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Análises recentes de Deiser

A apresentar 1-4 de 4 entradas
Ainda ninguém achou esta análise útil
54.1 hrs em registo (20.3 horas no momento da análise)
I got into my pod and launched onto a planet, ready to blow up automatons while rescuing a comrade. I take about two steps and walk onto a mine. My first body is still flying through the air when my second helldiver landed.

I make some progress, taking about five steps before a thrown grenade bounced right back at me at the perfect angle to blow my head off.

I was really proud of my third helldiver, surviving taking care of an undemocratic robot replication factory before stepping on another landmine.

I decided to look more closely at the ground with my fourth helldiver to stop stepping on landmines. That worked for a few minutes until an automaton launched me with a rocket and I ragdolled over a gate. Upon getting up I stepped on a landmine again.

10/10 Would spread democracy again.
Publicado a 18 de Fevereiro de 2024.
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2 pessoas acharam esta análise útil
296.3 hrs em registo (16.1 horas no momento da análise)
I have honestly been burned out on open world games since the PS3 era - even for games that I enjoyed (such as Dragon Age: Inquisition) - because so many of them have been large for the sake of being large, but empty or at most having collectathon quests that don't feel satisfying to complete. The sole exception to this for me was Zelda: Breath of the Wild, and even then I did find a few areas a little lacking.

Elden Ring harkens back to a time where an open world emphasized the fact that we're in a "world"; that is, it feels more natural and lived-in with very little in empty space. If you can travel somewhere, you will be rewarded 9 times out of 10. The rewards at the end of these optional dungeons are always meaningful, even if you can't use it in your current build. You might find recipe books for crafting, or items that let you purchase more stock from a certain merchant, or even the traditional new weapon or spell. The game also throws you into the world from the start and lets you do whatever you want. I personally spent 8 or 9 hours just exploring and finding new weapons, dungeons, enemies, etc before I even did the first dungeon... and I mainly stayed in the first area! This design has brought out a fascination in me that I haven't felt in over a decade, and in only 3 days I've clocked in over 16 hours.

Naturally, even a densely-packed world is useless if the gameplay itself is awful, and fortunately From Software absolutely nailed everything they needed to in that regard. They took the base dark souls gameplay - a focus on learning enemy attacks, being careful, and adapting your style until you slowly progress where you want to go - and made it far more dynamic. For example, if you want to play more solo than co-op, you have plenty of options to rely on such as summons and npc helpers. Another example is that you have the option now of grinding if you feel that an enemy is too difficult. While prior Souls games had this, From Software made it much easier to do here with open world weaker enemies providing decent amount of runes (the currency you use to both buy items and level up) for the area that they're in.

That being said, this is still a Souls-style game, so you WILL die often until you get used to an enemy pattern. This is especially true with the story-based bosses, which are on a completely different level of difficulty than all the optional bosses you can find in hidden dungeons. It can be frustrating at the start because of how hard these bosses hit, but eventually you will find a strategy - be it using summons/npcs, magic, or other sorts of attacks - that will let you win and you will most likely end up feeling very satisfied after you beat that one boss that has beaten you over and over.

I would highly, HIGHLY recommend this to anyone who wants to have an open world action game that actually has meaningful discovery. Even someone like me, who hasn't played much Souls games aside from the original Demon's Souls and DS1, can feel accomplished in this game due to the sheer number of options available, and I'm certain that, if you give this game a chance, you will love it.

Note: As of this writing I have heard that there are many people who get stuttering issues. I personally have not had any at max settings and I'm unsure why as these issues apparently affect higher-end graphics cards more than lower (I have a gtx 3070), but that doesn't discount the fact that many people have had some issues like these. I'm not sure if they patched it by the time I properly started the game or something, but it is still something I warn you about just in case it may happen to you.
Publicado a 3 de Março de 2022.
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9 pessoas acharam esta análise útil
5 pessoas acharam esta análise engraçada
36.2 hrs em registo (18.1 horas no momento da análise)
See those 18 hours? That's entirely me installing the game, then spending time fiddling with the game trying to see why my purchased subscription time was not working even after waiting hours. The fact that such a sloppy bug can get through is awful, and it's doubly so because you can't submit an in-game ticket unless you're a subscriber... and my issue is that my subscription isn't working. The game itself used to be excellent when I played it ages ago, but I'm not going to give it another go until I can get this sorted out. This sort of thing should not have happened to begin with though.
Publicado a 8 de Novembro de 2020.
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20 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
0.9 hrs em registo
The only way to choose the mechs is in pvp multiplayer (which is empty), and it's sad that I am limited to just one robot in single player. It's a pity because the gameplay is solid, but given that the game hyped up the variety of mechs, having your selection reduced to one in single player ruins a lot of the hype.
Publicado a 30 de Junho de 2019.
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Um developer respondeu em 16 jan. 2020 às 22:48 (ver resposta)
A apresentar 1-4 de 4 entradas