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Publicada el 25 MAY 2020 a las 4:20 p. m.
Actualizada el 25 MAY 2020 a las 4:21 p. m.

Massive amounts of gore doesn't equal a good game. Most of the positive reviews I see are focused on,"oh wow lol I feel like a killer lol echs dee so much bluuuuddd ha ha veins go spluurrrt".

Movement options are gross and bad. Combat is awkward. Everything feels sort of outdated, like this was the frontier of VR melee combat and now it's painfully old. I discovered I could send the flail weapon into a super sonic whirlwind of death simply by swinging horizontally. Didn't even have to move from the center of the arena. And thank god I didn't have to participate in the combat as intended. I'd love it if I could actually parry an attack, but the extremely rubbery weapons simply bend around any attempt to block, meaning your best bet is to swing wildly while attempting to run forward. The absolutely most frustrating part of this game: once you land a single hit on an enemy they fling themselves away and rag doll out, forcing you to awkwardly run over to their body and try to finish them. It's a chore. Blade and Sorcery does this formula waaaaaaaaaaaay better. And that game has almost zero structure or guidance. Opposite of that, this game felt like it was holding my hand for far too long.

TLDR: I get it, hit men. Let me go hit the men. But hit men no fun, men fly when hit. Weapon bendy and made of foam. Enemy made of rubber. Ketchup everywhere. Me hate ketchup. Me go play different hit men simulator.

Did get a refund though.
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