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Последние обзоры badatnames

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1–10 из 13
Пользователей, посчитавших обзор полезным: 25
Пользователей, посчитавших обзор забавным: 4
1.8 ч. всего
rebalance the game all you want, this doesn't even feel like payday anymore. the game completely fails to sell the feeling of well-planned heists, and comes across a lot more like a generic amalgamation of all the vague complaints people had about payday 2 without actually understanding what the previous 2 games were going for.

the police may act more intelligently than they do in payday 2 (an extremely low bar), but it hardly matters when the way they spawn feels so fake. cops just spawn out of the nearest maintenance room that's been arbitrarily designated to be the heist's monster closet, so they never feel like they're truly seizing the area. the nightclub heist is probably the worst example of this, you can go upstairs after you've unlocked the basement in loud and you'll rarely ever see police on the main floor.

as for the heists themselves, a lot of the objective markers tend to feel like randomly placed holdout areas and power boxes that you need to hack. while the developers have said that they're not going to do more objectives where you're forced to stand in singular areas, they should seriously consider making heists flow more intelligently. this is a problem payday 2 had in its latest heists as well, where you'd bounce around from objective to objective in such sudden directions that you'd often get lost, making first plays of the new heists take twice as long.

the masks are extremely ugly, usually to their overly detailed and complex designs, and do not feel like actual masks that you could wear. i'm fairly certain most of them would be impossible to see out of. the characters barely talk, and when they do, their voicelines fall flat. the camera movement is overly aggressive at times, especially with sliding. the game has pointless skill checks, such as being unable to keep stealth after alerting a guard without a suppressor or the intimidation skill, thanks to melee doing 0 damage.

the reputation of this game finally being turned around only gives me slight hope for some of these remaining issues to be addressed, as many of them also exist in payday 2. this game is extremely skippable in its current state.
Опубликовано 26 сентября.
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Пользователей, посчитавших обзор полезным: 6
15
1.3 ч. всего (0.4 ч. в момент написания)
money is shared, but powerups from the money-activated generators aren't? so i can just sit next to a generator while my friend collects points and then take a powerup and screw them out of getting one

game is also just low quality. movement and jumping are really sloppy and the sounds are so compressed it feels like a browser game.
Опубликовано 14 мая.
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1 пользователь посчитал этот обзор полезным
166.9 ч. всего (81.6 ч. в момент написания)
definitely the best roguelike FPS i've played so far, although that list is admittedly short. the main strength of this game is the necessity of movement to do well, and the amount of movement options and tech you have at your disposal. even before you unlock anything, you have a relatively fast starting movement speed, a slide that maintains your momentum in the air, a double jump, and the ability to rocket jump off of any explosive (aside from enemy explosives, of course) with 0 friendly fire.

on top of this, the game has a lot of variety in how you approach a run, without the randomness feeling frustrating. on top of the game randomizing the upgrades you might get or the items and weapons that'll appear in a run, you get a lot of choice in how a run goes, without making the runs feel samey.

my only complaint so far is that with only one campaign and no additional game modes, the game can feel low on content overall. however, not only has that not stopped me from racking up as many hours as i have so far, but the game is only going to get more content as its life continues
Опубликовано 15 апреля.
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Пользователей, посчитавших обзор полезным: 4
36.9 ч. всего
first thing i thought when replaying this in 2024 was "wow, this really does predate risk of rain 2"

it feels wrong to recommend against a roguelike for being *too* random, but a lot of the game's problems stem from the way it handles randomness. it means ammo and health aren't guaranteed, it means the weapon variety is extremely lacking in missions due to low drop rates, it means you're incapable of making a build out of your character, it means grabbing scrolls is extremely unsatisfying due to the chance to get a run-endingly bad scroll, and it means the challenge rooms that give you loot if you succeed feel unrewarding because there's a chance they'll give you no scrolls or weapons. this is all on top of the fact that the game barely ramps up as it goes on, only scaling up enemy health and damage rather than variety or level geometry.

if you already own the game, it's worth trying out for a bit, but i don't think this game justifies the $20 price tag it still holds today. not when roboquest and deadlink exist
Опубликовано 15 апреля.
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Пользователей, посчитавших обзор полезным: 2
125.4 ч. всего (9.5 ч. в момент написания)
this is the italian representation we deserve in gaming
Опубликовано 8 февраля 2023 г..
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1 пользователь посчитал этот обзор полезным
969.2 ч. всего (197.2 ч. в момент написания)
a good ♥♥♥♥♥♥♥ game!!! if you're like me and you're just getting out of payday 2 (because that game sucks) and you need something to scratch that 4-player coop horde shooter itch, there is no better.. back scratcher i guess... than deep rock galactic. easy and intuitive enough for your newbie friends to get into, but deep and expensive enough to put quad-digit hours into! there is no reason not to play this game right now!!!
Опубликовано 15 мая 2021 г..
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1 пользователь посчитал этот обзор полезным
113.4 ч. всего (87.5 ч. в момент написания)
if you liked hotline miami 1, hotline miami 2 offers the same experience but better in every way. smoother movement, better feeling guns, more varied levels by a longshot, multiple characters, and best of all: a level editor with workshop support. sure, the level design at times can be unfair, but that just keeps you going and forces you to improve.

my only major complaint is that the ending feels like a cop-out. the events of hotline miami 1 to the ending of 2 could've not happened and nothing would've changed.

overall, i'd buy it simply because of the theoretically infinite content allowed by the workshop support, even if you believe the vanilla campaign underwhelms.
Опубликовано 7 мая 2021 г..
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Пользователей, посчитавших обзор полезным: 6
1 пользователь посчитал этот обзор забавным
2
11.5 ч. всего (9.2 ч. в момент написания)
One of the worst AAA shooter games ever made. You know how ULTRAKILL has tons of ways for you to style-kill enemies, like smashing down on them from above, ricocheting a shot off of a coin, punching your own shotgun bullets, and deflecting enemy projectiles?

Yeah, imagine ULTRAKILL, but all of its personality is replaced with 2011 brown-as-hell cover shooter, and instead of having interesting ways to kill enemies, you just have... well, I'll get into that.

You have 2 unique tools for controlling enemy movements: your kick, and your leash. They should be pretty self explanatory as to what they do, but it's worth noting that enemies have a midair slowdown once pulled with the leash, giving you time to interact with them and follow up with something. However, you'll realize soon it's more of a bandaid than it is an addition to your arsenal.

Enemies are way healthier than they should be, taking a good 4 or 5 rifle bullets to the head before going down. This makes kills feel much less satisfying, but more importantly, it gimps the hell out of your kick. Your kick ends up only being a tool for moving enemies, rather than a satisfying finisher or even a softener for your rifle. What does this mean? Well, it ends up being a game where your only useful attacks end up being your revolver, or.. stage hazards.

Stage hazards. This game seems to think that stage hazards are so innovative and insane that they should be used literally everywhere. Killing an enemy with a cactus, knocking them off a cliff, knocking them into an electric field.... At some point, you realize you're doing the exact same thing with a different animation playing. With how little else there is, you end up just playing the game rhythmically, like "okay there's a cactus over there, i'll pull all enemies to me and kick them into the cactus one by one." It barely feels like you're actually comboing enemies and more like you've just "mastered" a very, VERY shallow formula.

The lack of methods for movement and kills is hindered even more by one MAJOR issue with the game: YOU CANNOT JUMP. Making a game about being stylish without the ability to jump is one of the most counterintuitive, ass-backwards decisions I have ever experienced. It makes the game almost feel on-rails, especially since the game periodically gives you minor obstacles that you need to use the sprint button to jump over. It's a complete waste of an entire ♥♥♥♥♥♥♥ 3D axis.

The complete failure of stylish gameplay is highlighted by the game's desperation to give you style points, in the form of giving you points for hitting a button to immediately look at a setpiece during the game, or giving you points for timing your rope-climbing inputs. I don't hate the idea, but next to a game this shallow it comes off as trying too hard.

As for the game's world, gameplay, and setting outside of the style kill gimmick, it's one of the most generic shooters I've ever seen. You remove glory kills from Doom 2016 and Eternal, you still have two beautiful and fast-paced games with fun enemies and evolving combat encounters. You remove style kills from Bulletstorm, and you get a generic military shooter that actually plays *more boringly* than Call of Duty, a game that Bulletstorm *insulted* for being boring in the form of Duty Calls: The Calm Before the Storm. (This is especially ironic since Bulletstorm released alongside the highly revered Modern Warfare 2.) Apparently, being not a generic military shooter has literally nothing to do with gameplay, as the only unique things about this game are its painfully Borderlands-"inspired" sci-fi world of brown wasteland, and absolutely awful dialogue of unlikable characters and cringe-inducing jokes. The game even has a ♥♥♥♥♥♥♥ turret section, with 0 opportunities to do anything interesting or out of the ordinary. This game's more scripted than any Call of Duty of the time, or possibly ever.

Overall, Bulletstorm's only merit is that of an example of everything FPS games shouldn't be. It gloats over how different and unlike other modern shooters it is while doing absolutely nothing to innovate or stay unique, while also riding trends. This isn't helped by this "remaster" costing a whopping 40 dollars for the worst 6 hours of FPS gameplay most people will ever play. Don't even get me started on the Duke Nukem DLC.
Опубликовано 26 декабря 2020 г..
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Ещё никто не посчитал этот обзор полезным
11.1 ч. всего (9.6 ч. в момент написания)
whoever thinks bioshock infinite's story is great needs to get ken levine's seed out of their mouth

the gameplay is fine but not enough to play the game for it
Опубликовано 26 декабря 2017 г..
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Пользователей, посчитавших обзор полезным: 5
Пользователей, посчитавших обзор забавным: 4
56.1 ч. всего (9.4 ч. в момент написания)
who needs VR when ultra nightmare already makes you feel like you're in hell
Опубликовано 26 декабря 2017 г..
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