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Publicada el 22 ABR 2018 a las 7:02 a. m.

I was really excited to play this game when I originally got it. The setting and atmosphere are great, our main protagonist has a good amount of personality and the story is decent enough.

That being said, with how the gameplay plays out, I just couldn't force myself to play through it, and I really wanted to.

I personally think the game would have been infinitely better with one simple change like making the game a 3rd person based one, rather than 1st person. I feel like 1st person ruins so much of how the gameplay plays out.

Sure, 1st person view would be better for immersion and roleplaying purposes, but that idea gets kicked out immediately as soon as you do anything else except walk around.

The game utilizes a cover base system where you're put in 3rd person. Performing a take down? 3rd person. Talking to someone? 3rd person. Using a cool looking augment? 3rd person.

You get my point. For pretty much everything you do, the game kicks you out of 1st person and shows you an animation in 3rd person, so 1st person being there for the sake of immersion is absolutely non-existent. If we we're originally always in 3rd person, we'd get to look at our protagonist and all his sick looking augments, as well as not have that weird transition between 1st and 3rd person view.

Take a look at the little action clips they have on the "about this game" section of this page. Wouldn't it be sick if you could do that in the game, seeing it from that perspective? You can still do cool things in the game, but it ends up feeling really lack luster because you can't really experience it from 1st person without animations as you would from 3rd.

There's also a pretty horrible system in place for jumping and climbing. The first mission in town tells you to go to a store in an alleyway who's main enterance is guarded by goons. So what you're supposed to do is climb into an appartment nearby and crawl through a vent inside. You have to do a bit of parkour to get to the balcony of the appartment, and at certain points I felt like they don't want me to go up there, even though it's clear I should. The character jumped and got stuck in an animation of climbing on the weirdest little stupid ledges, but then it didn't want to grab onto a main ledge whatsoever. Or when trying to cross a gap that is literally in leg's reach, I'd have to sprint and jump to it, only to slide off 20 times for no reason other than the character not deciding to enter the animation to climb and grab the ledge.

Also it has the regular bad-stealth game problems, where you get spotted through a tree top that is so dense you can barely shoot a bullet through it, but the normal human NPC can see right through, NPCs knowing exactly where you are at all times once you're in combat, and so on.
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