6
Products
reviewed
353
Products
in account

Recent reviews by Viðrí

Showing 1-6 of 6 entries
2 people found this review helpful
7.5 hrs on record (4.3 hrs at review time)
Early Access Review
Had a lot of fun playing around with the game as it stands right now. Despite boasting no official support for Linux (unlike the original, unfortunately), the game ran well enough through Proton, with the only notable issue being Alt+Tabbing out of the game causing crashes.
For reference, my specs are:
CPU
AMD Ryzen 9 5900X
GPU
Intel Arc A770 16GB
RAM
64 GB

The Good
  • The tutorials are excellent. Despite having played KSP 1 since the days of Scott Manley's Interstellar Quest, I found the tutorials engaging. They were exciting because I know that someone without prior knowledge or experience will be able to learn a lot about how rocketry and orbital mechanics work just from these tutorials.
  • The visuals are stunning. I was expecting the game to look good, significantly better than KSP 1 vanilla, but I was not prepared to accidentally zoom in on a deployable antenna in the VAB and see details that at normal gameplay scales take up a couple of pixels on my 1080p screen. The lighting looks amazing, and the new textures and volumetric clouds really help to bring KSP into the current era while not leaving behind the original designs.
  • The new UI is pretty good. There are some idiosyncrasies I'd have to get used to and some unintuitive design decisions I'd like to see polished, but by-and-large the new UI does a good job of presenting all the information you got from KSP 1 in a more user friendly, if slightly busier, way.

The Bad
  • Performance. Good lord this game runs like trash. On the launch pad and in the VAB the game gets anywhere from 60-90 fps, but as soon as I launch the framerate drops to the 40s. Anywhere outside the KSC on Kerbin drops the framerates to the 20s, and I saw as low as 7 fps sustained while running around the Island Runway. While not the latest and greatest by any stretch, my hardware is far from pedestrian, so the fact that this game runs this poorly at 1080p is completely unacceptable, and badly needs to change.
  • Major bugs. The game is in early access, so bugs are to be expected, but there are 3 major bugs that plagued me that I would consider to be relatively high priority. First, if the Alt+Tabbing issue I experienced is not a Linux only thing then that should be addressed in short order (I'd love if it got fixed regardless, but I don't mind working around it while the devs focus on other, more universal, issues). Second, while I didn't test properly in the menu, from attempting to adjust settings in game, the graphical settings currently appear to do nothing; this likely contributes to the very low performance on lower specced machines. Third, when recovering a craft the Kerbals in said craft just disappeared. I thought it was just an issue with reverting at first, Bill disappeared after I killed him in a plane crash, but then after launching Jeb, Val, and Bob, and landing them safely, they too disappeared. I would consider these bugs gamebreaking.
  • On an NVMe SSD, the loading screens were way longer than one might expect, and there were quite a few of them.

Other Notes
  • The new music is nice, but I kinda miss the whimsical old VAB music? Not a real complaint.
  • Had an issue where stage separation quit working properly, but only w/ the K2.
  • There are lots of minor interface bugs, like the options menu highlighting more than one option or the Show More section of parts descriptions being non-functional.

This is the first day of this game being out in early access, expectations ought to be tempered. The game is full of references to the KSP community, and KSP 2 seems to be a solid foundation from which, given enough time, the team at Intercept can build a worth successor to KSP. Despite my complaints and the negative press, I am cautiously optimistic that the game we were promised will be delivered on eventually. With that said, today, I would certainly not recommend someone pick up KSP 2 over the original. This EA release is essentially a public alpha, and to charge $50 for it is asking a lot. I want this game to succeed, I hope the suits at T2 are smart enough to give them the time they need.
Posted 24 February, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
121.5 hrs on record
Early Access Review
Welp, VRChat implemented EAC, screwing over all QoL and accessibility mods and alienating their entire community for the veneer of security. I hope it was worth it, guys. I for one will never be launching this POS software again.

Edit (5 August 2022): Oh, and now VRChat is is stealing code from the mods and integrating it into their product without credit and without obeying the licence terms of that code. Good show guys.
Posted 26 July, 2022. Last edited 5 August, 2022.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
207.8 hrs on record (192.1 hrs at review time)
When it worked, it was a lot of fun. Despite the balance issues observed by others, I never failed to have a good time in this game with friends. Recently though, Gaijin have completely destroyed playability on Linux. The downgrade to OpenGL 3.3 from 4.x is old news at this point, but the solution for a time was playing the game through Wine/Proton. But with EAC, this is now impossible. The native client doesn't run anymore because it's too old, and Gaijin clearly has no interest in supporting Linux players. Until Gaijin's culture of Linux support as a marketing box to tick changes, I will not be playing any more of their games.
Posted 15 December, 2019.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
16.7 hrs on record (0.9 hrs at review time)
Early Access Review
One of my favourite pieces of software I've ever used, been following its development since 0.97, and it's still breathtaking every time I boot it up. The entire known universe is modeled, and what isn't known is realistically generated. The result is absolutely stunning. No Linux support (not sure if any is planned), but SpaceEngine runs beautifully under Proton, so don't let the lack of Linux support scare you off from picking this up.
Posted 14 June, 2019.
Was this review helpful? Yes No Funny Award
10 people found this review helpful
4 people found this review funny
0.0 hrs on record
No Linux support, If this DLC stops being free before Linux support is released, what are we supposed to do? It's not a good look to release an incomplete product like this. Fix this.
Posted 12 June, 2019.
Was this review helpful? Yes No Funny Award
92 people found this review helpful
17 people found this review funny
0.0 hrs on record
Windows-only for seemingly no reason? Can't play with friends on Windows anymore because of it. At the very least, since the texture pack doesn't affect gameplay, allow people who don't have it to play with people who do. Better yet, just release it on Mac OS and Linux, like it should have been to begin with.

Edit: Mac OS release, but no Linux release? Is there something different between the versions that makes it so they can't use the same ports? Very much not recommended.
Posted 3 April, 2019. Last edited 12 June, 2019.
Was this review helpful? Yes No Funny Award
Showing 1-6 of 6 entries