8
Products
reviewed
460
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Recent reviews by ekiM

Showing 1-8 of 8 entries
No one has rated this review as helpful yet
36.1 hrs on record (24.2 hrs at review time)
Loving it, great core combat puzzle and action programming and sequencing system, great variety of builds and runs, gorgeous aesthetics and soundtrack
I can see myself coming back to this basically forever as a roguelike even after I've seen all content/challenges
Would love DLC with more foes/zones/tiles, difficulty levels, if devs are listening...
Posted 29 September, 2024.
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8 people found this review helpful
26.6 hrs on record (13.9 hrs at review time)
Early Access Review
[EA review 2023-10) Very decent twinstick bullet hell arena roguelike, if you like BoI, Nuclear Throne, Enter the Gungeon, you will probably like this. Each run is 100 rooms over 10 levels with a choice of reward per room and a boss at the end of each floor with 2 stages. Runs take 20-40m or so. All the core combat and build/consumable optimization mechanics are solid and the bullet hell dodging is fair. All enemy AoE attacks have explicit telegraph graphics and I think a sufficiently skilled player can probably dodge everything. Str/Dex/Int based stat progression, up to 6 quite varied perks, 6 very varied item slots in 5 rarities, tons of sub-stats and modifiers but not overwhelming. 15+ character classes with decent variety, each has a unique special ability, and some appropriate starting stats/items.

If you are experienced with this style of game you will find first runs maybe a bit too easy, but turning up the "Cinder" difficulty soon fixes that. Especially good are the extra "enchantment"/champion effects that make the doding game much more hectic and interesting. I am pretty okay and didn't win at level 12 yet (of 16) after 13hrs. You can also turn off the meta-progression boosts to make it even harder. 2 final bosses at present, the normal one and "the really really hard one", for if you get a broken build or need the challenge.

Also I understand there is a huge update planned later this year with alternates of each level, and additional endgame content. Very impressed!
Posted 3 October, 2023.
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No one has rated this review as helpful yet
191.6 hrs on record (91.1 hrs at review time)
One of the best.
Posted 20 February, 2023.
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No one has rated this review as helpful yet
2,236.9 hrs on record (1,767.6 hrs at review time)
One of the best.
Posted 20 February, 2023.
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No one has rated this review as helpful yet
7.8 hrs on record (4.8 hrs at review time)
np
Posted 25 February, 2022.
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No one has rated this review as helpful yet
7.7 hrs on record
Good extension to the main Portal mechanics, creative idea with the time portal, takes a little while to wrap your head around it, then it's a lot of fun. Very neat implementation of a tricky idea.

Needed one small hint on one part of the final room.

Best / most creative rooms were the ones where you needed to bring non-cube elements (lasers, bridges, pull/push fields) back in time and combine them in the right order. I think in quite a few rooms however the future is just there to borrow a cube from.

I feel like the last few puzzles aren't quite grand enough, all the main concepts are introduced for a few rooms each, there are some fun applications, then the last room isn't much bigger or harder than any of the last few before, actually it mostly reuses ideas from before. And the escape sequence is very brief and easy, could have made more of that. Could expand further?!

Still, great job! Recommended!!
Posted 2 May, 2021.
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No one has rated this review as helpful yet
1,562.1 hrs on record (784.9 hrs at review time)
One of the best.
Posted 15 February, 2017.
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1 person found this review helpful
10.4 hrs on record (3.6 hrs at review time)
Really great!"!!!!!!! Played through the co-op with a buddy in 4 hours and it was the best co-op we played in months
Posted 14 October, 2016.
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Showing 1-8 of 8 entries