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Recent reviews by Kyllaruna

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Showing 1-10 of 23 entries
No one has rated this review as helpful yet
1.0 hrs on record
It's a really good driving game tbh. Feels arcadey and easy to learn. The controls outside of the driving is kinda slick too, except whenever involving drinking imo. There's no running/sprint button but it's not really a problem. It is a solid game after all imo.

If i have to say something negative (gun to my head and all), the game aesthetically isn't pleasing. it's drab and depressing. Can't say anything about it since it's the dev's vision but i'm just saying Crazy Taxi exists and we all love it. And yes i have to say the driving is really on point to be an all around arcade rally game. Turning feels so good that you feel like you can just drift at any point, which unfortunately isn't true.

Anyways, it's a solid game. Looking forward to the release and uh please make a full fledged arcade rally game. The children yearn it.
Posted 25 April.
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No one has rated this review as helpful yet
696.0 hrs on record (252.3 hrs at review time)
The Game is Not Bad But...


1. It really relies a lot on the community to make it fun, the gameloop isn't that exciting and sometimes it becomes too repetitive with addition of buggy missions sometimes (modded or not)

2. Not much of a variety of guns, some guns and vehicles are locked behind DLCs (which is scummy because there's no super definitive bundle of them)

3. Speaking of microtranscations, It's not just the guns and the vehicles locked behind DLCs but also some of the gears like vests or backpacks, with some of them overall are better than vanilla gears. (Vorona is better than PCML, M14 Contact DLCs ver is better than M14 vanillas or the Apex ver, etc.)

4. Circling back to point 1, the community's influence to the game's fun meter also extends to what kinda server you're in and what kinda Squad Leader or Admins you're dealing with. If they're fun, the game's fun. If they're not fun, the game's not fun.

5. The game's hella buggy in more ways than one. Not to mention apparently it's running in the lowest FPS for most people. (Although i must say i have doubts that the people who said these are not really bright with tweaking settings or PCs in general)


All of these points are what made me not really enjoying it as much as i want to. However, it is undoubtedly that this is the most thorough MilSim game ever made imo. You can just play the Single Player campaign, you can even just messing around with the Zeus editor for 5000 hours but then again, as a supposedly a multiplayer game i have to treat this review as a multiplayer game review. And as a multiplayer game, this game itself doesn't bring much to the table, even i dare say it's often coming out really lacking on stuffs, especially other stuffs that i didn't mention.
Posted 14 June, 2024. Last edited 14 June, 2024.
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1 person found this review helpful
2 people found this review funny
159.8 hrs on record
I LOVED IT BUT...

I must say despite my enjoyment with the game, i think even in the most fundamental level this game is deeply flawed and probably won't get fixed, ever.

How is it flawed? Right before that i must give them some credits.

Update: credits taken back. Ever since the engine change to UE5, the game won't even run anymore on my rig.

They really did a great job for optimization on this game...somewhat. I have a pretty low end laptop (i3-6006u, Intel HD Graphics 520, 12 GB RAM) and it is somehow playable. Granted i did do some trimming on my own Windows and tweaking in the game engine but still it is impressive that the game can even run let alone running above 20-30 fps. Plus there were some maps in the Early Access version that just chugging a lot like powerpoint slides of chugging but as of now, it was gone. The maps were redone and i liked some of the maps and i disliked some others but as for the performance goes, there was barely any moment that the map dropped my fps that hard.

That being said, let's get through the negative part.

The Police Station kinda sucks. In the early access version, the lobby was a small confined space so i could join multiplayer games easily in and out. And yes, i could play a bunch of multiplayer with this garbage of a laptop and it would perform similar as how it would be played in singleplayer. But in the release version, it took a long while to load in the station so in the multiplayer, simply it never had the chance to load in properly and screw up the visuals. Sometimes it crashes my games even. I know it's not really surprising since i'm waaay below the supposed specs but i think it's still worth to note upon.

Next one and the most important one, the AI. I don't really mind to have a more challenging AI and whatnot but the fact that i have to take care 4 babies that doesn't even know when to take cover, when to suppressing fire. and when to follow my orders mostly, that's just so ♥♥♥♥♥♥♥ ANNOYING. And it's not like the enemy AIs are the same. I saw with my own eyes, some of the terrorists COULD DO JUST THAT while my teammates were never NEVER EVER DO THAT. Not to mention they would ♥♥♥♥♥♥♥ WALLBANGING IN THE MOST NON SENSIBLE WAYS POSSIBLE. This felt like i'm playing a European game from 2000s with all of those European Jank glories. This game has novelties but the execution of it just really, really flat.

And here is the kicker, they were intended to be like that which is the most basic way of a game philosophy of giving a hard time for players. Which is, in my humble opinion, an utter ♥♥♥♥♥♥♥♥. Like i get it, we wanna make the game as unnerving as possible but even so, don't break the immersion of the game by making your allies AI DUMB and the enemies AI very much more superior. I even saw an enemy AI crawling, and neither of me and my allies can do that. Having a deliberate disadvantage for the players to make things spicy is the most outdated mindset in game design and i think it needs to stop.

If there's any way to mitigate my negative perception of the game, they would have to get rid of that ancient design and just make everything balanced and make sense. I want to take upon a role as a SWAT officer, i don't want to play where i take a role as a SWAT officer. Having these issue for me really breaks that immersion away and i keep being reminded that i'm playing a video game, which is sucks. Might as well just degrade the graphics to look like SWAT 4 and rehaul the gameplay to be as fast as COD, hell even the enemy AIs have already play like that. But if this game wants to keep the integrity of the game's aesthetic, might as well make everyone behaves like how close they are in real life. Because that's the impression that the dev had given in the past years, grounded and immersive.

I think they really don't need to change a ton. If they think making more maps or game modes will save the game they are deadly wrong. It's not about the content, it's the core gameplay and as of now, it is an utter ♥♥♥♥♥ because of the discrepancies of gameplay between the players and the game's AI. I truly, truly do hope this will get rectified and by then, i can proudly say i enjoy thoroughly playing this game.
Posted 9 February, 2024. Last edited 1 March.
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1 person found this review helpful
32.2 hrs on record (28.1 hrs at review time)
This is one of the best musou game of all time.

Buy it.
Posted 8 February, 2024.
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No one has rated this review as helpful yet
740.4 hrs on record (449.6 hrs at review time)
I HATED IT BUT. . .


I think i can finally put to words what i feel about Monster Hunter World. After a long confusion, frustrations, and triumphs, i must say this game is one of the games of all time. And by that i mean, i have found this game to be something but can't figure it out on whether to like this game or not.

Allow me to explain.

I have some share of experience in regards on playing acion games, whether it's ARPG or just plain action games. I found the pattern of those games are like this; Action games are divided to 2 types of games, singleplayer and multiplayer. Singleplayer games usually have a linear progression, the more time you spend, the more games you played, the more stuff you'll get and thus the more "powerful" you'll become. I put quotation marks with "powerful" because it's in the sense you're getting better items to easy up your fights or encounters. It's not that you're really becoming powerful, it's your character becoming powerful. Multiplayer games usually are not bound with that trend of progression. You could play a game for 1000 hours and yet you are still stuck in 2nd Dan (Tekken reference). The progression of a player becoming powerful isn't inherently coming from how much things you get or even you don't get anything at all besides some "progression" points. You're becoming more "powerful" because you're getting better at the game by learning a bunch of stuff related to the game or a certain point in the game or you're just better in doing some executions related things in the gameplay. Knowledge, motoric skills, and intuition. Those are three things that i think are important in a multiplayer game type to become "powerful". Instead of just your character, you (the player) also becoming more powerful as well in a way.

Now granted, there are outliers from these categorizations and also there are other factors that determined a game is singleplayer or multiplayer but i wanna focus on the "powerful" part on this instance because i think this is pivotal on my feelings for the game.

As far as my expectation of the game, i thought this game would fall into the singleplayer category. You become more powerful by the gears that you will acquire per progression in the game. For the first 50 hours of the game, i felt that way. I acquired gears that deals more and tanks more damage. With that, i expected the later i'll get in game, the more "powerful" i'll become and these monsters will become just mere mob monsters. Ez 5 min runs on these monsters, i thought naively. Until i unlocked the High Rank missions and oh boy. Let me tell you, it felt like i was slapped by Baki Hanma himself.

I was...kinda hating the game. Because the difficulty curve had gone so steep, it was painful. I called attacks cheap, i called the movement's ♥♥♥♥♥♥♥ utterly ♥♥♥♥, i called the fact there's barely any i-frames in animations is ♥♥♥♥♥♥♥ garbage, safe to say it wasn't a good time. Granted, i just wanted to open up the game at the moment. I finally got it when people say the endgame is when the real game begins so i just wanna get through the story and learning about the actual game later on.

This is where i'll say about the game, that this game is HARD AS ♥♥♥♥♥♥♥♥♥♥ HAS ANY RIGHT TO BE. Some of the monsters just can't be done with in solo and even if you do, it either requires patience, commitment, time, or some videogame knowledge like AI exploits and whatnot. I did not expect this AT ALL. I thought because it relies on gears, i just wanted to get through with it so i can finally get the "powerful" gears and learn more in-depth about the monsters later (in solo ofc, just to be clear here).

After approximately 300 hours and still counting in game, i can safely say this is not the actual case at all with the game. Gears can only bring you so far in the actual game itself but the most important thing is how well you know about the game and the monsters. The little tidbits about the monsters, the environment, the pickables, and the timing of when to do what. Those are the things that you'll actually need to have to get better in the game. Even with the worst gear possible, with those things in your pocket already enough to beat a monster. Also you'll need a good hardware such as decent GPU, decent CPU, decent monitor, a comfy pad or KBM with the mouse particularly have at least 5 buttons on it.

And this is where i realised that i might have perceived this game wrong this whole time. The multiplayer isn't a part of the endgame. It's not just there as a good novelty for the players to enjoy with their friends or some randos to prolong the longevity of the game. The game IS mainly a multiplayer game. The story is just a guide or an introduction to you to get to know the monsters better before jumping online and they have to force you to do so because again, it's mainly a multiplayer game. No compensations for you in the story because the game doesn't wanna be an irresponsible parent for letting you play with other higher rank players without knowing what the game is first and being a dead weight as a result.

You're not getting good by just getting good gears, you're getting good by learning the game thoroghly. Every encounter is a battle to the death, even with a Jagras later on. Every monster's attack is a cry for help, your every attacks always have death peeking on you, every monster's flinch is a breather moment. Every single thing you do is a matter of life and death. It will all come down to your knowledge and intuition and hell there's nothing more primal than that.

And i think now i understand why people hail this game so much. There's so little game that offer this kind of experience and even if they remotely do, it's been muddied with some toxicity of some ♥♥♥♥ measuring contest or hell even some toxicity in multiplayer in general. Monster Hunter World isn't innocent on that front either, which is why it's kinda sad and upsetting whenever someone got carted there'll be one "git gud nub lol" auto chat. They missed the point of the game. The game is all about camaraderie, about bonding with other people within the game. There's little benefit to be had for being a god solo runner in the game and so what if you are master in this game? Girls will wet knowing you beat Fatalis solo with 4 player health on? Or you'll get a head or something? Hell no. Ranks aren't important even, so why bother with the ♥♥♥♥♥♥♥♥. People will just see you got small ♥♥♥♥ and needing praise for being good at a videogame, A PVE VIDEOGAME THAT IS WHICH EVEN MORE OF A LAUGHING STO-*ehem*

I personally can't say that i love the game as a whole but i also can't say i dislike the game at all. If i was in a healthier mindset, i would enjoy the hell out of this game with its all punishing difficulty glory. It's just unfortunate that because i'm not, i can't enjoy it to the fullest.

However, if you're looking for a good long 40 minute time killer, or a game that you can bond with someone, or a game that awakens your primal instinct for some life or death encounters, this game is totally for you.
Posted 10 January, 2024. Last edited 8 February, 2024.
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No one has rated this review as helpful yet
18.6 hrs on record (14.4 hrs at review time)
Early Access Review
TLDR;
-HAVE MORE CONCISE AND COMPACT AND MAYBE LESS OPEN OF A MAP (PERHAPS HAVE PEOPLE FOR ONLY GOES FACE TO FACE WITH EACH OTHER AND NOT THEIR SIDES)
-WEAPON STATS IN AN ARCADE SHOOTER GAME SUCKS BALLZ
-UNLOCK THE WEAPONS FASTER
-I DUNNO, MORE EXPLOSIONS OR MORE STUFF THAT LOOKS AND SOUNDS EPIC

Despite the feelings i have for the game, it is, by all means, a good game; a decent game. If you love Battlefield and don't mind getting killed over and over and willing to spend probably 30 hours just to level up so you can get all the gears then yeah, this is, by all means, a game for you.

However, with a lot of comparisons and my own take on things, not that amusing of a game. It's a functioning game yes, but is it that fun? No, at least to me.

It gets stale really fast. If you're new to the genre or these type of games, you'd probably have a lot longer honeymoon phase than i did. It basically boils down to a couple of factors, Map designs and weapons.

Maps are too open most of the time. You'll get flanked easily and yes partly it's because of human error but there's another factor too that makes most engagement aren't winnable at times, which is the weapons. Maybe try to have it less wide so less flanking and more about just facing ahead for engagements.

And here's my real distaste for the game. It plays like an arcade shooter, it looks like an arcade shooter, it sounds like an arcade shooter, yet they implement stats into the game. Stats imo are supposedly only reserved to hardcore shooter only but not these type of games. In these games, you'd want people to get into action as soon as possible. But the stats and also the weapon unlocks req really hinder those. I'd love to know how every weapons feel before i commit to a certain weapon but i can't because it takes a hella long time to get another weapon. I'm stuck with M4A1 for the longest time because it was the most equipped weapon by the time i hit level 50s. It really discourages me to use other weapon before i do anything with any other weapons, which kinda sucks. Goes the same with sniper rifles. Also there are too many attachments in the game. Gotta math it out when i just want to shoot some people, in which it hardly even matters anyways since you're probably gonna stuck for a looong time before you'll get a new one. Overall, the way this game handles the guns is just not as effective as BF or COD. And yes, i do make that comparisons since we can have those as a reference.

Another thing is that there's not a lot of spectacle in the game. Barely any tanks for some game modes, barely we can breakdown a building without LOTS of explosives, barely any helis or jets or even artillery or whatnot. Those spectacle really helps people retention, it helped my retention for a quite while so yeah.

At the end, this game is a functioning game and that's it. You spawn in, you shoot, you kill, you die, repeat. It's hardly to going hard at it because it's pretty decent on doing such jobs. But sometimes the little things that get you and these little things they have as of now did, in fact, not get me. Even bothered maybe so yeah. If you're okay to grind a lot of hours in this game, then sure go ahead. Buy the game or whatever idc.

Personally, i can't do grinds anymore, unless it gives me a much more varied and robust experience each time then sure. I'll buy the game. As for now, i can't recommend it until some new things happen.
Posted 2 December, 2023. Last edited 2 December, 2023.
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5 people found this review helpful
1 person found this review funny
178.4 hrs on record (109.1 hrs at review time)
The game has very strict mod support and the overall gameplay is awful. The sound design isn't very friendly to players (footsteps, gunshots, etc.), the fact that your airsupport cursor gets block by a ♥♥♥♥♥♥♥ smoke is a joke, the leveling system that is completely useless, accessories that ties to your guys' performance gives me cancer, tried to add skins to the game but it is so few might as well just not having it.

This game is a ♥♥♥♥♥♥♥ joke of a milsim. It tries so hard to lean on both realism and arcadey, unlike the first one that is heavily an arcade experience than realistic. But the fact you can't mod the gun sights, the gun sounds, and some of the accessories like throwables really makes it hard to play since not everyone has the same preference. Not to mention the damn ninjas of damn AI makes it more rage inducing. Oh yeah let's not forget that the first game has much less UI bloat rather than this one and THIS is the milsim wannabe game.

The first game was great. It leans more on it being a videogame rather than actually trying to be a milsim. Sure it has problems but at the very least the prior problems i mentioned wasn't there or wasn't as prominent as much. Sure the AI was such a POS in the first game but i'd rather to have the bots to shot me in the face from 1000 miles away rather than to just suddenly appear on my back and shoot me. That ♥♥♥♥ is ANNOYING.

Buyer's remorse on this one is very VERY exist to me. The first game was perfect. Modding wise and even core gameplay wise. I spent a lot of hours in it. This one? I only play it because no one play the first anymore and it makes me wanna kill myself every single minute of it.

Playerbase? Same ♥♥♥♥ as ever but at least it's not as bad since we got more tools like airsupport but that doesn't mean the core disease of it is gone; No english, got ♥♥♥♥ as small as a molecule (camping to hell), and have less braincells than an amoeba. This game is in such miserable state it's kind of sad.

Idk, go play other games or even venture to other genres. It's much worth more than whatever this POS is.

Addenum:
-The fact that we don't have a lot of voices is kinda trash
-The fact we can't play as a white women is kinda trash
-The fact there's not a lot of cool skins is kinda trash
-Overall, this game is hella trash.
Posted 3 October, 2023.
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5 people found this review helpful
228.8 hrs on record (102.7 hrs at review time)
Now here's the thing. If review bombing the game because of the last 2 DLCs or even review bombing this game in general and thinking that the game might get better, you are mostly wrong.

This game is one of the greats imo. It has a lot of defensive options to go and also a lot of characters tools as well to combat pressures. There's no Burst or anything like other combo breaking mechanic but there're tools to cash out your reads like shields, Moon Drive, or Heat. Yes, you get your ass get kicked still but the thing is the combos are usually not taking a long time since there's no infinite or loops or anything like it. So after a string, you can pick yourself up again and start attacking (unless you guess wrong that is).

It has a lot of defensive options, old OSTs from MBAACC, Rollback Netcode (which is a decent one), and most importantly free DLCs including the racist cat lady.

I get it we are unhappy with the last DLC decision but i still don't think it's a worthy reason to review bombing the game. Whether with or without the recent DLC, this game is still, i think, one of the greatest FG of all time.
Posted 19 December, 2022.
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No one has rated this review as helpful yet
859.1 hrs on record (90.1 hrs at review time)
Update:

NGS sucks. I would love to complain again in here but i've said my share in anywhere else and a lot of people have said their piece in other places. Just check youtube and look up for an hour long video complaining about the game. Yes, it is THAT BAD. There's no reason to even play the base anymore because the put it in a life support mode basically and it sucks since a lot of fun is inside the base game not NGS so yeah.

Well to be fair, the reason it sucks is beyond the scope of the game. The game itself is acceptable for your entertainment but you have to treat this game like a mobile game like Genshin. You log in, do some dailies, maybe doing some gachas and put them in the market, and then log out. Or if you're that miserable, you can grind for rare items for hours only to have nothing at the end of the day because you're most likely to have something good when you've paid prem anyways for that sweet sweet rare drop rate bonus.

Anyways yeah, this game is not good rn and of course because i am torso deep already into the game, i have an obligation to say "it would get better soon, so just please play it now". But since there are no legal bind or even social pressure for me that forbid me doing this, i will still say this game sucks. May or may not update the review when the game's good again. And yes, it used to be good. Now not anymore.


Original:

I love the gameplay, the combat mechanic is pretty versatile and has very wide of choices to approach a situation or any playstyle an individual might want to be. I'd love to play more to get to know a lot of variety of techs or Photon Arts of every gun from every class in this game.

And then there's also content, LOTS of CONTENT. Either you pay or not, there's always something to do. The thing here the MTX isn't bogging down your gameplay experience but it surely has a lot of QoL (Quality of Life) improvement like more storage, more space in your personal chamber to put decoration in, and many more. And for those who'd ask what's the endgame of this? It's fashion. How your character looks is what really the end of it so the MTX has a lot of those, like a LOT of those.

The one thing of this old writer have been bothered is how grindy it is. Surely one says "But it's an MMO, of course it is grindy" and you know what? They're right. It's just the more older you are, the more interest you have, and the more little time you have (not to mention i also played a similar game but more BOTW than MMO). If i was a 10 yo playing this, i'd say this is a game of my lifetime but as for myself 90 hours is enough to experience the game just beyond the surface level.

TLDR; The game is great and if i was 10 yo again, i'd play this more times than i beat my meat 10/10

Edit: Ah yes, there's the anime thing. I wouldn't mind to play the games with this aesthetic but surely be careful for there it is a lot of NSFW stuff because yes, this game has a lot of weebs playing it. You have been warned.
Posted 24 February, 2021. Last edited 13 November, 2022.
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No one has rated this review as helpful yet
494.9 hrs on record (50.1 hrs at review time)
This game has a lot of things done right. The voice acting, the gameplay, the depth, the details, the artstyle, and the variety of weapons to choose makes this game has its own charm. Surely it's similar to XCOM in a lot of ways, but the character portraits and the one-liners of each characters has for every situations makes it more than just another XCOM clone. This game has become my most favorite game of all time and it's so unfortunate that the franchise gone downhill from here.

10/10, would play it over and over again.
Posted 14 February, 2021.
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Showing 1-10 of 23 entries