7
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reviewed
0
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in account

Recent reviews by 🍉Mazel-Tov✡Cocktail🇵🇸

Showing 1-7 of 7 entries
3 people found this review helpful
8.1 hrs on record
Developer drops support major OSes for arbitrary reasons. Nobody should support a developer that thinks so lowly of their customers like this.
Posted 7 September, 2020.
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7 people found this review helpful
5.3 hrs on record (2.5 hrs at review time)
Early Access Review
Most games give the player direct access to internal state of the gameworld, where you have perfect information about the world you're interacting with. In ΔV, you don't take it for granted: you rely on your ship, you have be concerned for its well-being as you reach closer into the orbit of Saturn for valuable minerals. Information about the world is relayed to you through its systems, if you lose your ship computer, you lose access to your HUD. If a thruster is bent, you can bend it back (to an extent) or have to learn to navigate using damaged equipment. The total immersion is exhilarating: no more is health an abstract bar that has no impact on gameplay (E.G. at 1% health but no reductions to ability to jump and dodge in an action game), your ship's status is a confluence of many systems. The risk/reward can be felt, and it's offers a vastly original experience for what might at first seem a mundane task.
Posted 10 August, 2020.
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No one has rated this review as helpful yet
1.9 hrs on record
A brief history of the descent into madness that is the clicker genre, as it follows an interesting trajectory:

Everquest: Let's make a huge world out of RPG that you can bring your friends to.
Progress Quest: All I'm doing with MMOs are filling bars, might as well make that a sarcastic game.
Oblivion: I'm sure we can make millions if we just remodel a horse and sell it for 2 dollars. Gamers will buy anything.
Facebook: Let's add a marketplace of apps that you can pester your friends with invitations to.
FarmVille: Facebook apps are a blue ocean of casual gamers who have never heard of an MMOs. Let's get them hooked on this drug and make it viral through facebook. And when they get hooked, we'll charge them for an extra fix.
Cow Clicker: FarmVille is just a skinner box with players trained like mice. I'm sure if I satirize the fact that they are just clicking on farm animals, people will get the point. Wait, why are they still playing?
Cookie Clicker: This is actually kind of fun. Let's add a little strategy to the cow clicker.
AdVenture Capitalist: Let's remake Cookie Clicker with a crappy UI in Unity and put it on Steam, and add pay-to-win microtransactions so we can make money off of it.

And thus the circle from distilled satire of addictive game mechanics to milking that addiction for all its worth continues, but AdVenture Capitalist lampshades this in the title (Capitalism: we're in this for the money) but that doesn't excuse how the in-app purchases are disguised as "gold bars" (until you see the Steam overlay opening your wallet) or how the UI is often unusably broken.
Posted 30 July, 2015.
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20 people found this review helpful
2 people found this review funny
15.3 hrs on record (10.6 hrs at review time)
Best party game since Smash Bros. Maybe even better for parties than Smash because it's easier to pick up and play competitively.
Posted 17 April, 2015.
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1 person found this review helpful
142.0 hrs on record (93.1 hrs at review time)
Despite some balance issues, a remarkably fun game.
Posted 25 March, 2015.
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No one has rated this review as helpful yet
9.6 hrs on record
The stupidity of the NPC AI will enrage you. The game is undeserving of the name 'simulation', as the event controller is designed to be malicious if you get too successful. Don't expect any major updates as the developers have mostly given up on this buggy mess. There are many games that do these genres better, don't settle on this on.
Posted 13 December, 2014.
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No one has rated this review as helpful yet
2,426.8 hrs on record (2,218.6 hrs at review time)
Good work getting rid of the bots.
Only problem now is I somehow I need to play the OpenGL version for it to work.
Posted 12 April, 2013. Last edited 12 July, 2024.
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Showing 1-7 of 7 entries