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Neue Rezensionen von Vincent Van Goku

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1 Person fand diese Rezension hilfreich
26.1 Std. insgesamt (1.4 Std. zum Zeitpunkt der Rezension)
Horror roguelikes are hard to do right.

This is done right. Good Luck.
Verfasst am 30. Oktober.
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Niemand hat diese Rezension als hilfreich bewertet
1 Person fand diese Rezension lustig
31.7 Std. insgesamt (26.9 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
Times I've died to logging accidents: 6
Times I've been lost at sea without a single idea what I'm doing next: 8
Times this game destroyed my copy of Windows: 1
Times I've purchased this game for other friends anyways: 2
Verfasst am 17. Februar 2021.
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Niemand hat diese Rezension als hilfreich bewertet
38.8 Std. insgesamt (36.9 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
If you like Rust or Day Z and like dinosaurs, this is basically their strange baby.

YOU NEED A HIGH POWERED COMPUTER TO RUN THIS.
YOU NEEDNEEDNEEDNEEDNEEDNEEDNEEDNEED A SOLID STATE DRIVE FOR THIS GAME.

It's heavily unoptimized as of now, which is okay in its alpha stage.
Verfasst am 30. August 2015.
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2 Personen fanden diese Rezension hilfreich
0.8 Std. insgesamt
As much as I want to recommend this game, I find that I have a very hard time doing so the more I played the game.

I picked it up on sale from the Humble Bundle (So, really, it hurts my heart to write a negative review) because it looks a lot like Contra or Metal Slug, and I played both of those until the bitter end.

What seperates this game from those is that this game is not fast paced nor run and gun. As much as it tries to paint itself out to be run and gun, it simply isn't. Too often you're forced to stop to jump kill an enemy, or wait for 3 or more cycles of a shield trying to kill you while you try and kill it. A vast majority of the enemies are simply slow moving or didn't move at all. I felt like I was grinding the beginnings of an MMO with no story.

Playing this game without a controller is hard and playing full screen hurts my eyes (that's less to do with the game and more the 2D medium.)

The pros are the customizablity that comes with the game. It was an unexpected twist to an old classic.

Sorry Tribute Games, I'm struggling to get past the first 45 minutes, and I doubt I'll give it the play time to see if it gets better. It might be a slow start situation, but with this kind of game, I almost don't want to find out...
Verfasst am 22. Juli 2015.
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Niemand hat diese Rezension als hilfreich bewertet
50.8 Std. insgesamt (15.7 Std. zum Zeitpunkt der Rezension)
The story of the game is... extremely unclear to say the least. I had no idea why I was teleporting world to world. Was it to get home? Was it to accomplish something? I had no idea why. I've beaten the game and I'm still unclear as to what all happened.

Beyond that, I like the game. The combat system makes the game relentless and deadly at every turn. The problem I have with it is that if you didn't stock up on items and equipment in the first level or so, there's no way you're going to make it past round two. If you haven't played the game before, you have only 40% of the items the game contains at your disposal.

All in all, I'd recommend it for the fun, but as far as a story goes, there isn't one to be seen through all the teleporters in the worlds.
Verfasst am 23. Januar 2014.
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Niemand hat diese Rezension als hilfreich bewertet
353.4 Std. insgesamt (336.6 Std. zum Zeitpunkt der Rezension)
I played this game years ago. I got this game out of the Orange Box on 360 and had a damned blast. The hundreds of hours I have on here are a wash compared to what I put in elsewhere.

Private servers, custom maps, trading?? on PC? Sure!! That was turn of the century a decade ago!

Trading then was just that. It was just people trying to make a quick in game buck or get a cool cosmetic without having to pay a dime (or you did pay a lot of dimes and didn't like what you got.

The game's been consumed by a running economy since I was a freshman in highschool. I graduated college 3 years ago. I watched the entire economy of this game crumble within the blink of an eye when certain numbered crates were guaranteed to drop unusuals when opened, so much so that CS:GO's market was affected.

There really isn't a game anymore. There was, even when I was a freshman in highschool. Now it's a sad reflection of what it once was... and now only serves to be a game run on NFTs.

At least a decade ago, those NFTs included video games.
Verfasst am 29. April 2012. Zuletzt bearbeitet am 13. April 2022.
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Ergebnisse 1–6 von 6