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Recent reviews by deathdurian

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41 people found this review helpful
1 person found this review funny
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260.3 hrs on record (246.7 hrs at review time)
TLDR; fun at the cost of your bank account. The antithesis of what it initially wanted to be.

Why it's good:
Well designed game play
Infinite replayability
Weekly content updates
Healthy Meta
Potential for future experimentation

Why it's bad:
Corporate greed

This is a good game and I absolutely love it to bits so it's unfortunate that I'm saying this but I would never recommend this game to anyone I know or care about, in fact I usually suggest to avoid it. When I first started playing marvel snap (april 2023) getting cards was annoying and there wasn't a huge card pool but since the only way to earn cards was to play the game (with a loop hole or two) everyone was on equal footing. In fact back in 2022 the lead dev said no money or in-game currency could be used to gain cards and instead you would play a special card collection level to emulate slowly collecting all your cards with your friends. They have since changed the system so I can now get any card I want!.... for $100. With no equal footing suddenly getting a hard to acquire card turned from rewarding to frustrating. The dynamics between old and new players is also really brutal since getting cards is so difficult. I don't want to have to play this game every day for a month straight (no joke) to be able to get that one card I want so imagine what that thought process is like for people trying to get into the game. The devs have in a very short time span monetized almost every aspect of this game. So much so that they took away double gold deals because they had "unintended effects on the overall balance of the game’s economy." Like knock knock are you home in that empty head of yours? videogame economies are fake numbers. Being a CCG player is so frustrating in todays market. So many well designed games that wont give you the tools to play unless you pay them crazy amounts of money. It works with physical cards because they are real, hold value, and can be traded among peers. The SINGULAR benefit of moving card games online was to reduce how prohibitively expensive they could get and despite that we still fumbled it.
Posted 19 September, 2024.
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