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Análises recentes de Bozomancer

Exibindo entradas 1–5 de 5
Ninguém achou esta análise útil até agora
49.0 horas registradas
This is a great game and I'd highly recommend it if you already have a PSN account or are willing to create one. Personally, I don't and am not going to, so I'll be requesting a refund and playing something else.

At least Tarkov's destruction of community goodwill was their own fault, and not their publishers.
Publicada em 3 de maio de 2024.
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2 pessoas acharam esta análise útil
7.1 horas registradas
Good promise, garbage execution. The longer I played the more frustrated I was with the mechanics of the game.
Big gaps in walls for you to shoot through? Actually just an invisible wall that blocks your shot.
Stealth melee kill a guy in a bush across the base from any other NPCs? Everyone's alerted and out for your blood.
Give you a couple of nice healing options? They don't just trigger when you press the button if you're doing anything or interrupted after hitting it.

Garbage.
Publicada em 24 de dezembro de 2023.
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2 pessoas acharam esta análise útil
223.7 horas registradas (96.0 horas no momento da análise)
I'm normally really bad with games where you set your own goals, getting one or two out of the way and then getting lost on what step to take next.

Factorio is not that game. There is always one more step to make, or one more issue to fix or ♥♥♥♥ why is my iron gone from backed up to non-existant since the last time I looked at it?

It's great - but you can and will lose days to it if you're not careful.
(yes my hours are low on steam, but I picked it up back when it was originally sold only on the developers website.)
Publicada em 20 de junho de 2021.
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Ninguém achou esta análise útil até agora
5.7 horas registradas (2.4 horas no momento da análise)
A fun quick short and super diffficult game about shooting things with red shards from your hands and running in small circles.
Publicada em 24 de novembro de 2016.
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1 pessoa achou esta análise útil
258.6 horas registradas (217.2 horas no momento da análise)
"Asked if Overkill Software anticipated putting microtransactions in the game, Goldfarb bluntly stated, "No. No. God, I hope not. Never. No."
Publicada em 15 de outubro de 2015.
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Exibindo entradas 1–5 de 5