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Recensioni recenti di MEGACHAD

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1 persona ha trovato utile questa recensione
20.5 ore in totale
Recensione della versione in accesso anticipato
Just look at my reviews. Almost all of them are negative. I am always very reluctant to post positive reviews because it is hard to write an entertaining positive review. SOMETIMES though a game will come along where I just have to say something good. This is one of those games.

This game is addictive. I found myself unable to leave my keyboard and losing track of time. Damn you freejam for wasting my life on your addictive game! I would be better off taking up smoking crack!

I was a little pissed in the beginning because I had a problem receiving some things in-game and couldn't find any support. A dev replied to this review and cleared it up for me. That was pretty much the only cirticism I had for the game but it's gone now.

It's refreshing to see something different in a stagnant market. I recommend this game!
Pubblicata in data 14 giugno 2017. Ultima modifica in data 15 giugno 2017.
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1.5 ore in totale
Recensione della versione in accesso anticipato
Great game if you enjoy paying $20 to run and jump. Yes it is early access but functionality should be reflected in price. There is nothing to do in this barely-a-tech-demo. I wouldn't call it a game.

I *think* I attacked a player and killed them but cannot be sure because there was no blood or feedback of any kind to indicate that is what happened.

I couldn't even eat. Just run around and starve to death.

No manual or game instructions to speak of. Just hit keys until you hear sounds I guess. Not sure what they are even doing.

No remap of keys.

Default graphic settings are set to max. If you have a low-end system you will probably get one frame per minute while trying to adjust the settings. Good luck with that!

I didn't even see any giant floating DNA in the game to eat (as shown in the logo). False advertisement!

No wonder the dinosaurs were extinct. If this game doesn't improve hopefully it will go extinct as well.

My current choices are get a refund or wait five years for something to happen in this game to make it playable. I think I will go with refund.

I don't know about you but I am tired of seeing crap like this on Steam. This belongs on kickstarter or gofundme. I guess if you want to use steam to fund the development of a game this early then you will just have to deal with bad reviews like this one.

If you think a game at this stage of development will get good reviews you're high.
Pubblicata in data 6 maggio 2017. Ultima modifica in data 6 maggio 2017.
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4 persone hanno trovato utile questa recensione
1,435.4 ore in totale (196.9 ore al momento della recensione)
Probably the best 4x space game I have ever played.

Pros:
- Customize your race
- Plenty of customization options as you make your way through the game
- You can micromanage everything or not. Up to you.
- Tons of random events
- Caters to different playstyles very well
- Replayability

Cons:
- Sometimes annoying space combat
- AI seems to have psychic powers
- Sometimes lacking UI
- Tech queues seem completely random
- Terrible in-game help browser

I did spend a lot of time (about 300 hours) playing this game before I chose to review it. I also must admit I am biased because I am a huge fan of Paradox games. IMO they make the best strategy games. The only problem I have with them is their tendency to be a DLC factory, but they have to earn their money somehow and it is no different than other companies subsidizing their product to profit on content (e.g. Microsoft, Apple, etc.) That having been said, on with the review.

First of all the most impressive thing about this game is its replayability. I found myself restarting early games a lot just to explore the effects of all the different customizations you could make to your race and civilization until I found a combination I felt comfortable with. You can play as a warmongering slaver or peace-loving hippy but the good news is you are not locked into it. You can change this eventually simply by playing. In fact there is something to be said about strategically starting out one way and eventually moving your empire into a totally different role altogether.

I enjoyed the many racial customization options. The first time I encountered this was Master of Orion 2 and it seems like nobody got it right until this game. Later in the game you can even change this through genetic engineering and/or cybernetics.

You also have a lot of options for your civilizations policies. Hate aliens? You can be xenophobic which expands your borders. You can gain advantages from choosing your civics but each carries a disadvantage too. Want to be able to colonize 4 extra planets? Well you will also have to be pacifist. The good news is you can change these later by setting your policies.

You start the game with limited ability to expand. Once you fill up your "core systems" slots by settling planets you can still colonize by creating sectors, which are basically NPC-governed zones that give you half their production. You can also vasselize conquered civilizations which work in much the same way. The drawback to having a large empire though is more time will be required for research. The thing is, in this game you really don't have to expand if you don't want to. You can simply build upon what you already have and still be a contender.

There are many options for micromanagement but these things can be left as is and won't really effect your game much. You can let many turns slide by just concentrating to your current war without having to worry much about anything else or you can spend a lot of time every turn making sure every little thing is going as planned.

Combat is probably the weakest part of this game but it is still pretty decent. I was enraged a few times when my fleet would lock in an engagement with a small mining operation while a much larger force was approaching. When you are locked into combat your fleets control themselves and there is little to do but just watch them die. After a (seemingly too long) amount of time you can retreat but risk losing ships. Your fleet disappears and reappears sometime later near one of your colonies.

I liked how this game handled wars. basically you can set your war demands in the beginning (such as ceding or liberating a planet) and you are given a score to attain. Once you attain that level of war score you are able to negotiate your terms. If you want to take over an enemy's planet you will need to declare war and set it as a war demand, then attack them and take over planets until you attain the given warscore and make your demand. You don't just go taking over planets and get to keep them.

I am not sure why there are turn speed controls in this game. I never used any setting but "very fast" because a lot of time I was just letting turns fly by waiting for something to happen.

One thing that really pissed me off was that no matter how careful you are to hide your activities it seemed like every alien civilization had psychic powers to know exactly when you are weak enough to be attacked, and they would... every... single...time. If they hate you then they will immediately attack you when you are down. Well, at least it is predictable.

Another problem I had was the hotbar. You can set hotkeys for fleets and ships but you only get 10 keys to play with. This kind of sucks when you have 20 planets because it's not easy to get to them in the main window. There is a window that shows all your planets but remembering them by name is usually not an option unless you name them yourself. I found it easier to place them in the hotbar by importance. There is no reason at all to set a fleet or ship on the hotbar because you already have a window showing all of these with clickable links. A second hotbar would have been a nice addition to this game.

The third thing I did not like was the seemingly arbitrary research queues. You get a list of things you can research but they appear to be completely random. Did you create your race and civilization to be terraformers? Well you could get the terraforming tech on turn 1 or turn 100,000. You won't know. It would have been nice if the research queues were based on your species and civics choices but they don't seem to be. Even if they had used procedural code based on your civ and species at least the researches would be in the same order all the time but if you restart the game they are completely different each and every playthrough.

My last complaint is with the in-game browser. It's terrible. Might as well just alt-tab and use a real browser to see the same thing.

Anyway all-in-all this game was worth every penny and the frustration vs. fun ratio was very good.
Pubblicata in data 6 maggio 2017. Ultima modifica in data 6 maggio 2017.
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89 persone hanno trovato utile questa recensione
4 persone hanno trovato questa recensione divertente
0.3 ore in totale
Recensione della versione in accesso anticipato
Neither intense nor expansive.

Too early to be considered a game and not even worth the $2.99. You can see more in pretty much any demo of any game ever made. Thumbs down until there is some form of actual gameplay. I don't recommend tech demos.

The videos are a pretty accurate depiction of what you get with this game. In fact thats ALL you get with this game. They have shown EVERYTHING in the game, the only difference is you don't start with an axe or a flamethrower. According to the developer these can be found in crates (I didn't find any).

Multiplayer consists of one server with a building and some boxes. No players or zombies and no terrain at all.

Single player is a small underground bunker with a few "zombies" that kill you IN ONE HIT. You don't have a weapon so no gameplay there unless you consider running from zombies until you get cornered in a 3 bedroom bunker gameplay (or you manage to find a weapon). Well hey, it worked for Pac-Man.

You can exit the bunker but you end up in an unpopulated terrain with a couple of buildings and nothing else (although I hear there might be animals around).

The interface and ui is more complete than most early access games. Keymapping works and you can turn off the music.

There is some potential but when developers release things like this so early I have nagging doubts, although to be fair the developer did respond to this review and posted a patch to the game so those are good signs.
Pubblicata in data 22 aprile 2016. Ultima modifica in data 22 aprile 2016.
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293 persone hanno trovato utile questa recensione
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0.9 ore in totale
Recensione della versione in accesso anticipato
Yet another unplayable game accepting your money TOO EARLY for early access. Since when did steam become kickstarter? People want SOMETHING playable for their money. They are not on steam to hand out donations.

You don't even need to make playable games anymore. Just make an attention grabbing description and PROFIT!

Here are the things you can do:

Gather plastic, wood and scrap.
Deficate everywhere (I'm serious. They squat and leave a turd pile. And they do this a lot in full view of everybody).
Build an outhouse.
Kill German Shepherds (who die and immediately become "rotten").
You can mark out a zone for storage but once your people put stuff there, there is apparently no way for them to get anything out again.

The UI is cryptic and impossible to figure out.
There are no icons for anything (just white box place holders for them).
There are no descriptions of anything (white boxes with no text)

While I was playing, a foreigner came to my camp and everybody just stood around taking dumps in full view of her.

I explored nearly the whole map and there were no enemies. I am still trying to figure out what this game is supposed to be. Is it a zombie game? Is it a mad max type game? Is it a game where I can build an outhouse, a fence or a cardboard bed and play it like The Sims?

I guess we will have to wait and see. It's a cool idea, I hope it eventually becomes something worth playing but for now thumbs down.
Pubblicata in data 21 aprile 2016. Ultima modifica in data 21 aprile 2016.
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2 persone hanno trovato utile questa recensione
57.8 ore in totale (55.4 ore al momento della recensione)
Recensione della versione in accesso anticipato
It's not the prettiest game in the world, but most of my favorite games aren't either.

When it comes to games, great gameplay trumps graphics any day of the week, and this game has great gameplay (even for early access).

In my opinion this game rules the genre. I played the other 'video game' tycoon-like games and this one gets a lot more detailed. Not only can you make video games but you could run your company entirely as an office software company, phone OS, tech support or even just a server farm. You can build you own multi-story building or even build it underground. You can hire and fire employees, send them to school, put them on different teams or just let them hang out in the break room 24/7.

Every update has something new and cool to try out. At the time of this writing they have added 'research'. It's not a TRULY awesome feature yet but what is there is pretty cool and will be awesome when it gets fleshed out.

This leaves me wondering how awesome this game will be when it is considered "finished".

If only all early access games were this playable.
Pubblicata in data 20 aprile 2016. Ultima modifica in data 20 aprile 2016.
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289 persone hanno trovato utile questa recensione
89 persone hanno trovato questa recensione divertente
10.0 ore in totale
Recensione della versione in accesso anticipato
This game redefines "early access".

Oh boy where to begin? Not sure if this Rust clone is really this messed up or if we are being trolled.

"But but but it's early access" you say? Even early access SHOULD BE PLAYABLE. You paid for it right? Did you just want to make a donation and hope they would eventually make the game or did you want to ACTUALLY PLAY SOMETHING? THIS ISN'T KICKSTARTER.

I thought I had seen the absolute worst of the worst of the latest results of steam's new ultra-low standards but boy was I wrong. The only thing this game has going for it is the visual art but that can be attributed to the unreal 3 engine. I wouldn't be surprised if they just bought a few content packs.


Now the long list of everything that sucks about this barely-even-a-tech-demo-but-released-as-early-access anyway.

- Long loading times.... just to get to the main menu... then long loading times to join a server.
- Every server shows 0 players.... even if they are full.
- If you can't join a server it kindly hands you another long *ss loading screen, but doesn't have the decency to tell you about it. It makes you continue to wait thinking you are still being connected.
- You have to restart the game ANY TIME YOU WANT TO RECONNECT TO A SERVER.

Let me sum these up for you so you can understand the connection sequence.

Start game... loading loading loading loading... ok let's get a server list. Oooo look I am the first player! Let's try chicago.
Loading loading loading laoding, frozen screen, loading more loading more... Oh I heard some ambient sound!! Oh wait it stopped.... loding loding... Oh back to the main menu. Ok let's try this again.... Loading... YOU MUST RESTART THE GAME. Ok let's restart. What's that steam? It's already running? Wait 10 minutes to end task (because it's taking up all your memory). Repeat until you finally get in 5 hours later.

Ok if you manage to get in the game you still have a lot of surprises coming your way:

- You can play a maximum of 20 minutes before the server crashes.
- Your character is saved LOCALLY, not on the server. Ahhh we trust gamers... they won't CHEAT OR ANYTHING.
- That's ok though... you can max out your skills in about 20 minutes picking carrots.
- Of course when your inventory is full of carrots you can only drop 1 at a time by clicking the carrot then clicking drop. (it looks like you can drop stacks of items, but guess what? DOESNT WORK! It will drop a bag but the bag only contains ONE ITEM).
- You can kill anything with a sharpened stick (the first thing ANYBODY CAN MAKE).
- Want to play as a female? I THINK NOT. If you choose female you are BORN DEAD.
- Did you die? Guess what you have to alt-tab and end task to quit the game!
- You lose all skills and XP when the next time you play. Did you lose connection or did the server crash? Well here we will just take all your skills and xp away. You can keep your sharp stick though. Oh yeah if you spent 1000 gold on a house, we will take that away too.
- You might as well hang out picking carrots for the entire game because that's the only way to keep your hunger meter from killing you. You will need to eat them almost as fast as you can pick them.
- Did you unlock the next class and want to make a new character? HAH fooled you. You just erased your old character by trying to create a new one! Now you can completely start over from scratch and still no unlocks! Hah! Don't even think about canceling the creation of this new character... YOU CAN'T!
- See a house you want to go into? NO PLAYERS ALLOWED. INVISIBLE WALL THERE.
- Want to swim out to those rocks about 10 feet off the shore? TAKE INVISIBLE DAMAGE AND DIE.
- it's ok though. Plants like to spawn in mid-air where you can see them from miles away.
- go ahead and jump off that ridiculously high cliff. It won't hurt you
- Hey look a mine! Hah you can't go in. INVISIBLE WALL.
- Hey look, NPCs in a city! Too bad you can't go in! INVISIBLE WALL.
- Hey look another player! They kill you. The guard just watches.... until you try to defend yourself... then he tries to kill you too. They would kill you twice if they could.
- Spend 2 hours just trying to connect. Steam won't refund because you "played for 2 hours".

The Simpsons predicted this game. Yard Work Simulator 2016.

Had I been able to get a refund I would not have posted this very negative (albeit truthful) review. Maybe someday when steam decides to grow some standards and developers learn that accepting money for a game too early hurts their bottom line they will prioritize their "resources" so this sort of thing does not happen as often. Until then I will post things like this every single time I lose some money in the hopes that they lose more money than I did (and gamers like me will save their money). Thing is I BARELY EVEN TRIED to be mean. This was my ACTUAL gameplay experience, and it seems to be happening more and more lately. COME ON STEAM YOU CAN DO BETTER.
Pubblicata in data 20 aprile 2016. Ultima modifica in data 23 aprile 2016.
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3 persone hanno trovato utile questa recensione
1 persona ha trovato questa recensione divertente
12.6 ore in totale
I have been a faithful customer of most of the Total War franchise, but not any more.

Attila is a good game that lives up to the TW franchise, but you have to buy DLC to be able to play anything. Selecting your civilization USED to be part of the basic game, now you have to be price gouged. WTF happened to Total War? This has turned me off to the franchice. No more Total War for me.
Pubblicata in data 2 aprile 2016.
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9 persone hanno trovato utile questa recensione
18.3 ore in totale
Recensione della versione in accesso anticipato
Can't play the game as of this morning. It causes steam to crash and leaves an unkillable process on my CPU.

This is a minecraft clone, except not as good as minecraft.

Also... the store page lies. There are not 100s of skills, and no NPCs. I want a refund.
Pubblicata in data 11 febbraio 2016. Ultima modifica in data 11 febbraio 2016.
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16 persone hanno trovato utile questa recensione
4 persone hanno trovato questa recensione divertente
2.9 ore in totale
Recensione della versione in accesso anticipato
First of all I just have to congratulate the devs for this record-breaking game. I don't think any game has ever received such a high percentage of bad reviews compared to good ones. Godus: Wars has even managed to beat Big Rigs: Over the Road Racing. It is the E.T. the Extra-Terrestrial (Atari 2600) of our time. Seriously this is so bad it may warrant a new "Do you recommend this game?" choice that is lower than "no". If you can think of the worst thing possible to ever exist and multiply it by 2, you would have this game. It's like when you go see a live performance that is so terribly bad you feel embarassed for even being there to behold it.

This game is a collection of gameplay elements that sound fun if done properly, but don't work well together or the way they were implemented. Some worked with Vanilla Godus, but some were still bad and were even worse when combined with combat.

All in all you have to be a real masochist to enjoy this game. It is frustratingly punishingly slow and annoying to the point of actual outright suffering. I can't think of anything at all in this game anybody in their right mind would consider fun.

There are so many annoyances in this game. I don't think there could be more annoyances if they were trying to pack as many in there as they could ON PURPOSE. I mean seriously, did none of this come up in the meetings? Did the developers even try to play this before they released it? It is so bad it is hard to say where I should even start.

First of all I have never liked the terraforming. It has been implemented in a way that just does not work well with a mouse. You end up clicking and dragging the same spot 500 times just to make a tiny area of land. This might not be so bad if it weren't such an important part of the game and if it weren't combined with the need to get it done fast because now you have an enemy doing the same thing but he doesn't have to ♥♥♥♥ around with a mouse. The terraforming ♥♥♥♥ implemented as it is now does not work well at all for a combat-oriented game where everything is time sensitive. Leave it for the casual game, not the war game. If anything, let the NPCs do it.

Secondly, the pathing is ♥♥♥♥. The troops tend to run back and forth not knowing where they need to go, or run around in circles while being shot at. You are pretty much forced to control the warbands independantly because the pathing is even worse when you try to combine them into an army. They should replace the combat units with headless chickens, it would be more realistic.

One of the most annoying things about this game is the lack of any way to navigate the map with any convenience. Your troops are slaughtered so you need to make another army fast but your base is on the other side of the map so you have to slowly scroll there while your armies are fighting and dying. I guess Godus is too cool for a minimap.

Half the time when you add a new warband to your army it just sits there and doesn't bother trying to get to the rest of the army. I wouldn't give a ♥♥♥♥ either if I were them, it's not like they will do any good anyway.

When attacked by enemy troops, your army will shoot buildings and just let the enemy kill them. I guess I would be suicidal too if I were a character in this terrible game.

When the enemy is standing on the mission objective you cannot target them. Even when they are sitting out in the open with nothing near them it is STILL hard as ♥♥♥♥ to target them. It's like walking over to this building is more important than shooting something that is killing you.

You have to deactivate a god power before you can click on anything else. Very annoying, especially when you forget it is activated. One would expect it to be automatically deactivated when you try to do something else. God powers are pretty useless anyway. Might as well remove them completely. In fact remove the whole game and replace it with RTS elements that are already established that people expect to be in a RTS game becuase they work.

You can still squish houses to your base even after it is maxed. There is no feedback at all letting you know if it is even doing anything anymore. I liked it better when I could just use gold to upgrade a base. "Squishing" doesn't make anything more fun.

Each zone of each island is exactly the same. It feels like there is no progression at all. How can this game take up 3 gigs when there are only like 4 art assets?

Reward cards are terrible. Really I just spent an hour so I could get 4 extra followers for the next stage? Maybe if they were PERMANENT it would be sort of worth it.

If you alt tab out of the game and get back into it, the window is now slightly underneath the windows task bar. Congratulations now you can't see half your UI.

WTF 2 game windows? How does this enhance the game again?

It is a repetitive game of attrition. Make armies, go shoot houses until your armies have intentionally killed themselves, repeat (and hopefully you slowed down their army generation by at least 1%). How is this fun?


Peter, if you are going to try to be innovative, why not do it with something we WANT to see like a sequal to Populous or Theme Park? So bite the bullet and pay for licensing, it would be cheaper than total failures like these. I couldn't even tell you how to save this one, it is such a big failure I don't think anything can be done. The only way to make this game more fun that it is now is if it did everything itself and all you had to do was watch.

Then again maybe I am wrong about all this. Maybe they were trying to make a ♥♥♥♥♥♥ game on purpose to win some 'worst game of the'.. EVER... awards. Well, "congrations, you winner !".
Pubblicata in data 5 febbraio 2016. Ultima modifica in data 5 febbraio 2016.
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