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Niemand hat diese Rezension als hilfreich bewertet
94.7 Std. insgesamt (65.1 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
After the desert map update, the game is so much better optimized, and the UI and overall feel of the game is becoming much more enjoyable. It's fantastic game, as I had hoped it to be, now that it's playable on a medium-range rig.
Verfasst am 9. Juli 2017. Zuletzt bearbeitet am 19. Dezember 2017.
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Niemand hat diese Rezension als hilfreich bewertet
91.0 Std. insgesamt (87.3 Std. zum Zeitpunkt der Rezension)
This game is super stylish, got a nice world with good variation to enjoy, but the battle mechanics of this game are really pretty awful. Just beat the ♥♥♥♥ out of this thing for 5-30 minutes depending on if you are properly equiped to handle the oni in question.
Exploting weaknesses is very difficult due to two thing in particular, not being able to swap to another weapon that deals the proper damage type, or not having a weapon OR elemental node around to deal proper elemental damage. The type of game that handled dealing NOTICIABLE damage better was Dragons Dogma: Dark Arisen, where all boss monsters had a weakpoint that was sometimes hard to reach/activate, but when you hopped on it and started wailing away during the brief window of vulnrability, you'd see yourself dealing meaningful damage. And monsters with strict elemental weaknesses were placed around objects in the world that dealt that type of damage, so you weren't always SOL. And if you were SOL, you could always just peace out and wait until you could bring proper equipment. In Toukiden, you feel like you wasted time if you abandon a fight since you know even when you bring better equipment it's still going to be a slog.
That's really the worst thing about this game, but still, I'd been wanting to play a Monster Hunter-like game forever. And the combat stayed semi-tense enough for me to complete the game and almost complete the endgame.

Minor annoying things:
-Voice acting in non-cutscene interactions become less frequent after about halfway into the game, actually maybe non-existent.
-Freedom to use the grappling hook is pretty limited, and not fast/convenient enough to use to dodge or gain distance
-After a month and a half after release, worst fears confirmed, seems to be an endless stream of micro-dlc coming out and not any sort of balancing updates, which is certainly needed for this game to be more than a two-week stand and ascend into legitimate game status
-At the end game, you are looking to make better gear, which always requires materials from a certain oni, which you may not have seen before. Due to the sometimes vague encyclopedia descriptions, this is complete luck stumbling upon the oni you want to farm. For damn near all the end game oni, the region is not given in the encyclopedia and you are stuck guessing locations based on known locations of similiar oni. And since this is such a new game, there is/was no wiki to easily find the location.

Good things:
-♥♥♥♥♥♥♥♥♥, this game is anime as hell and super stylish. This is a big reason I still recommend this game. Watching the animations is super satisfying to put it lightly.
-Mitama (basically your equiped skill cards) combinations are fun to make work, and while this left me sitting in the main village perusing the Mitama menu for literal hours due to the large number of Mitama available and combinations, both hidden and obvious, was another reason I could stomach the bullet-sponge style of combat.
-Translations seem to be on point and make sense, no google-translate nonsense here.
-Exploring the world to find new oni that weren't hand fed to you during the main story is exciting, and while the list of "hidden" oni is a fraction of the obvious ones, it's still satisfying to find them, reskins or not.

Enjoyable, had the potential to be absolutely phenominal, but fell short. If only they had refused the bullet-sponge style of combat.

And TOUKIDEN WINS HYPEST TRAILER OF THE YEAR EVERY YEAR.
Verfasst am 28. März 2017. Zuletzt bearbeitet am 21. April 2017.
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2 Personen fanden diese Rezension hilfreich
1.1 Std. insgesamt
What a break from the originals that did not work. What probably bothers me the most about this game is the addition of comedy to scenes that could be very tense with just some ambient noise. Like when you are trying to manually restart the generator. You are in the room with the animatronic and he's shouting at you in this high pitched snarky voice. Or when you get home and that TV show about some damn low life vampire is playing.

There was a post made by the creator of this game saying that the content of the game was too adult for the target auidence and he would be revising it. This was supposed to be a joke, but I wonder. The original was genuinely terrifying because of a combination of atmosphere, sound, and so much more. None of the things that made that game great collided with each other or removed you from the horror.

Below the addition of comedy to a "horror" game:

-There's way, WAY to much narration. Every damn room you enter someone is talking in your ear.

-This is much more linear style of game, which means the previous worrying about the possibilty of Foxy charging or having keeping track of multiple things that want you dead, you are just kind of in for the ride dealing with whatever is thrown at you. That actually gives you sense of safety knowing that the danger is just what is presented at the current moment there is no variable that could catch you off guard.

A pitiful horror game. Only thing that will spook you is watching the jumpscares for the first time.
Verfasst am 9. März 2017.
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Niemand hat diese Rezension als hilfreich bewertet
230.6 Std. insgesamt (48.6 Std. zum Zeitpunkt der Rezension)
Wheres the sequel, yo?
Verfasst am 2. Januar 2017.
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Niemand hat diese Rezension als hilfreich bewertet
305.0 Std. insgesamt (50.6 Std. zum Zeitpunkt der Rezension)
I love this game. Best money I've spent in awhile.
Verfasst am 20. Oktober 2016.
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16 Personen fanden diese Rezension hilfreich
1 Person fand diese Rezension lustig
0.3 Std. insgesamt
Game crashes on startup, turns out it's an incredibly common problem. The "fix" is to unplug all of your usb devices except the mouse and then start the game up. However, in my case, the game did not detect my mouse or my keyboard after getting past the main menu and into a new game. So I could only move the camera and attack. There's no mod support, and all potential links for a fix I found on various forms are dead. X360ce also does not alleviate the problem.

This product really should not be able to be purchased, it's a broken game.
Verfasst am 27. September 2016.
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2 Personen fanden diese Rezension hilfreich
0.2 Std. insgesamt
Early-Access-Rezension
Probably a bit to early to consider buying this, even for 15 cents...
Verfasst am 10. September 2015.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
2,146.1 Std. insgesamt (2,073.0 Std. zum Zeitpunkt der Rezension)
Honestly, trying to play this game casually is impossible, and I'm not talking about "friendly" style. There's a lot of balancing that needs to be done that doesn't involve popular community opinion. TF2 is beyond it's golden years but I still hope that it gets that one cold, hard update that really takes into perspective what is actually wrong and frustrating with the game, and doesn't kowtow to any group.

I really, really would like to start playing this game again but I just don't enjoy the things I used too. My idea of fun with this game is playing what I want to play and being able to perform decently. But the meta right now is an endless cycle of countering one class and endless switching back and forth between what "wins" against one class setup. And if you aren't willing to participate in the endless Counter Fortress you will probably lose the round and get ♥♥♥♥ on all the while.

And this has probably been the case as long as I've been playing, but now, it's more frustating than ever.

Can we just lock class selection in after the buzzer goes off? That alone would make me want to play again.
Verfasst am 22. März 2011. Zuletzt bearbeitet am 31. Oktober 2018.
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Ergebnisse 71–78 von 78