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Dimensional Merge Enthusiast 最近的評論

目前顯示第 1-6 項,共 6 項
目前尚未有人將此評論標記為值得參考
總時數 52.1 小時 (評論時已進行 27.4 小時)
Once human is a fun game.

There are a lot of easy criticisms you can make. It's a clumsy mashup of Rust, Far Cry, PUBG, and Fortnite. You can run around with a crossbow and click heads without any real resistance because the AI is oblivious. Cheesing the elite AI is usually trivial. Either stand somewhere above them or get close and shoot them while they keep trying to get in cover. There are a lot of minor user experience bugs and unexpected messages that pop up.

Despite all this, the game is fun. It doesn't take itself too seriously. The community is pretty helpful to one another. The whispers are sometimes pretty funny when they're not begging for likes.
張貼於 2024 年 9 月 5 日。
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3 個人認為這篇評論值得參考
總時數 31.3 小時
The game is short, buggy and boring. Combat system is too easily exploited. Everything feels unpolished and partially broken. You will probably die more to getting stuck in geometry than to the 6 monsters and 3 bosses in the game. The ending feels like it's missing multiple possible endings.
張貼於 2023 年 3 月 28 日。
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3 個人認為這篇評論值得參考
總時數 179.0 小時 (評論時已進行 91.4 小時)
The game has unresolved issues that should have been fixed before launch.
張貼於 2023 年 3 月 2 日。
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目前尚未有人將此評論標記為值得參考
總時數 59.4 小時 (評論時已進行 39.5 小時)
9/10. The story is layered and well structured. A significant amount of effort was put into fine details that keep the game somewhat immersive. The combat system is fun and fresh. Doesn't rely on nostalgia-bait to carry the story or gameplay.

To be a perfect 10, it would mostly need to stop including all of the unnecessary modern game design features. Exploring the game through fast travel, a minimap and HUD-ifying everything isn't exploring. The advantages of broomsticks are that they move quickly, so design the game around players using it move around the larger world quickly. Stop treating the player like a moron. If a major portion of the game is puzzles, don't immediately tell them the answer. If a quest requires you to go on an easter egg hunt, don't make the player announce everytime a demiguise statue is nearby.

Be consistent about the rules of the world. Don't make the user sneak around prefects during a mission but then immediately after let the player roam there freely. Take some notes from Persona and make routine a part of the game rather than having the classes be these GTA-style mission markers.
張貼於 2023 年 2 月 14 日。
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目前尚未有人將此評論標記為值得參考
總時數 39.3 小時 (評論時已進行 7.8 小時)
Simple and fun
張貼於 2020 年 9 月 23 日。
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目前顯示第 1-6 項,共 6 項