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Análises recentes de Cyan Square

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5 pessoas acharam esta análise útil
102.5 horas registradas (90.1 horas no momento da análise)
TLDR: I enjoy it, playing skirmishes against AI and trying different factions is fun -u-
I quite honestly don't think that game deserves so much hate. I haven't played it on the release and pretty much I'm new to all of COH games, so consider my review as of someone from an outside of fandom perspective. And also I never leaned towards competitive aspect of RTS games. So yeah, if you're into multiplayer, balance around it and meta than this review might be not for you.

Gameplay
It's your good old rock paper scissors except almost each unit is a little bit of everything. Your infantry usually able to to fight back vehicles using grenades or anti-tank rifles, and vehicles always have a machinegun on pair with their cannon. Crutial part of the game is to learn o press the retreat button because it's much faster to heal your units than to make a new ones.The more game takes time, the more nuanced battlefield becomes with more vehicles, hard counter units until eventually everything spirals out in your or your opponents favour. Game is more about you learning what each unit can do and experimenting with their combinations in order to create a cocktail that will work together.

Difficulty
In CoH2 it felt like easy makes AI brain dead, and standard is just very challenging, no inbetweens. But CoH3 made it just right to enjoy and have a bit of challenge for me personally. I have less of situations where my squads been vaped out off screen. Early recon vehicles became more fragile and less of a pain to counter (CoH2 has this problem of having vehicles hard to counter very early in the game). Vehicles overall feel more balanced, like there are less of them, and they are less armoured, but nonetheless they have very good punch and can turn the tide of battle very quickly without but not OP. For a casual player like me it's a very satisfying game to play.

Presentation
Maps are delightful to look at, some of them feel like they finally have the sense of elevation and this diorama-like feel. I can't imagine how hard it was to make such beautiful environments. Units look good, I love this almost valve-like style of units. Everything feels expertly crafted, all vehicles and interactions have punch and very satisfying to look at. I have some sort of difficulties to read detailed environments with a lot of moving parts, but this game haven't bring me none of those problems.

Grain of salt
Sometimes it feels like developers have a reasonable fear to alienate all the fans of the previous games, so they left some archaic mechanics like base building (fortification structures are fun tho). Now you don't need engineers to construct production facilities which is a nice attempt at streamlining the base building aspect of the game. But at this point placing your HQ structures has close to little effect on the gameplay so making building menu in a same fashion as battlegroup abilities menu would help. The grid GUI layout of unit orders, buildings, abilities smashed together in this warcraft 3 like square is another archaism. When most of MOBA's and RTS' are moved away from that, CoH3 stays loyal to that old layout for some reason. Well, at least camera can be finally bind towards WASD, that's a very nice change, but I think more can be streamlined. I wish game had more narrow and focused maps for folks like me who have difficulties to concentrate, and/or wish to constantly look at how battlefield unrolls, or some kind of low intensity mode with one point tug of war-like gameplay.

But yeah, despite all aforementioned above game is uniquely fun if you're looking for some ww2 themed rts.
Publicada em 14 de dezembro de 2024. Última edição em 10 de janeiro.
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4 pessoas acharam esta análise útil
8.1 horas registradas
Beautiful short game with very hazy atmosphere, sometimes even manages to be a bit creepy (at least for what you can expect from a game like this). But yeah, really recommend to play it before the bedtime, I think it enhances game's mood a lot.
Publicada em 25 de junho de 2024.
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10 pessoas acharam esta análise útil
256.0 horas registradas (230.2 horas no momento da análise)
Oh boy, I like this game so much!

You are building and expanding your village, fighting with neutral mobs or wild animals and eventually starting to have a territorial disputes with other players. You have a several objectives/ways to win this game: simply by researching stuff, by trading, by war with other players or aiming for a special objective on the map.

It's definitely one of the best RTS games to play in a company with friends! The winner can be only one player, so everyone naturally squinting their eyes to the player closest to their victory. This is the moment when all scheming, territorial disputes and betrayals are starting to occur c:

Mechanically it's a very simple game despite it's look. You have villagers you can assign to do stuff (gathering resources/building stuff/became a warrior or explorer) and your population is naturally growing require you to find more food, build homes for new people and find more wood to heat these houses.

The only downside of this game for me is a fighting which requires you to do some micro and often just tends to be a hard to manage chaos in a huge fights.
Publicada em 26 de junho de 2023.
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7.5 horas registradas (6.2 horas no momento da análise)
Безумно хорошая игра, тяжело описать то, как она меня затянула.
Атмосфера 10 из 10, всё время создавалось ощушение, что я играю во что-то старое доброе из игр PS1 эпохи. Местами может показаться тяжёлой, однако она по-честному тяжёлая. Также радует нелинейность и возможность исследовать всю карту в таком порядке, как ваша душа пожелает.

Пусть она и довольно короткая, но определённо стоит того чтобы в неё поиграть!
Publicada em 23 de novembro de 2018.
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