fetch quests.

And NPCs—oh, Skyrim's NPCs. They’re like overly enthusiastic, slightly creepy people who never fail to remind you that you are, in fact, their personal hero. They’ll greet you with "Hail, traveler!" even though you’re holding a battleaxe the size of a small house and have dragon scales hanging off you. It’s basically an episode of Who Wants to Be a Hero? with way more awkward social interactions. And if you’re not careful, you’ll end up committing crimes without even realizing it. One minute, you’re just trying to steal some cheese, and the next, you’re in prison wondering how the heck you got here.

Then there’s the dragons. Oh, the dragons. They’re supposedly the big, intimidating threats to the world, but honestly, they mostly serve as a way for you to yell at the sky. “Fus Ro Dah!” and bam, the dragon is either flying off or trying to bite your face off. Either way, you’ve shouted your way to victory—or screamed yourself into an early grave. Either option is valid.

Combat is a delightful mess. Sure, you’ve got your sword and your magic, but your real weapon is the power of pausing. You’ll pause the game to drink potions, reevaluate your life choices, and then resume fighting in the most chaotic way possible. Also, for some reason, you never miss an opportunity to loot literally everything. Why would you leave behind that spoon? It’s not like it’s important, but you’ll carry it around for 40 hours in your inventory because it’s now your new best friend.

And let’s not forget about the townspeople. You’ll be walking around, minding your own business, when someone casually throws a line at you like, “Hey, you’re the Dragonborn, right?” and you’re like, “Uh, yes, but I’m also just trying to buy a loaf of bread and mind my business.” Every town in Skyrim has some NPC who’s really just too into your identity. Maybe they should’ve made you a bit more famous. If you’re the hero of the world, surely you’d have a little privacy, right?

Oh, and the bugs. It wouldn’t be a Skyrim adventure without glitching through the floor, getting stuck in a rock, or watching your horse try to climb a mountain like it’s auditioning for an Olympic event. But, somehow, those glitches just make the game feel more… real. That’s immersion, right?

At the end of the day, Skyrim is a game where you go from “saving the world” to “collecting all the cheese wheels” and back again without batting an eye. And that’s why we love it. You’ll lose entire days to it, forget what the main quest was, and then come back years later to do it all over again—only this time, you’ll know where the best cheese wheel stash is.
Pubblicata in data 5 febbraio.
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4.0 ore in totale
ARK: Survival Evolved: The Ultimate “What Was I Thinking?” Adventure

So, you’ve decided to play ARK: Survival Evolved? Get ready to live out your Jurassic Park fantasy—except instead of a neatly controlled theme park, you’re on an island filled with terrifying dinosaurs, hostile players, and the constant reminder that you are, in fact, not the top of the food chain.

You begin the game naked, with nothing but a pair of fists and the kind of optimism that only someone who hasn't met a T-Rex yet can have. The first few minutes are spent trying to figure out how to craft a stone pickaxe while running from the genuinely terrifying raptors that are somehow more interested in you than that juicy-looking bush. You’ll gather berries, start building a hut, and maybe even get a campfire going... until you realize you’ve been absolutely eaten by a random carnivore. Or worse—another player who thinks it’s hilarious to kill you and steal your just harvested berries.

Then comes the dinosaurs—your potential friends, your pets, your... nightmarish enemies. You can tame them, and the game encourages this, which is great until you realize that taming a dinosaur takes 45 minutes of standing there watching it slowly nibble on some food, all while being hunted by a pack of aggressive wild animals. So, you’re trying to feed a dinosaur while not getting eaten alive by a bunch of velociraptors—and that’s the relaxing part of the game.

Of course, once you do tame your first dino, everything is sunshine and rainbows, right? WRONG. Now you have to protect it from getting eaten by other players, wild dinos, or just your own lack of understanding of how to actually ride the thing. Riding a dinosaur sounds cool in theory, but when you finally hop on a Triceratops and realize you’ve got zero control over where it goes, it’s less of a majestic ride and more of a high-speed crash course in “How Not to Fall Off a Moving Dinosaur.”

And let's talk about base building. Building a fortress should be fun, but in ARK, it feels more like a daily test of patience and architectural nightmares. You spend hours gathering materials, carefully placing walls and ceilings, just to have some level 100 guy with a flying Pterodactyl swoop in and decimate your entire base. It’s like watching your Lego creation get crushed by a toddler, only the toddler has an army of giant lizards.

Surviving is no easy feat either. Food runs out faster than you can gather it, your stamina drains if you sprint for more than three seconds, and don't even think about just staying inside your base—because the second you log off, someone will come by, break in, and steal everything. Even the most basic need for survival—water—is a struggle, because you’re probably dying of thirst while trying to cross a river full of hostile creatures that want to eat you for breakfast.

But at the end of the day, ARK: Survival Evolved is one of those games that somehow hooks you. You’ll lose everything, get eaten by a dinosaur, and question your life choices—but you’ll be back. You’ll tame more dinos, build bigger bases, and become slightly less bad at surviving. Maybe this time, you'll even last long enough to get a dinosaur army that can destroy your enemies instead of being destroyed by them. Maybe.
Pubblicata in data 5 febbraio.
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