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Recent reviews by Emperion

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Showing 1-10 of 24 entries
No one has rated this review as helpful yet
14.3 hrs on record (4.9 hrs at review time)
Amazing and super fun co-op experience. Highly recommend for replayability and diversity in builds. Gameplay and combat are engaging and crisp and everything feels skill-based.
Posted 8 October, 2025.
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No one has rated this review as helpful yet
4.9 hrs on record (2.8 hrs at review time)
Super fun for game night! Started the campaign and really enjoying it so far with my group. Wish it could support more players, but still having a blast. Looking forward to the rest of the campaign!
Posted 26 April, 2025.
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287.8 hrs on record (28.8 hrs at review time)
Tons of fun, engaging heroes, and fun maps. Tons of content and a great spin on the genre!
Posted 13 January, 2025.
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No one has rated this review as helpful yet
127.2 hrs on record (8.2 hrs at review time)
Early Access Review
Great RPG. Some kinks to be worked out for sure, but having a blast.
Posted 7 December, 2024.
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No one has rated this review as helpful yet
23.3 hrs on record (12.0 hrs at review time)
Fantastic f2p that builds on the Tarkov experience. I have not run into any cheaters and the gameplay and progression has felt fantastic!
Posted 25 June, 2022.
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No one has rated this review as helpful yet
53.1 hrs on record (46.7 hrs at review time)
Good game is good.
Posted 13 October, 2021.
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No one has rated this review as helpful yet
24.6 hrs on record (9.4 hrs at review time)
Fantastic rougelike deckbuilder. Takes many of the fun elements from Slay the Spire and Monster Train and makes it new and fresh. Heroes feel unique, fun, and relatively balanced. Card sequencing and which hero leads all play into crafting different strategies to clear the content.

There is a fun, although grindy path toward persistent upgrades that help with tackling content that grows in complexity.

Overall, fantastic and well-worth the buy-in. Looking forward to more heroes, cards, and content!
Posted 12 July, 2021.
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3 people found this review helpful
0.5 hrs on record
Read my full review on SUPERJUMP: https://medium.com/super-jump/totally-delivered-review-a-good-party-game-best-played-with-friends-e15edfac655a

In my first five hours of play, the difference in delivery options and mechanics of upgrading the world felt good. It became quickly apparent that this is the type of game that is best played with friends. I was playing in a private world by myself, and it just felt empty. Sure NPCs are there to cheer on your deliveries and bonk you on the head if you accidentally touch them, but the point of delivering things solo just felt lacking.

Furthermore, I discovered a human-sized cannon that looked intended to launch people and packages all the way across the map. As far as I could tell, there was no way to interact with it alone. Presumably, you need a friend to blast you into the sky (hopefully) still holding onto the package of chips you need to deliver to the food vendor.
Now, despite the lacking solo play in Totally Delivered, this is the type of game that was never intended to be played solo. It’s designed to jump in a server with some of your closest friends on Discord and play as a group.
If you’re going to play, best convince some friends to get the game alongside you or hop into a lobby with other random players — there is a text chat so you will be able to communicate to some degree.

Mini-games and encounters provide some fun variance to gameplay. I wouldn’t be surprised, much like Among Us, that players of Totally Delivered create their own minigames like freeze tag, capture the flag, racing, and more that end up being as much or more fun than the original game modes.

The Totally Delivered Verdict: 5/10 for solo players, 7/10 for group play
Pros:
* Gimmicky, fun physics system that creates unpredictability.
* Open-world with plenty to explore.
* Vehicles provide fun and interesting ways to traverse the terrain.
* Mini-games and ‘distractions’ around the map like giant boat ramps provide fun ways to mess around.
Great casual game to play with friends.
Cons:
* It may be more fun to just ignore the deliveries and mess around with vehicles on the map.
* Player-created mini-games may be the best thing about this game.
* The lasting fun this game provides will be dependent on what kind of experiences you create with your friends.
* If you are playing solo, don’t expect to have a ton of fun.
* Lack of differentiated content will limit the replayability for some players.
Posted 1 April, 2021.
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2 people found this review helpful
4.1 hrs on record
Read my full, in-depth review at SuperJump Magazine: https://medium.com/super-jump/trading-swords-and-bullets-for-stress-balls-and-hugs-c32d3a8dd191

Of all the themes I would have expected for the deckbuilding genre, mental health wasn’t one of them. Developed by Tavrox Games and releasing on Steam on March 18th, Neurodeck lets you play as one of two available protagonists, loading up your deck with cards from one of their different emotions before setting out on a quest to help vanquish different recurring phobias. Rather than fighting monsters with swords and magic missiles, players use everyday cards like hugs, stress balls, and even pizza. Different life events, issues, items, and walks of life provide different ways to conquer phobias and progress through the game.

Artistically, Neurodeck is a beautiful game. The theme and topic are well handled in a mature and interesting way. It brings light to mental health issues but also does so in a positive light. For example, the description of sanity, the game’s health point resource’ denotes that death isn’t a big deal, because it’s only in the video game (implying that the character journeying into the Neurodeck machine is just fine and ready to try again).
Mechanics and polish-wise, Neurodeck needs some more work. What Neurodeck does well, it excels in.
Posted 18 March, 2021.
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No one has rated this review as helpful yet
10.4 hrs on record (5.6 hrs at review time)
Read my full review on SuperJump at https://medium.com/super-jump/loop-hero-is-a-refreshingly-great-tile-placement-rpg-599c7aab30c5

Loop Hero, developed by Four Quarters Games and published by Devolver Digital, is a compelling new tile-placement RPG packed to the brim with tile placement and deckbuilding, RPG mechanics, roguelike progression that persists between sessions, and a hint of luck/cycle optimization. It’s a strange mix of content and game mechanics that feels like a mash-up of a pen-and-paper RPG and Carcassone, a popular tile placement board game with a very different theme. It’s as fun as it is difficult to describe.

For $12 and some change with the promo price, Loop Hero is a bargain. I expect to get many, many hours of enjoyment out of this title and am excited for the full release and additional updates that extend beyond the already content-rich game. Don’t be surprised if I’m not the only one raving about this new game — I’m sure you’ll hear plenty about it.
Posted 4 March, 2021. Last edited 4 March, 2021.
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Showing 1-10 of 24 entries