6
Products
reviewed
3076
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Recent reviews by Enzer

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
135.8 hrs on record
Super fun with or without friends and gets updated frequently.
Posted 27 November, 2024.
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4 people found this review helpful
4.2 hrs on record (0.1 hrs at review time)
After playing, and play testing, this a bunch on another platform I think I can say this is a fun, and oftentimes frenetic, rogue-lite arena game. You will find upgrades to your attacks so you can bird, poison, electrocute, ground spike, and more your enemies in this corporate dystopia to save your Great Tree and country.

I think my favorite thing is that almost everything inside the arena can be launched at enemies. Rocks? Yep. Trees? For sure. Enemies!? Yes! Enemy... Projectiles!? Also yes. Too many bullets? Just send 'em back!
Posted 14 October, 2024.
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No one has rated this review as helpful yet
30.6 hrs on record
In a year full of games of the year, this is my game of the year. I liked the puzzles, but I loved the story. It was very moving and thought provoking through and through. A fantastic follow up to the first game. New types of puzzle elements that I adored. Visually unique sections with stunning graphics. Top notch voice acting. Characters with personalities, wants, needs, and feelings. It's rare that a game lets you actually guide the story and feel impactful. Your choices are generally going to be for or against advancement and that determines certain things later down the line. Maybe they're not as impactful as I think, but it definitely feels impactful. The main story surrounding the megastructure kept me guessing with every new bit of info, and I was always kind of sort of vaguely right until about half-way through where I effectively had it figured it out, but still wasn't confident in what my idea was, only to have it validated near the end.

The only non-spoilery gripe I had was that traveling around the overworld felt kind of bad. Visually, it was stunning, and there's good variety but running from puzzle to puzzle was daunting at the best of times and infuriating at the worst. One of the maps is basically a ton of narrow paths on top of cliffs over water. The water may or may not kill you, but if you shortcut some of the lower paths, it definitely will. This causes a lot of unnecessary travel time, especially on extra windy and vertical maps. I do appreciate the stone markers with the blinking lights, as well as the compass.

The story left me wanting to know more about the world. What happened before, what happens next. It was engaging and engrossing in a way a game hasn't been for me in a very long time.

It took me about 30 hours to get through the game. All puzzles, including side ones, and get all the question marks on the compass, as well as faffed about town to chat to everyone. If you don't want to get this game for yourself, get this game for Miranda. Get it for Trevor. Get it for Byron, Athena, Yaqut, Neith, Alcatraz... Get it for this cast of very human characters. I'd love this as a TV show; a movie just wouldn't be long enough.

There's a lot to say about the game, but I don't have the time. Let's just say I loved just about every minute of it.

======================================================================

Spoilers below.

This section contains my thoughts on certain aspects of the game that are close to, or include the end.

If you care about major plot points in the story I would turn back now.

You have been warned.

======================================================================

Let's start out with this... I want to be able to watch the star cinematic again. It gave me chills.

The whole theory of everything is one of those things I think about from time to time, but always as a scientist, never before in a philosophic sense. I think the story does well in conveying that. With the grief of losing their child and even with what should be ultimate power, they feel powerless. It just hits you with that sort of sorrow that lingers. I wanted to save Miranda if I could. I got attached to her newfound wonder of the world she found herself in. I felt despair to find this ultimately led to her end... But I had an inkling there was going to be a twist. Somewhere. She just had to be alive. There had to be a way... I pressed on feeling as Cornelius may have. Finally when she does come back it was a wave of relief, I had to tell Athena. I couldn't just save her daughter and leave her in that pyramid. Then at the end, Yaqut asks her out on a date and it's adorable. It was an engaging arc and we even got some story of what happens after, which is something I'll always love.

Then the credits end and you see a grave. Trevor. I, admittedly, skipped some of the text entries (and hopefully none of the audio), but it makes me wonder... Did Alexandra bury Trevor? If so... What did Alexandra feel as the last human. She seemed like a workaholic. Trying to get all of this done before her eventual demise. I don't remember much from the first game, unfortunately, so maybe there are more details there. I did find Trevor's crush on Alexandra charming, though bittersweet. His general frustrations at trying to learn to do something when all the experts are dead. There is a lot of character in every character.

I have a couple spoiler-related gripes. Prometheus' (and to a lesser extent) Pandora's and Sphinx's lines were delivered. They felt like they were a stage play, is the best way to describe them. I guess in some ways they were, though. They were Athena's inner voices, they were characters in a play on repeat in her mind. So in a way, that was the best way to deliver those lines. Unfortunately, it made Prometheus' initial entrance feel less impactful, especially as he's getting chained.

The last set of puzzles annoyed the heck out of me. I loved the new mechanic of the ever-changing laser emitter/receiver, but once I got to Utopia/Dystopia... I messed up a couple times trying to figure some stuff out and ended up underwater and having to restart. When I restarted I lost all my progress for the entire thing so I had to hear Athena say the same 4-5 lines over and over again because I messed up at about the same number every time. The swapping between the two potential futures was great, except that it requires far too much legwork and even on my NVMe SSD was stuttering every time the other future loaded in (and the other one loaded out, I guess). The puzzles were neat and I liked that you could send lasers between the two, but for some reason I thought that doing certain things on one would effect the other. Like using the drill on the wall in Utopia would cut a hole in Dystopia. I was sadly mistaken, but that could have been cool, too.
Posted 5 November, 2023. Last edited 5 November, 2023.
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No one has rated this review as helpful yet
287.2 hrs on record (224.3 hrs at review time)
Early Access Review
If you like to play around with guns, I highly recommend this no matter your VR headset (as long as it's supported).

It's been consistently updated for years and there are a ton of mods if you want something new!
Posted 22 November, 2022.
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1 person found this review helpful
431.8 hrs on record (308.0 hrs at review time)
Very fun game, especially with friends, that has been updated a ton over the last decade. My only complaint is that my computer produces unstable frame rates that make the game more difficult than it should be. I've tried several fixes and none worked so I decided to stop worrying and love the game.
Posted 25 November, 2021.
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No one has rated this review as helpful yet
12.3 hrs on record (12.2 hrs at review time)
Go to work. Push buttons. Go home. Repeat. One day you go home only to become Stanley. Stanley goes to work, pushes buttons, and then goes home too. Fortunately for you: today's routine has changed, or have they? Follow the voice in your head, or galavant around and completely ignore him in this humerous "walking simulator"!

If you enjoy quirky and humerous dialogue, walking, and many possible endings then this game might be right up your alley! Don't forget to play the demo as it is its own standalone thing.
Posted 22 November, 2017.
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Showing 1-6 of 6 entries