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Recent reviews by CelekDraco/ttv

Showing 1-3 of 3 entries
No one has rated this review as helpful yet
9.9 hrs on record (3.9 hrs at review time)
TL:DR It's not a bad game but it needs some work. I streamed my first-time play-through on Halloween night and tried the Twitch Integration.
(Some slight spoilers in review).

I enjoyed the game. I've never played the I'm On Observation Duty games before so I can't compare the direct gameplay between the two. However, I understand how the IOOD games work and this seemed on par regarding the "find the change" part of the gameplay. Below I will detail where I believe the game needs some work/polishing.

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Things that need fixing/changing:
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Twitch Integration. It spews out the Stream Event Occuring (misspelling included) message 3 times in a row, spamming my chat. It also immediately takes the first person who marks a choice down without giving any length of time for others to join in. || It needs to only put the message out 1 time and give at least 7-10 seconds for viewers to put their choice in.

Tutorial. The tutorial needs better explanations about the game. For those who have never played Observation Duty before, it can be challenging to figure out. Also, the last map—The Lab—does not explain that it changes the Flashlight rules to a FNAF system with two door lock buttons. We did not notice the second door button until the end of the second attempt, after the creature got through on the left again. There's no reason to look down and to the left to notice it. The left-hand door isn't obvious either. || Thoughts. If the game-play changes from map to map, each map needs its own list of rules you can click on when choosing it (on hover).

End Game Graphics (Fail). These feel very incomplete and need to be given a redo. The creature just walks through you with its mouth open and the animation feels broken and not scary.

End Game Graphics (Succeed). During the entire gameplay, you're trying to figure out the electronic RGB pass code to trap/cleanse the demon. However, when you get the code, the trap animation is a magically appearing supernatural demon circle. This feels very disjointed to the idea of having to find the electronic RGB 'signature' of the entity. || Thoughts. Redo the succeed animation to be a trap circle that has wires going to three points on the circle from the RGB device so that the device is dialing in the correct power signature to catch the entity. We're SCIENCING this beast back to where it belongs! SCIENCE!

Entity in the Room. It's Very confusing that finding the creature in your room does not count as an input UNLESS it's the creature that doesn't run away from your flashlight. The one I was FINALLY able to log had a 'Sup, Dude' moment with me and then walked away. || Thoughts. It needs to be an all or none thing.

Optimization. I had to dial the game to medium/medium and 30fps to get it to not drop frames like crazy when I was streaming. I run i7-5930K, 32GB Ram, and a GeForce RTX 2070 GPU. I shouldn't have been getting the frame drops that were occurring.
Posted 1 November, 2022. Last edited 1 November, 2022.
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5 people found this review helpful
10.8 hrs on record
I just finished the game (Streamed it on Twitch). My viewers and I LOVED it!

PROS
-Lots of plot twists
-Just enough exploring to feel intriguing without making me feel overwhelmed
-The game play duality was very unique and exciting
-The storyline was AMAZING. We can tell that you put a LOT of work into it. The game never ends up feeling repetitive or that any filler was added to increase game length for price point.

CONS
-Need to KNOW more. Definitely wanting a sequel right now so that I can know what happened!!!!!
-The DX12 startup had a lot of lighting glitches (areas turned green). However, they stopped when we switched to DX11 but the # of dropped frames while streaming increased, so it was a trade-off.
-In the Ruins: There is a chase section where when/if you fail, the game sets you too far back and the setup while trying to crack the escape puzzle gets repetitive.
-The music got very loud towards the end and in the end credits, I had to turn the volume way down.

Posted 28 October, 2021.
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No one has rated this review as helpful yet
916.7 hrs on record (73.6 hrs at review time)
This is a really fun game to play as a break when you don't have a lot of time or are waiting for something else. You can pretty much stop and pick up where you left off. I also really enjoy some of the mod options put out there like the Slimebound character mod.
Posted 26 November, 2019.
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Showing 1-3 of 3 entries