Nikt jeszcze nie uznał tej recenzji jako przydatnej
Polecane
0.0 godz. w ciągu ost. 2 tyg. / 14.1 godz. łącznie (3.8 godz. w momencie publikacji recenzji)
Zamieszczono 10 lutego 2022 o 17:53
Zaktualizowano 18 grudnia 2022 o 11:39

I have a soft spot for card games, especially those with a unique twist. The twist with this one is that the entire game is played as a single-player CCG on a 3x3 grid: as you wander throughout the overworld battling eager opponents for booster packs you try and build a deck that can reliably combo 3 adjacent cards depending on which way they face on the grid, based on linking the direction arrows each card has at its edges (when 2 arrows face each other you have your link). Your cards have different effects when combo'd, and there are 8 different sets to collect, giving you enough of a card pool to make surprisingly deep strategies. Once you start adding rotation and movement mechanics, games get out of control very quickly. My favourite part is that clogging up your opponents board so that they have no legal moves is a legitimate win condition, and disabling a key card that gums up their plans is hilarious.

It has a surprising amount of content too for a small indie game (and a mobile title) which is all well-constructed, as it demands your decks be. I haven't reached the end yet, with only 3 of the 8 legendary cards collected before I can face the Card Gods, but I can tell I am going to like it. CCN is absolutely worth your time, especially for the pittance they charge for it - and if you like card games with unique board mechanics, take a look at Kards or Faeria.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Komentarze dla tej recenzji zostały wyłączone.