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Recent reviews by blinkmoth

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6 people found this review helpful
9 people found this review funny
1,410.2 hrs on record (1,017.8 hrs at review time)
all around an aweful game. flooded with aweful people. 0/10. how can so many spend hundreds and thousands of hours on this.
Posted 4 April, 2015.
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40 people found this review helpful
6 people found this review funny
22.2 hrs on record
After almost 20 hours i just completed the game for the first time and there are 3 things that make me actually want to write the first steam review i have ever written, although there are games I have over 1000h playtime in.

Above all, Ori is just breathtakingly beautiful. It is so beautiful that it will make the most hard-boiled redneck cry before he even made the first jump. Beside the graphics that also counts for the story - it may lack depth, but it delivers very straight points on innocence in a really beautiful way. No thats not childish.

The gameplay is easily one of the best that has ever been made for a platformer. It is elaborate enough to recommend Ori for people of all ages. It makes it literally fun to fail & try again, which is a rare quality in games these days.

Beside that, Ori is insanly difficult at times (yes thats a good thing). Whenever you feel like you start to master all your movement skills, a new one is discovered, and there are 3 key sequences in the story that are just ridiculously hard. I died exactly 785 times in those 20 hours of my first playthrough and there are achievements for completing this game in less than 3 hours and without dying. Thats just dark humour at its best. Anyway, I shall go now and succeed in that or die trying. TO THE FOREST.

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technical performance: for me the game was running very smooth & without any problems whatsoever on maximum settings (on Win8 bootcamped on an iMac, which caused trouble in the past for other games). However, some achievements seem to be bugged. I personally dont care about that, but if someone is into achievement hunting, then probably better wait with buying until this has been fixed.
Posted 26 March, 2015.
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Showing 1-2 of 2 entries