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caeldom 最近的評論

目前顯示第 1-10 項,共 10 項
2 個人認為這篇評論值得參考
總時數 172.4 小時
Hello Games was not willing to say goodbye to their Labour of Love, but has instead, to everyone's surprise, slowly and surely endeavoured over the years to make true on each of their intended promises and aspirations for this game, turning it into one of the most historically incredible comebacks of video game history.

With each regular update comes tons of new content and features, and improved mechanics and gameplay, all without charging an extra cent more than what you purchased it for.

Truly the gift that keeps on giving.
張貼於 2022 年 11 月 23 日。 最後編輯於 2023 年 11 月 23 日。
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總時數 53.3 小時
What a brilliant and well-designed game! First played this back in 2013.

I love how the world of Fez has been brought to life in its adorable pixel aesthetic, with music by disasterpeace fitting seamlessly, filling you with curiosity and discovery. The unique mechanic of interweaving 2D and 3D platforming into one is extremely innovative. Like many platformers before it, mechanics are introduced progressively through creative puzzles, with difficulty increasing incrementally through combining learned mechanics.

I found navigation became harder as more levels were discovered, finding locations on the map became difficult due to the map’s 3D presentation. There were a few extremely cryptic puzzles that were not intuitively solvable without Google searching for clues.
張貼於 2022 年 1 月 2 日。 最後編輯於 2022 年 1 月 2 日。
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3 個人認為這篇評論值得參考
總時數 9.0 小時
Great game to play in a pair or with a group of friends! Communication is key so ideal to play somewhere you can hear each other clearly, and keep in mind you will most likely make a lot of noise!

The gameplay of Keep Talking and Nobody Explodes emphasises and develops teamwork and communication. Puzzles are clever and very devious, designed to encourage as much verbose communication as possible. Really simple to pick up, everyone gets a go, and the rounds are quite quick. However, Bomb Experts vary in how much they get to contribute, coming down to the dynamic of the people. Someone new may not get to contribute as much as a veteran.
張貼於 2022 年 1 月 2 日。
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1 個人認為這篇評論值得參考
總時數 16.5 小時 (評論時已進行 8.7 小時)
Played this many years ago, and replayed again in 2020, what a zeitgeist of a game! If you love solving lateral thinking puzzles while being abused by a sentient AI, I highly recommend.
張貼於 2022 年 1 月 2 日。 最後編輯於 2022 年 1 月 2 日。
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1 個人認為這篇評論值得參考
總時數 306.6 小時
Brings back days of Harvest Moon! Even more fun building a farm with friends!
張貼於 2021 年 12 月 31 日。 最後編輯於 2024 年 12 月 1 日。
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總時數 8.6 小時 (評論時已進行 4.2 小時)
搶先體驗版評論
Excellent training exercises for FPS
張貼於 2021 年 5 月 30 日。
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總時數 54.7 小時
Awesome co-op game to play with 3 others, requires tactical thinking and stealth. Lots of challenging and fun maps.
張貼於 2020 年 5 月 14 日。
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總時數 38.0 小時 (評論時已進行 35.4 小時)
This is an absolute must-play for any gamer looking for story and puzzle-solving. Portal 2 takes everything its predecessor did well, and continues to build on that, making a better, richer, more immersive experience. I was blown away from the very first cinematic. I love the meta-story elements that make the player feel like they are almost breaking out of the game’s intended world. Portal 2 introduces its mechanics to the player progressively through creative puzzles, then incrementally increases the difficulty through combining those learned mechanics. Amazing art direction and design, which remain consistent within the world it creates. Plus a whole separately tailored campaign for multiplayer couch co-op! If I had to critique on one thing, there is no explicit way for the player to receive help within the game, small hints are given, albeit intrinsically, for puzzle solutions. Personally I prefer this as part and parcel of the challenge, however some players might become stuck and unable to progress.
張貼於 2019 年 9 月 8 日。
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總時數 0.2 小時
Nice storyline, fun to play!
張貼於 2014 年 2 月 26 日。
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總時數 11.9 小時 (評論時已進行 2.9 小時)
Pretty decent game, nice mechanic, gets a bit broken when you work out which units are op though :p
張貼於 2013 年 6 月 23 日。
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