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Chimp Strength™ 最近的評論

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目前顯示第 1-10 項,共 26 項
目前尚未有人將此評論標記為值得參考
總時數 132.4 小時
搶先體驗版評論
This games is VERY fun and has a pretty steep learning curve. The bosses are defintely souls-like. You will die alot. When you find that sweet spot in your build it can be a very fun experience, until you get higher levels and cruel acts. The builds work less and less and you need to research more and more on what specs will work. You will need to use the marketing system to buy items and message players for hours to get a deal that you can afford. The game is losing its sparkle and I'm seeing the grindfest that it is as I creep closer to the endgame content.
張貼於 12 月 14 日。 最後編輯於 12 月 26 日。
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2 個人認為這篇評論值得參考
總時數 669.2 小時
Fix the damn UI. Its so awful. Wont be playing this until QOL in the new UI is addressed. Its atrocious.
張貼於 11 月 2 日。
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總時數 178.9 小時 (評論時已進行 16.0 小時)
diggin it.
張貼於 10 月 8 日。
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1 個人認為這篇評論值得參考
總時數 0.7 小時
Roboquest feels soooooo much better than this game.
張貼於 8 月 26 日。
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3 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 12.2 小時
never captured my attention. felt very repetitive.
張貼於 4 月 23 日。
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總時數 19.5 小時 (評論時已進行 5.3 小時)
Having a blast
張貼於 2023 年 8 月 19 日。
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總時數 88.9 小時 (評論時已進行 85.8 小時)
The open world concept has kept me from wanting to explore deeper. Ending up in zones I have no place in being. Overall this is what has prevented me from racking up 100s of hours. Just not interested. DS3 captured my attention completely.
張貼於 2022 年 2 月 25 日。 最後編輯於 9 月 17 日。
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總時數 1,776.3 小時 (評論時已進行 1,519.8 小時)
CS:GO 評論
1.6 is very proud of its grandchild.
張貼於 2022 年 1 月 15 日。
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總時數 537.4 小時 (評論時已進行 3.7 小時)
While the updates from last year have greatly improved the game. There are still some VERY obnoxious problems with the game. INVENTORY!!!! When you reach 60, thats only the beginning and having to sift through thousands of pieces of items for gearing up is a complete waste of time. Go on a few world tour raids for an hour or 2, then spend an hour sifting through all the items, their perks, and stats, and gear score. Allow players to sift through their inventory like you can with the market, allow me to look for specific perks on armor or stats. And not only that but allow for armor sets to be made to allow for swapping. You are FORCING players to wear different gear for the enemy types of each dungeon, but you have zero way of allowing the player to keep track of all the gearsets. If I go fishing, i need to gear all my fishing armor, if I go on a world tour, I need my luck set, If i go harvesting I need those perks, and if I do mutated runs I need at minimum 2 separate perked gear; Ancient, Corrupted. Thats a lot of gear to keep track of.

I also am VERY concerned over the PVP and endgame content. After spending a hundred hours getting my gearscore up there is no easy way to find PVP. I have to join a war at 8pm? The corrupted invasions are laughable, honestly so boring and poorly designed. So what do i do?
張貼於 2021 年 9 月 28 日。 最後編輯於 2023 年 2 月 1 日。
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總時數 48.4 小時 (評論時已進行 39.8 小時)
chill game, easy to learn.
張貼於 2021 年 2 月 22 日。
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目前顯示第 1-10 項,共 26 項