10
Products
reviewed
1835
Products
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Recent reviews by RogueSmurf

Showing 1-10 of 10 entries
6 people found this review helpful
475.9 hrs on record (475.9 hrs at review time)
If you’re thinking about trying Destiny for the first time, maybe think again. The onboarding is a mess—without the original story, you’re left feeling lost and confused, especially if you didn’t play the first game. Progressing through the game is frustrating without guides or someone to help, meaning you might spend more time on YouTube than actually playing.

Despite being advertised as "free-to-play," most of the meaningful content—story, weapons, armor, abilities—is locked behind paywalls. As a new player, navigating what to buy and when can feel like a minefield. Veterans have already sunk hundreds of dollars into this game, and with Bungie removing half the original content, who knows how much more will disappear in the future.

Endgame content like raids, dungeons, and Nightfalls? Also behind paywalls, and they’re tough to tackle solo. You’ll need groups, but most expect you to know what you’re doing, even if it’s your first time. PvP, though solo-friendly, is plagued by poor balance, cheaters, and hardcore players who will stomp you relentlessly.

That said, Destiny still boasts some of the best gunplay around, with satisfying abilities and fun builds to experiment with. But between Bungie’s questionable decisions, paywall-heavy content, and a dwindling community, it’s tough to recommend a game that once felt like it had so much potential.
Posted 26 September, 2024.
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14.1 hrs on record
Vampire Survivors Review: “Your Newest Addiction Has Fangs”

Vampire Survivors is that game you never saw coming—the indie gem that grabs you by the collar, pulls you in, and then refuses to let go. It’s a simple premise: you, a lone survivor, against an endless onslaught of monsters. But don’t let that simplicity fool you, because this game is pure, uncut addiction in pixel form. Once you start playing, good luck putting it down. You’ll tell yourself “just one more run,” and next thing you know, the sun’s coming up, and you’re bargaining with your boss for a "sick day."

The gameplay is delightfully straightforward: you move, you survive, and you obliterate thousands of enemies with increasingly ridiculous weapons that feel oh-so-satisfying. Watching your arsenal evolve from a humble whip into a screen-filling spectacle of carnage is enough to make you feel like an unstoppable god. Garlic fields, holy water, magic wands—it’s the perfect blend of over-the-top chaos, and I mean that in the best way possible. The power creep is real, but it’s also a blast.

What’s truly incredible about Vampire Survivors is how it nails that balance between pure fun and strategic depth. At first, you’re just trying to stay alive, but as you sink more hours into it (and trust me, you will), you start thinking three steps ahead, planning synergies between weapons and passives, calculating the perfect upgrade path. It's a beautiful dance of survival and destruction, where every decision matters. And yet, every run is short enough that you can always squeeze in "one more game."

And just when you think you’ve figured it all out, the game evolves. The Vampire Survivors dev team? Absolute heroes. They’re the kind of dedicated crew you want in every game community. They are constantly updating the game, adding new characters, weapons, maps, and secrets to uncover. It’s like they know you’ve finally gotten over your latest addiction, so they hit you with fresh content that sucks you right back in (pun absolutely intended).

The updates aren't just small tweaks either—this team brings the goods. Whether it's new game modes, unlockable characters with wildly different playstyles, or new power-ups that add layers to the already insane chaos, the devs make sure Vampire Survivors stays as fresh as the day you downloaded it. They engage with their fanbase, listen to feedback, and actually implement meaningful changes. How many games can say that these days?

And let's talk about the music. Oh man, the soundtrack is the kind of retro, pulse-pounding perfection that fits the gameplay like a glove. It cranks up the tension while also making you feel like you’re in an arcade, gunning for the high score. Each track fuels your focus, pulling you deeper into the game’s pixelated mayhem.

Visually, the game has that retro, pixel art style that hits just right. It’s nostalgic but never cheap, with the kind of charm that’s rare in a world of over-polished AAA titles. There’s something immensely satisfying about seeing hundreds of enemies swarm the screen, only to be vaporized by your overpowered, yet earned, arsenal. The chaos is beautiful, and every explosion of loot and experience gems feels like a mini-reward for surviving the horde.

In conclusion, Vampire Survivors is hands down one of the most addictive games out there right now. It’s easy to pick up but incredibly hard to master, and just when you think you’ve had your fill, the developers drop a juicy new update that pulls you back into the fray. It’s the perfect blend of chaotic action, strategy, and replayability that’ll make you lose track of time, sleep, and possibly, your social life. But hey, who needs those when you’ve got an infinite army of the undead to fight?
Posted 26 September, 2024.
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28.7 hrs on record (27.5 hrs at review time)
Early Access Review
TCG Card Shop Simulator Review: “It’s Like Degenerate Gambling, But Without Losing Actual Money (Just Your Dignity)”

Ever wanted the thrill of running your very own card shop, where the characters are just barely different enough from Pokémon to avoid the wrath of Nintendo’s lawyers? Well, TCG Card Shop Simulator is here, and it’s about to take you on a ride that’s one part nostalgia, one part financial recklessness, and one part AI-generated chaos.

Let’s get to the heart of this masterpiece: opening packs. If you’ve ever cracked open a pack of cards and felt that little rush of excitement—hoping to pull something rare—then this game will make you feel right at home. Only, instead of spending real money, you're spending in-game cash, which totally makes it better. Right? Because if there’s one thing better than feeding a degenerate gambling habit, it’s feeding it with fake currency!

You’ll tear through packs like a kid on Christmas morning, eyes wide, hands shaking, praying that you’ll finally pull the elusive AquaTurtle, which is definitely not Blastoise, by the way. And when you don’t? You’ll experience the familiar crushing disappointment that all us true degenerates know well, followed by that burning desire to open just one more pack. After all, this time could be different!

But don’t worry—you’re not throwing away real money! Just hours of your life that you’ll never get back. It’s like gambling, but without the financial ruin. Instead, you get to spiral into an emotional void as you realize you’ve opened 50 packs and the best thing you got was Zap Rat, the janky cousin of Pikachu that looks like he’s been through a blender. The AI that created these cards probably had a few beers before clocking in, but somehow, that only adds to the charm.

And let’s not forget the shop-running aspect. While you’re busy ripping packs like a cardboard-addicted lunatic, you still need to sell these AI-generated monstrosities to customers who clearly don’t know the difference between Dragon Serpent and the real thing. It’s all about convincing little Timmy that Flame Lizard is just as cool as Charizard—if you squint and ignore the fact that his face looks like a distorted emoji.

But seriously, there’s an art to managing your stock of these knockoff legends. Sure, you could sell them at reasonable prices, but where’s the fun in that? Mark those bad boys up like they’re minted in gold, and watch your imaginary profits skyrocket. You’ll feel like a Wall Street tycoon—if Wall Street was built on cardboard and crushed childhood dreams.

In conclusion, TCG Card Shop Simulator is a beautiful, chaotic, and mildly shady tribute to everything you love about card games, without the inconvenient reality of actual financial ruin. So, if you're looking for a game that lets you indulge your degenerate gambling tendencies while selling AI-generated Pokémon rip-offs, this one's for you. Just remember, in the end, it's not real money you're losing—just your sense of self-worth.
Posted 26 September, 2024.
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2 people found this review funny
37.5 hrs on record (34.8 hrs at review time)
EA Sports FC 25 Review: “It's Like Ordering Pizza and Getting a Salad”

Alright, so EA Sports FC 25. The rebranded FIFA, but without the FIFA. What’s the difference? Well, it’s kind of like Pepsi changing its name to “Pepsi Liquid” and expecting people to get hyped. Spoiler: it’s still Pepsi.

Let’s start with the gameplay. If you’ve played FIFA in the last, oh I don’t know, decade, congratulations—you’ve pretty much played EA Sports FC 25. The players still move like they’ve just discovered the concept of ankles, and the passing system is more indecisive than I am in a Taco Bell drive-thru. Dribble mechanics? Sure, you can dribble, but most of the time it feels like the ball is allergic to your feet.

The graphics are... fine. If you squint, you might think you're watching a real match. But then again, if you squint hard enough, you might mistake a brick wall for a Monet painting. The sweat on players' faces looks more like they've just been sprayed with a garden hose than actual effort. I mean, I’m not expecting photo-realism here, but come on, is it too much to ask that Lionel Messi doesn’t look like a wax figure melting in the sun?

Career Mode has all the excitement of watching paint dry, but slower. It’s like EA took all the energy from it and decided, "Nah, let’s save that for Ultimate Team where people actually spend money." Speaking of which—yes, Ultimate Team is back, and it’s still a casino disguised as a football game. Except now, there are more card packs than sense, and if you're not willing to sell a kidney to get a decent squad, well, good luck with those bronze-rated legends.

The soundtrack? It’s got those bops that you'll tolerate for the first hour, and then you'll mute forever after the 50th time it loops. Somehow, it’s worse than getting Rick-rolled by your friend for the millionth time. At least Rick Astley knew what he was doing.

In conclusion, EA Sports FC 25 isn’t exactly bad. It’s just there, like a lukewarm cup of coffee you drink out of obligation. It does what it needs to, but you can’t help but wonder if EA is just resting on its laurels, counting their microtransaction cash and wondering how little they can change the game next year while still slapping a new number on it.

So, if you’re a hardcore fan, you'll probably buy it anyway, because that’s the circle of life. But for the rest of us? It’s a reminder that sometimes, just because the name changes, it doesn’t mean the taste improves.
Posted 26 September, 2024.
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No one has rated this review as helpful yet
31.4 hrs on record (28.8 hrs at review time)
Early Access Review
such a deep gameplay experience and an underrated gem, buy it its peanuts thank me later
Posted 23 November, 2022.
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No one has rated this review as helpful yet
4.9 hrs on record
was ok would scrolls again
Posted 4 July, 2019.
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No one has rated this review as helpful yet
4.8 hrs on record
best game of 2017 hands down, loved every minute
Posted 22 November, 2017.
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6 people found this review helpful
24 people found this review funny
0.3 hrs on record
1 Star *
Congratulations EA. You have earned 1 star. Additional stars can be purchased for $5,49 each.
Posted 16 February, 2015.
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17 people found this review helpful
64 people found this review funny
101.2 hrs on record (97.6 hrs at review time)
1 Star *
Congratulations EA. You have earned 1 star. Additional stars can be purchased for $5,49 each.
Posted 16 February, 2015.
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No one has rated this review as helpful yet
8.1 hrs on record
Early Access Review
Great game i actually prefer it even now to the arma 2 mod and its still early days. There are a few bugs yes but nothing too major or game breaking. did a preview video here http://www.youtube.com/watch?v=EImOxOMClpY
Posted 15 January, 2014.
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Showing 1-10 of 10 entries