5
Productos
reseñados
212
Productos
en la cuenta

Reseñas recientes de Festive [EnT]PsiKO911

Mostrando 1-5 de 5 aportaciones
Nadie ha calificado este análisis como útil todavía
353.7 h registradas (275.5 h cuando escribió la reseña)
Nevermind, Sony is still being incompetent
Publicada el 4 de mayo de 2024. Última edición: 14 de mayo de 2024.
¿Te ha sido útil esta reseña? No Divertida Premio
A 3 personas les pareció útil esta reseña
399.1 h registradas (128.8 h cuando escribió la reseña)
One word will be used to sum up your overall experience: *Frustration*

Pros:
- Exceptional atmosphere
- Superb gun animations and sounds
- Well written dialogue and intriguing story and side quests
- The devs took S.T.A.L.K.E.R. lore and ran with it, the overarching story being similar enough to the game this is inspired by, but fresh enough to give S.T.A.L.K.E.R. fans a new experience

Cons
- Forced PvP with quests often put in high traffic enemy territory, forcing you to fight an uphill battle and ruin people's days for measly rewards
- Progress feels okay, until you repeatedly lose hours worth of grinding to a random enemy or an anomaly you did not see
- An epidemic of level transition campers with no way to counter it
- Fetch quests that overextend and with pointless side-objectives are more common than you think

Overall, early game is intriguing enough to get you hooked on exploration and experimenting with various weapons and armors, but by the time you reach the Rostok area, the game will have already put you through the ringer. The rose tinted glasses come off once you will have lost countless hours of farming for resources, being set back over and over by the listed cons above. From there on out, it will be pure frustration as you try to accomplish your quests while losing as little time as possible to cheap deaths. You will often find yourself set back to zero after losing heaps of barter items which are required to advance your equipment.

PvP often feels like it is forced by devs with questionable mission placements in high density enemy areas, obligating players to traverse deep into enemy territory and fight people who do not want to participate in PvP. Not to mention there is little to gain from PvP, besides items that you can sell for pocket change, since barter items, which are more valuable for progression, are unable to be used by anyone besides the player who initially collected them. More often than not, you gain very little in the long run from killing players besides a +1 to your K/D ratio, while the people you kill lose an hour's worth of grinding. It is a lose-lose situation.

Needless to say, this half-baked version of PvP is the reason why I cannot recommend this game. It is unfulfilling, it feels cheap, it is unrewarding and it is forced. The time to kill is very short, regardless of what armor you are wearing. There is no noticeable difference between wearing a combat oriented armor, or a paper bag anomalous suit.

Simply put, it feels like the devs have consciously made the decision to pad out the progression by making sure players have a high chance of dying, even in relatively safe areas, constantly forcing them to start back over with grinding. Unfortunately, the only effect this has is making the player realize that their effort is often rewarded with a cheap death, frustration and the prospect of having to spend thrice the time to recover resource wise.

The games feels half-baked, more of a mid-term beta with questionably thought out design decisions. Many will argue that since this is based off of the S.T.A.L.K.E.R. franchise, it has a pass to be punishing and cheap. However, S.T.A.L.K.E.R. has the excuse of quick load/save buttons. Here, if you die, you have to accept the fact that you were put back to the starting point and that you lost time of your life in exchange for zero progress.
Publicada el 23 de diciembre de 2022. Última edición: 25 de diciembre de 2022.
¿Te ha sido útil esta reseña? No Divertida Premio
A 2 personas les pareció útil esta reseña
15.7 h registradas (9.8 h cuando escribió la reseña)
Have you ever wished for a game with Call of Duty grade spawns, Red Orchestra 2 time-to-kill, a watered down Escape from Tarkov weapon customization and Rainbow 6 Siege paced gameplay to exist?

Ever wanted a game where in PvP a K:D ratio of 7:15 is considered regular and normal and where even the sweatiest of asscheeks only get a ratio of 30:10 in their wildest dreams?

Ever wanted to play a game where staged objectives are set in areas smaller than an R6S map, and your only way to reach them is through a meatgrinder, because if you dare flank for more than two meters left or right of the objective you are already out of bounds?

Do you enjoy being shot by enemies who only wear the darkest camouflage so they can camp the corner of the room, or hide in dark windows, so you can only really see three pixels of their head while they hose you down bullets?

Do you believe it is okay to be locked to only one region when searching for servers because if you have a ping over 60 those shots you fired were never even registered on the enemy's end?

Is your definition of "tactical" and "fast paced" the same with "peeking through cracks in the wall while camping in a corner" and "staring at a respawn screen for half the match"?

Are you the kind of person who likes a game with stupid easy PvE modes with bots, but has a PvP mode with a stupid steep learning curve?

Do you like waking up your parents and neighbours by screaming "How the ♥♥♥♥ did he kill me!?" and "Where did he shoot me from?!" every minute while your camera pans around to give you zero information about the enemy who just gunned you down?

Then this is the game for you. Probably not for me, but I already paid the money and the refund period has passed, so my only remaining option is to git gud.
If you are looking for something casual, then keep looking. The only way to enjoy this game is become the sweat. Or just do brainless PvE.
Publicada el 1 de enero de 2021. Última edición: 1 de enero de 2021.
¿Te ha sido útil esta reseña? No Divertida Premio
A 17 personas les pareció útil esta reseña
116.7 h registradas
Reseña de Acceso anticipado
Great game. Ruined by its horrible and toxic playerbase.
Latest update have made it even harder for players to maintain a base bigger than a starting one, making being part of a clan an even bigger requirement and paying a much closer attention to your base if you want to get anywhere in game, spending most of your time leftclicking trees and rocks.
All of your work can and will be undone by one naked player with a pipe shotgun who will then proceed to taunt you in the most annoying and squeaky voice they can muster.
If you are on your own and got nobody to play with, you either need to group up with strangers, who you have no guarantee they won't betray you, or pray your luck will hold up on your own.

To sum up Rust, it's a "who can ♥♥♥♥ over the other the most" simulator. If you play alone, you're done for. Get your group of friends and go out-toxic the other players.
Publicada el 24 de diciembre de 2017.
¿Te ha sido útil esta reseña? No Divertida Premio
A 1 persona le pareció útil esta reseña
5.8 h registradas
This is a good example of a great idea which was poorly executed.
The graphics are quite decent, but this might be the only redeeming factor of this game.
The premise, while I feel it quite interesting, is confusing.
The combat sistem gets boring very quickly and most of the weapons featured are useless. Once you get the fireaxe, everything else becomes irrelevant. The weapon inventory is questionable. I can hold a melee weapon in my hands and a holstered pistol and a shotgun on my back, but I must drop the melee in order to switch to a ranged weapon.
The worst part of the game, by far, is the voice acting. It is mediocre, to say the least, if not a disaster. The characters barely have any emotions and sound like robots.
Publicada el 24 de junio de 2014.
¿Te ha sido útil esta reseña? No Divertida Premio
Mostrando 1-5 de 5 aportaciones