7
Products
reviewed
112
Products
in account

Recent reviews by Blitkun

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
190.2 hrs on record (41.3 hrs at review time)
Like everything Supergiant does, Hades is a very polished game. It shines in its core gameplay loop and what makes a great roguelite (combat mechanics, replayability, progression) alongside the usual Supergiant package (great soundtrack, amazing art, compelling story and heartfelt voice acting).

It's the result of everything Supergiant has been learning and improving and wholeheartedly delivering to us since Bastion - through experimentation and artistic vision. For older fans, it's easy to see how each previous title has been improved and incorporated by the studio into this new game, and it's awesome.

The way Supergiant conducted the Early Access was great as well - It's a breath of fresh air to see a studio take Early Access serious and respectfully, and showing the industry how to deliver an amazing game. As always, Supergiant makes art.
Posted 25 November, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
16.0 hrs on record
This game hits a soft spot for me with its amazing aesthetic. I'm a fan of the soundtrack and character designs, and the storyline is very appealing.

Cyberpunk settings are my jam. Retro-cyberpunk, not that much, but 2064: ROM has its deserved charm. I highly recommend the game on setting and game feel alone, but the story and retro adventure gameplay take the experience to new levels.

It plays unlike anything I have played recently, and there's a lot of social commentary and allegories throughout the storyline and character development. It made me laugh, cry and think more critically about things, and hope it will do the same for you as well.
Posted 25 November, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
0.2 hrs on record
Early Access Review
I had the privilege of getting to know this game back at Brazil Game Show 2018. I had a very pleasant chat with one of the lead developers and played the demo. I also played the BETA.

Quantum League is, to my knowledge, one of the most challenging games to play. I'm really *really* bad at FPS and real-time tactical games, so I had a very hard time playing it. Regardless, the game is a blast and will surely reward more skilled players with hectic matches and an interesting learning curve.

I want to highlight a few of the interesting things I came to experience:
- Arenas present multiple ways to approach the objective, and reward map knowledge
- Grenade launchers and explosive barrels complicate things and add a way to temporarily "block" some space, adding strategic complexity
- The time travel aspect, while a bit overwhelming at first, allows for very **VERY** interesting scenarios and complex decision-making
- Serious rewards for FPS mechanics, since optimizing shots/kills gives you TIME and POSITIONING, which are probably the most important resources you have
- Mind games galore

IMHO, this game isn't for everyone - there's a considerable entry barrier, and the learning curve is a tad too steep for me (as a casual gamer with poor FPS skills) - but for anyone wanting to try something different than "headshot.game" it's freaking amazing.

Also, for anyone who enjoys strategy/planning games out there: this might just be your jam. You get to plan AND execute as precisely and nuanced as you want. The concept of a "you" squad can be very appealing, for sure.
Posted 23 November, 2020. Last edited 23 November, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
42.9 hrs on record (24.8 hrs at review time)
There's something powerful about good roguelikes - how they keep promising greater challenges and rewards the more you dedicate yourself to improving your skills.
Enter the Gungeon is probably one of the best roguelikes out there on this regard. The combat system is simple and elegant, but the mastery of it takes quite the time (i'm 24h in and still not there). There's a LOT of rewards for playing it well, and good variety between the playable characters and how the dungeon is generated.

But honestly, the best feature this game has is its sense of humor. Among billions of gratuitous puns (and I hope you love gun-based puns at much as I do) and absurd elements, there's always some quirky, interesting bit for you to discover.

Personally, I care a lot for the tone of the game and how well it guides you toward the "flow" of it, and Enter the Gungeon presents one of the better tones I've ever seen in games. From retro sprites to catchy music, challenging fights and gratuitous gun humor, you're sure to have a blast.

Oh, also: LOTS of references to guns, movies and games. A LOT.

10/10, always find myself coming back to it, even though I still suck lol
Posted 12 December, 2019.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
409.7 hrs on record (240.3 hrs at review time)
When I first played Borderlands (the first), I was amazed with how incredible the lovechild of RPG and FPS was. I was dazzled by how much fun I had playing along my friends, how rich, diverse, funny and badass Pandora was, and how AWESOME I felt playing it.

Borderlands 2 showed me that Borderlands had A LOT that could be improved - which is a big deal (considering I had ZERO complaints on the first title). I can't even explain it properly, it's just SO GOOD.

The storyline is satisfying, the characters you interact with are very charismatic, the enemies are challenging while not oppressive (meaning: even when they're hard to beat, you don't feel like a useless piece of trash), Handsome Jack ROCKS and the new classes are great to play with.

The worst thing about Borderlands 2 is that after you play it, Borderlands just feels kinda bad. Because the second one is that much better. Another bad thing is that it is SO MUCH better to play with some friends that solo play gets a bit dull afterwards. (please note that these "bad things" are actually things that point out how GREAT the experience is)

The DLCs are a big deal - Season Pass is worth the price, as the DLC campaigns add a TON of content, as well as the DLC classes. I like how Gearbox planned the DLCs for the game, feels right.
Posted 6 July, 2015. Last edited 6 July, 2015.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
30.1 hrs on record (30.1 hrs at review time)
Bastion is simply one of the top 3 games I have ever played. Everything about it - aesthetics, soundtrack, storyline, gameplay... everything Bastion offered, I loved.

As an adventure/beat'em up game, with RPG elements, I think Bastion poses itself in a comfortable spot where there isn't that much mechanical complexity so character creation/enhancement becomes dull nor the core game becomes so simple that things get repetitive quickly. Instead, gameplay is always evolving (mostly due to enemies and weapons), and from time to time you start to re-evaluate your combat strategies. This is particularly true if the player follows a completionist route, in which this kind of strategic evaluation applies even on the proving grounds.

Story is really emotional and satisfying - the Stranger's narration does a great job (along with the soundtrack) at bringing a great immersive experience, in which I often pictured myself as an avid listener to a story that I was actually helping to write. These feelings, among with soundtrack fluctuations and the ongoing plot, amplified most of the experience for me, to a point where all the themes the game approaches - loneliness, hope, fear of uncertainty, etc - were instantly relatable to my personal life experiences.

(MAJOR SPOILER)
To the point that, upon completing the game for the first time and choosing Restoration, realizing that the "bad ending" was what I've always been inclined to do - unable to overcome my fears and regrets, and always willing to get back in time to correct my wrongdoings. The powerful message that the game brings is that - no matter what - there's always hope in moving forward, and the fear of the unknown and regrets often sets true progress back. As someone who constantly regrets most of my decisions in life, this message struck me in such a powerful way that I can't help but consider this game as a much more powerful life lesson than all the self-help crap I've ever read, or all the good advice I've received through these years to no use.
(/SPOILER)

Ahem.
So, either way, this game is a masterpiece. There's absolutely nothing I'd ever change or improve in it, as each part of it enhances the experience of playing it, and reaches for the player in meaningful ways.
Posted 6 July, 2015.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
12.1 hrs on record (9.9 hrs at review time)
Dust: AET is among the better games I've played in my life. It starts from a very simple game, develops into a good experience and rewards the player with a fulfilling story.
Being very story-driven, my memories of this game are very pleasant, filled with heartfelt dialogue and good moments. While there's not that much originality on what Dust's plot delivers, I think the execution was good enough so that it doesn't feel bad - instead, you feel good in being part of this cool story.
Gameplay is very smooth, and combat controls are simple to understand and respond very well - which is very satisfying, granted most of the gameplay is spent fighting hordes of enemies.
The exploration/collector portion of the game didn't attract me all that much, but it is certainly there for those who identify themselves as completionists - same for the crafting system.
Can't talk all that much about difficulty because I only played the game on Normal setting, as this kind of challenge does not compel me.
All in all, fantastic game - had a ton of fun with it.
Posted 6 July, 2015.
Was this review helpful? Yes No Funny Award
Showing 1-7 of 7 entries