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Recent reviews by Orinuse

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No one has rated this review as helpful yet
4.7 hrs on record (1.2 hrs at review time)
I think this is a roblox game with budget that exists. Reminds me the days of browsing for servers and then just clicking "JOIN" to play with friends.

Do you ponder on if I've enjoyed the game FOR FREE for just $8 and the possibility of future updates and fixes? Refill your share, you'll love this.
Posted 3 April, 2024. Last edited 3 April, 2024.
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6 people found this review helpful
2 people found this review funny
9.7 hrs on record (9.2 hrs at review time)
I will not be considering the $30(?) DLC, so just base $3 price with default songs. Treat this review as something infomative and not facts. Do be skeptical of what I wrote here.

Here goes my raging desire to ramble as a lunatic.

Audience
This (mobile) game hits the middle spot. Its for casuals who never played a rhythm game before (no offense), so vets's needs will mostly likely go unfulfilled.

Due to this, the early levels ramp up in difficulty hella slow and most Expert mode songs stay locked by default till you clear Advanced. I also noticed the accuracy window of the notes is very forgiving; I get PERFECTs even with horrid timing and GREATs when I missed a note way too much already.

Scoring is very meaningless. Most damn songs on 1st try give me the S rank, even when I make mistakes! When I play more poorly, I end up with the A rank.

I suppose we know who's the audience of this game now. Me? Just assume I'm a vet.

Hot stuff
Elephant in the room first. The music choices, in-house or 3rd party, are all great! Some songs have Muse Dash-ified cover art which is neat.

Oh of course, love the look of characters and how they groove too, including the wnemies of each unique level theme.

Warm stuff
• Ima be real, the gameplay barely changes across levels, and the game really should do something more. Speed of notes are barely different and there's no flashy "wow" gimmicks in any songs, its like all the songs follow a formula.

• Is there no story to this game? Why am I going through all these places? I thought the store page implied there was one, ehh who cares for a $3 game.

Diluted
1. Did anyone try when deciding the characters's stats??? Invulnerable doing fever or Immune to hazards? Did no one had any creative juice for these? What's even crazier is crutch abilities, tell me the motive of "up to 5℅ accuracy score increase" or "combos above 100 don't break on misses", just why? Could've just made the characters regular damn skins.

2. Can't mod songs. You think it'd be a no-brainer for replayability since most rhythm games (Pop'n Music, Etterna, osu!) offer mods to configure elements such as note speed or song speed.

3. No true newbie-friendly experience. Why is autoplay mode locked to a character? What's with the silent sudden introduction of triplets, you're looking for casuals or vets?

Small Oddities
- I remember difficulty progression across early levels to be rough; had one of the levels being out of scale difficulty-wise and be too easy?
- Challenge trophies feel purpose-less.
- Hell is the purpose of this healthbar?
- An experience system. Is the game not good enough and needs something to maintain player focus?
- Manual execution of fever? Who was the person behind this idea?

Conclusion
4/10. Sorry, but its art and trading cards (lol) is only why I care about this glorified artbook. Stagnant basic game tbat primarily is just good art with rules willing to bend over and pander me as a player way too much, ruining any sense of challenge. Waste of my damn time.

Go try the game called Unbeatable [white label]. Its on Steam and available as a demo.

DLC? Why the hell should I pay $30 for a $3 game to get decent content? I'd buy all the bubble tea I can in this world and would be sastified far longer.

no hate to the person who gifted me Muse Dash 🥺
Posted 12 April, 2022. Last edited 12 April, 2022.
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3 people found this review helpful
1 person found this review funny
156.1 hrs on record (41.2 hrs at review time)
weird cousin of left 4 dead for when no more cash on steam

Header One - L4D and NMRiH's friendly feuds

NMRiH commonly gets put along Left 4 Dead, probably because they're both ON SOURCE. But if I had to point out what makes them similar, both NMRiH and L4D are great games to setup a quick game party, also having more humans increases your chances of progressing through a map, but their similarities quickly run out from there.

The main course is not the arcade-like action L4D is known for. Instead, NMRiH is built around the worst allergy that all gamers have: Keeping CLOSE COMMUNICATIONS with the other survivors.

There are two ways NMRiH nudging you to socialise - its max players of eight which is the double of L4D's, and the surprisingly improvement that voice chat had for sound quality. Often its utilised to scream two words in rapid succession: "CHILD" and "KID". For example, "CHILD CHILD CHILD[cdn.discordapp.com]"

NMRiH and L4D just aren't that comparable when it comes to gameplay, its apple and oranges. At a quick glance it may seem so, but both games aren't to be consumed the same way.

Header Two - Sooo... why should I be still here then?
NO REASON.

If you came here expecting there will be decent amounts of arcadey action, STOP READING THE STORE PAGE AND SCROLLING THROUGH REVIEWS.

NMRiH is not about guns blazing through the horde, your supplies are limited and your survivor hasn't been going to the gym enough either, because they are SLOW when they have to go traversing.

YOU RUN.
YOU KILL WHEN FORCED BUT LIKE A ♥♥♥♥♥ WHEN YOU HAVE TO.

This game will suck if you play it alone. If you're not playing NMRiH with a band of friends wrong in the head that have their own mic, I have to tell you right now that you're playing the game WRONG and you should KIL
Posted 3 March, 2021. Last edited 31 July, 2022.
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44 people found this review helpful
1 person found this review funny
2
2
2
3,357.6 hrs on record (188.0 hrs at review time)
Left 4 Dead refers to the first L4D game.

== Intro ==

Initially a DLC pack meant for Left 4 Dead, Left 4 Dead 2 was released as a standalone game due to the developers determined there was too much to add to Left 4 Dead for a DLC pack.

Left 4 Dead 2's core gameplay is very similar to its predecessor:
- Director that manages item and zombie spawning, and randomizes it on every round with sometimes based on the team's status
- Special Infected that serve to make up for the Infected's weaknesses and to mix-up the gameplay
- Events like Crescendos and Mega Mobs (hordes that naturally spawn) to create intensity peaks

== New Content: Positives ==

So, what's new? Starting with the quick-to-spot positives, we have a much more higher variety of weapons to use; All weapons and items have an additional alternative version to compete with itself, along with a new type of secondary: Melees. Left 4 Dead was very lacking in weapon variety, and you had quite a braindead method of choosing weapons; sticking with the weapon you liked the most for all chapters.

Additionally, Left 4 Dead 2 also cuts down on ammo piles in its campaigns, along with cutting down the ammo capacity of Shotguns (128 ammo capacity in Left 4 Dead, ~32 in Left 4 Dead 2), in order to make it you don't always stick with one weaponry.

3 new types of Special Infected is also introduced in Left 4 Dead 2: Charger, Spitter and Jockey. Charger makes up for the weakness of Infected in tight narrow areas, Spitter discourages camping, and the Jockey... is just because they thought he was a cool concept for Versus.

New category of zombies: Uncommons. These can be found in only certain campaigns and have their own unique attributes. They allow a campaign to be more memorable or have more gameplay variance.

A new type of Event is introduced: Gauntlet events. These events are similar to Crescendo events, but the horde will keep on attacking you till you disable the cause of the horde approaching (e.g. store alarms). The goal always should be that you need to dash and push through the horde rather than holding at a spot till the time is up and the horde calms down.

Shoves now have a cooldown when used 4-6 times constantly. The more cooldowns you activate in a short time, the longer they become.

And that's all of the main quick-to-notice gameplay positives, as for the Neutral / Negatives...

== New Content: Neutrals / Negatives ==

We have a new set of survivors now, and the previous set of survivors are only playable in the L4D1 campaigns. You may dislike some of the new survivors's traits.

Campaigns are now all connected, rather than each being separate and leaving up to the players's interpretation of what happened in-between, or each being its own universe of what happened to the Survivors. (Left 4 Dead's DLC Campaigns, Crash Course and The Sacrifice, changed this, though)

However, the most notable change is the change of the game's direction. Left 4 Dead went for a survival horror, while Left 4 Dead 2 went for an action comedy, which I personally don't really like. Campaigns are now mostly set in daytime, and the survivors are just clowns that don't fear the zombies.

...But just Rochelle, although she's not a clown but she's... overly bland? Can't even describe her personality specifically. But she doesn't fear the zombies, at least?

Another new change is the look of all of the previous infected. Commons now have more areas of the body that can come off when a lot of damage is dealt to a body area, but their looks now feels like they all look almost the same; Most of them wear sleeveless shirts, and shorts, even their faces and hairs feels the same. Compared to Left 4 Dead 1, where you had more clothing variants, color variants, hair variance, face variance... and the elderly common infected, sad gaming <:(

== Post-game Content ==

So, buy Left 4 Dead 2, or Left 4 Dead? Well, maybe you'd be able to make a choice after you learn about the new additions in Left 4 Dead 2 that you'd not notice straight away.

Before this, I should mention all the new official campaigns all have their own intro theme, horde theme and sets of atmospheric sounds / cues.

First off, more of your friends have bought this game rather than Left 4 Dead, or they play this more actively. Unless you have no friends.

Secondly, the modding side of this game. The modding community is way more bigger and larger, and still is active to this day. You have classic mods like Anime Survivors, Wario screaming, Remasters of existing content, and the share of mods like "Mario Head replaces Planes in The Parish"

The modding part of this game is also aided by the fact there's just more to mod or play with in Left 4 Dead 2 Hammer Mapping, Sourcemod Scripting, and there's also VScripts which kickstarted in this game. You can use this in Maps with "logic_script", Mutations, or steal some of the new things added along VScripts for use in Sourcemod.

Oh yeah, Mutations. Those are gameplay modifiers you can apply to a game of Left 4 Dead 2. Like Hard Eight, which allows 8 specials to spawn at once, or Last Man on Earth, which you play a campaign alone. If you ever think about playing a custom mutation, like custom maps, you'd have to join a Steam Group Server that has the assets, or the common option: Local Server. Players in your lobby will join yours as you start one. If they weren't in the lobby, or disconnected mid-game, they can't reconnect. Keep in mind they also need the asset for making the mutation visible in the menu, or they can't join your lobby.

== Conclusion: L4D vs L4D2 ==

Can you make a choice on what game to buy, or if you'd choose the bundle? Personally, I think you can choose better after hearing my personal experience.

Left 4 Dead won't be played as much as I used to at my first week of buying it during my own retrospective, but Left 4 Dead's dramatic intense pace with its mix of co-op survival horror made me cared about my friends like I've never before, and made me re-experience the times I played on my PlayStation 2 as a kid, good times. I and my friends also trained in Left 4 Dead before moving on to Left 4 Dead 2, and we sometimes would had a good time during "campfire discussions", which relieves us of stress a bit and bonds us closer usually.

Ever since we moved on to Left 4 Dead 2, we sort of stopped caring for the team as much, even complaining to each other sometimes, "campfire discussions" appear less often, have weaker impact and sometimes even thrown away. But I'd likely stick to Left 4 Dead 2 in the long run, though.

Left 4 Dead should be seen as a novelty instead, which may be hurt if you play Left 4 Dead 2 first. But what about the ports in Left 4 Dead 2? Why not just play those?

Although there are Left 4 Dead Campaigns ported to Left 4 Dead 2, those are not true ports. Commons do not retain the Left 4 Dead look, and some maps have additional changes. While some are minor, such as No Mercy Finale having a few changes to the building where you call for rescue, there's also the quite infamous Dead Air Terminals change for adding an unnecessary forced Gauntlet Event right after you have a Crescendo Event, which in the original Left 4 Dead, was a joke Crescendo Event you could have activated.

There's also other port issues or broken details, like Dead Air Greenhouse Chp 1's Docks not having water for some reason, or broken animations / details for the Left 4 Dead Survivors, like missing incap animations or some melees not appearing on Zoey's back.

Also, the Left 4 Dead Survivors now have ... very "off" arm viewmodels.

So if you think you can get the full experience of Left 4 Dead in Left 4 Dead 2, you can't. They may not seem like much, but to anyone who played Left 4 Dead first, they should feel the impact the most.

By the way, what's with Cars still having flashing red windows after their alarm stops, Valve?
Posted 16 August, 2020. Last edited 18 August, 2020.
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4 people found this review helpful
1 person found this review funny
653.6 hrs on record (486.0 hrs at review time)
Enter a hell of animal-like infecteds where you with three brand new friends are Left 4 Dead... really! While these guys don't bite, they are astonishingly agile, look out for them grabbing onto high ledges or jumping across large gaps!

That's what I'd write in a game magazine 12 years ago, Left 4 Dead is quiet ever since the sequel popped up, with the following years that shaped it into whatever it is now. These days, the game is merely a historical landmark of TRS + Valve or only TRS if you're obsessed with the beta - while presentation has differences, such as the frugality of game mechanics, most elements you'd interact with comes off as an archaic Left 4 Dead 2 instead.

Only L4D-nutty people will see enough worth in this to buy the game on a sale, and I'm one of them... therefore :+1:
Posted 13 July, 2020. Last edited 27 June, 2022.
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1 person found this review helpful
1 person found this review funny
51.5 hrs on record (5.0 hrs at review time)
please just make this go away I don't want to take time to write a review on why I think its good lmao
Posted 1 January, 2020.
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4 people found this review helpful
1 person found this review funny
6.1 hrs on record (6.1 hrs at review time)
thanks to this game I have successfully done a real simulation of poker gambling

god what a good and enjoyable game, but its personally not suited for me to play this for more than 1 poker game per session

The AI does not feel, like AI, you feel like gambling with real people who look down on you because they think you are new to the poker, but sometimes you see interesting or humorous conversations between rounds to make everything feel more real or make the characters more likable

As of now, no cons really, you can even change the dialog to not use "mature words" to not piss anyone off, and even change the graphics / shader settings
Posted 2 December, 2019.
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25 people found this review helpful
21 people found this review funny
1.0 hrs on record
installs autoclicker
Posted 25 May, 2018. Last edited 25 May, 2018.
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1 person found this review helpful
2 people found this review funny
7,182.3 hrs on record (6,718.7 hrs at review time)
all us grandmas and grandpas had this young'un its the high time of my teenage life little one

With time anything changes in form and TF2 also did too. Countless videos on everything TF2 has been made: Technical dives, Gameplay analysis, Montages, Masterpieceful game of the century talks, Various "TFTuber" conferences, Highlights of lunatic community content. The air was very filled with "TEAM FORTRESS 2", it was the game that everyone played.. but all had reasons radically different from another.

Within "Team Fortress 2" is a vast amount of gameplay modes, which to no one's surprise, its community has loads of different cultures. You'll come across people who are notable for:
  • Favour the players who compete in who's the most ridiculous than who's the best in class.
  • Dwelling in community servers for non-standard game rules to have an experience no one can really summarise.
  • Being a pacifist that modifies the game to their heart's content than to engage in combat.
  • Refuse to kill humans but evil entities with Artifical Intelligence.
  • Prove who's unbeatable in a world of TF2 where it wanted to be a comp shooter.
  • actually loves the main way to play tf2 and the accessibility for it
  • why dont you find out the rest yourself

So here's what I want to say: I misclicked.

If you have the burning desire to explore "Team Fortress 2".. start your adventure to then appreciate the spoils.
If you do not, and is here merely because of hearsay, doubting what's so attractive about this game.. you may already have overlooked how games are loved.
Posted 7 August, 2017. Last edited 26 November, 2022.
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Showing 1-9 of 9 entries