Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
I asked you if you can update the mod by doing a few things below which should make the mod perfect:
1- Fort Wagon is still not showing in the Town Center. Please try to add it and make it spawn/train faster to how you did the first time you did with Factory Wagon.
2- Factory Wagon build/training time has become slower. Could you change the build/training time to how it was before last update (which was faster).
3- Set the age requirement for the upgrades in the Factory to age 2 or 3 (whichever works)
4- Make the Mercenary unit Armored Pistoleer to be in the Tavern/Saloon by default and NOT randomized. Just replace it with Barbary Corsair unit and keep the rest of the units. Only last slot should be randomized.
1- Fort Wagon is still not showing in the Town Center. Please try to add it and make it spawn/train faster to how you did the first time you did with Factory Wagon.
2- Factory Wagon build/training time has become slower. Could you change the build/training time to how it was before last update (which was faster).
3- Set the age requirement for the upgrades in the Factory to age 2 or 3 (whichever works)
4- Make the Mercenary unit Armored Pistoleer to be in the Tavern/Saloon by default and NOT randomized. Just replace it with Barbary Corsair unit and keep the rest of the units. Only last slot should be randomized.
You probably have been busy with work but I hope you see this message and update the mod when you have time 😊
- Fort Wagon is still not showing in the Town Center
- Factory Wagon build/training time has become slower. Could you change the build/training time to how it was before last update (which was faster)
- Set the age requirement for the upgrades in the Factory to age 2 or 3 (whichever works)
Everything else is perfect so thanks a lot for that 😊
OK so here are few things I found while checking:
1- the cost was successfully set to 40 for all units but it seems the build/training time for the units wasn't changed. it's not the same as crossbowman!
Also, the Barbary Corsair wasn’t replaced to > Armored Pistoleer
2- No worries, friend. You did good. Thanks a lot
3- Fort Wagon isn't showing, only Factory wagon. Can you also minimize the age requirement and set it to age 3 (fortress age) for the wagons while you're working on it?
4- No problem friend. Please ignore it then 😊
2-change the barracks design to blockhouse just cost time and make no sense so I just enable blockhouse to be buildable for settler, so now you have both barrack and blockhouse.
3-already done, check and report back if not show
4-i think it require modding the scenario file and i don't know if it work with mod or not.
Just got back from work so stuff quite busy.
1- Please see the message I sent on the 15th of October and make the changes I asked about to the Tavern building (ignore the dock)
2- Change the barracks design and make it look the same as Russian civilization along with the other buildings
3- Add Fort Wagon along with Factory Wagon in the town center
4- On a later update (if it's possible), set the age to Imperial of Knight's of Saint John in the Fountain of Youth mission from the start
Do this at a later time if it's possible but for now, only the changes I asked about in the last message
- Set the coin cost to 40 for all the mercenary units in the tavern building
- Set the build/training time for all mercenary units to be the same as crossbowman
- Keep the population cost of all mercenary units to 1
- Replace unit Barbary Corsair to > Armored Pistoleer (if possible)
As for the buildings, it seems some buildings have the same design as German civ and not Russian. I’m unsure if they share the same design or not but the barracks in particular didn’t change to Russian.
Lastly, you did great by adding a factory wagon in the town center but can you also add fort wagon as well like I asked before?
Is it possible to make Factory and Fort to be buildable rather than just cards? If so, then can you please add them too?
Lastly, if you are able to make the age start from Imperial age for the mission “Fountain of Youth” then that would be great too, if not, then no worries
I’d like to ask you if you can make a second version of the full package knight of St. John mod where you do the following:
Tavern:
- Set the coin cost to 40 for all the mercenary units in the tavern building
- Set the build/training time for all mercenary units to be the same as crossbowman
- Keep the population cost of all mercenary units to 1
- Replace unit Barbary Corsair to > Armored Pistoleer (if possible)
Dock:
- Remove the monitor unit from the dock building
When it comes to the starting from imperial age, I’m not sure how this is works, but based on your comment, is it possible if you can only do it for the last mission of act 1 “Fountain of Youth” since it takes a lot of time? The other missions can be aged up the traditional way except fountain of youth if it’s possible.
in the case of Mercenary for Act I II and III Civilizations mod, can you add both Falconet & Culverin units in Artillery Foundry building?
Just a small couple of things to fix for each of the mods.
Full Package Knight of St. John:
Can you allow the mod to start with the Imperial age rather than having to age up twice (Industrial age then Imperial age)? I’d want to have everything unlocked from the start without the need of building economy for it.
Mercenary for Act I II and III Civilizations:
For some reason, I’m unable to see Falconet & Culverin in Artillery Foundry building! Could you please add them?
Separate Mod Request: Imperial age technologies of Act 3 in Act 1
Please make a mod that makes Act 1 uses Act 3 technologies (buildings, units…. etc.) but set the age to Imperial age by default.
Also, make this mod uses the same Tavern that is in the first mod.
Just a couple of things I noticed that need to be fixed and added.
Fix:
- You forgot to add units: Falconet, Culverin in Artillery Foundry building
- Minimize the age requirements of Horse Artillery & Rocket units to make them playable for act 1 (they require age 4 to be able to train them)
- Minimize the age requirements of Estate building technologies to be able to be upgraded for act 1 (they require age 4 and above)
Add:
- Add unit: Monitor in Dock Building
- Replace units Barbary Corsair, Pistolero & Renegado with > Gatling Camel, Napoleon Gun & Sennar Horseman in the Tavern building
- Make the last empty slot random in the Tavern building
Mercenary Mod for all Acts:
- Set the population cost of all mercenary units to 1
- Add Estate building along with all its technologies to help generate coin for economy
- Add units: Falconet, Culverin, Horse Artillery & Rocket in Artillery Foundry building (if they’re not available in the act)
- Add units: Longbowman, Halberdier, Musketeer in Barracks building (if they’re not available in the act)
- Add unit: Frigate in Dock Building (if it’s not available in the act)
Secondary Mod Request: Imperial age technologies of Act 3 in Act 1
Please make a mod that makes Act 1 uses Act 3 technologies (buildings, units…. etc.) but set its age to Imperial age.
Also, make this mod uses the same Tavern that is in the first mod.
Also, please add all the technologies for Estate building when adding it.
When you have the time, can you update this mod by adding Estate building to help train mercenaries? Also, if you would, if there’s an online payment service that you use to receive payments, I’d love to show support by donating to you for the amazing work you did 😊