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Indsendt: 12. mar. 2024 kl. 15:10
Opdateret: 28. maj 2024 kl. 7:23

It's easier than Getting Over It. But more importantly, it lacks the soul of it.

This game has no monologue. No critique of contemporary social, cultural or existential topics. Not a single distraction or soothing background music. No quotes or quips. Unlike its predecessor, it is purely a game of difficulty and figuring out physics manipulation, and provokes no particular thoughts, evoking only reasons to change up your strategy in the face of failures. But so does any remotely challenging game.

What's worse, is that this game essentially has checkpoints that prevent utterly disastrous failure.

This sequel is therefore, naught but a game. It is no art piece, it conveys nothing. It would be difficult to build anything on top of Bennett's critique and insights, and so it might therefore be better to omit any unremarkable monologue at all. But this cannot be considered a true successor to the original.
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