7
製品を
レビュー
396
アカウント内に
製品

BlacKn1ght の最近のレビュー

7件中 1-7 を表示
1 人がこのレビューが参考になったと投票しました
総プレイ時間:113.3時間 (レビュー投稿時点:57.6時間)
After spending almost 60 hours on Unbound, I can give it a solid recommendation. I'm a long time NFS fan ever since Underground 1 back when I was a kid, and to my surprise, contrary to what most of the community seems to say, Unbound is a really great game with a lot going for it, with a few valid shortcomings that don't detract too much from the experience.

To start off with the presentation, Unbound's environment is set up in fictional Chicago and stylistically takes inspiration from Anime like Initial D and Wangan Midnight with its character designs, and Spiderverse with its visual flair and effects. To add to the Chicago setting, the majority of the music in game is predominantly rap music, but it is a very eclectic variety of rap including Korean, European, African, Middle Eastern, and Spanish rap. There's also a few electronic songs as well. After experiencing the soundtrack in its entirety, and considering the group of songs they used for grounding the environment, and how the songs are generally indicative of what is popular in music currently, I eventually warmed up to it and like a lot of the songs included, there are some real ear worms that'll keep you coming back too.

Secondly, the handling is much improved compared to Heat and NFS 2015. It isn't perfect, but both drifting through corners as well as handling them planted are both viable strategies and are rewarded with boost nitrous allowing you to keep momentum. Flicking the left stick no longer instantly puts you in a drift so it no longer feels like a mobile game and is a lot more predictable. At higher speeds there can be some odd interactions with highway curbs and jumps that can unsettle your car and may put it into a drift, but this is nowhere near as bad as it was in Heat and 2015. There are tiered performance classes that are generally balanced, but once you go online there are some cars that are way over tuned compared to others, and that might become a frustration depending on your strategy.

People complaining about the story are curious to me, as Need for Speed has generally always had a story to drive a narrative to keep the single player experience somewhat interesting, and the one in Unbound is pretty good for what it is, the characters have pretty nice quips and jokes in-between races, and the fact that the AI racers have comments during races really makes the game feel a lot more alive and is a great addition. The game is very self aware and makes references and goofy jokes basically across the entire experience. Even during pursuits the police have funny one liners to keep things fresh.

In terms of technology, the game runs well on my 5950X and Arc A770 system. I get around 90 FPS with upscaling at 1440p. Load times are fast, no shader compilation stutters at all, and while the game isn't pushing boundaries in terms of technology, it looks pretty good all things considered. It doesn't have the insane art direction of NFS 2015 sadly. Also ray tracing is absent which would have been a nice bonus. I reccomend watching Digital Foundry's video on Unbound if you want more info.

The online experience is also great too. By and large, most people just want to race respectfully, and you will rarely see rammers or anything of the like. The biggest annoyance that is valid is you can't share your single player cars with the online mode, but online races and linkups pay a ton, so it isn't too much of an issue in practice. Since Criterion are the devs, I can definitely see some Burnout influence in the online mode for the better. The linkup events are pretty fun when you do them with a large group of other players, and reminds me of the garage scene in 2 Fast 2 Furious.

With how much there is to like about the game, there are some genuine issues that can make the game pretty annoying in certain situations:

The police at higher heat levels can become very frustrating if you come out of a race in a lower tiered car, and at heat levels 4 and 5, it can be nearly impossible to escape unless you have an S or S+ car, especially with how low the cooldown is for reinforcements.
Also the early single player is kind of a slow burn before the cars become fast enough to feel enjoyable. Some of the fun gets sapped away when the cars are annoying to control during races, especially when you aren't able to outrun the police after doing several races during a day or night sequence.

To sum up, NFS Unbound is a solid entry in the series, and tries to be bold with its presentation and create a fresh take on the formula started by NFS 2015. There's a lot to like here, and I definitely recommend grabbing it on sale for 20 bucks or below, it really is a great game if you're a fan of the series.
投稿日 2024年2月18日.
このレビューは参考になりましたか? はい いいえ 面白い アワード
このレビューが参考になったと投票した人はまだいません
総プレイ時間:7.6時間
Personally I wouldn't call this a true Ace Combat game. It's a complete departure from the feel of the series, almost like Namco's version Tom Clancy's H.A.W.X. It throws almost everything that you know away and builds a game that is barely relatable to the original series.

The game is set up by default for someone that has never played an Ace Combat game, which is a little suprising but is understandable given the huge differences. However due to this, the default flying style isn't as raw as the previous games untill you turn the control style to original in the settings. The hardest aces from the previous games become commonplace enemies in a sense, which the game's way to tell you to use Dogfight Mode.

Personally I enjoy dogfight mode a lot, however its a bit annoying how it is the most efficient way to take down most planes. It's also buggy at times, such as when you're chasing an enemy through very sharp turns, they shake you off, and you go smashing into the ground with no way of correcting your plane. I love the feel of intensity that DFM gives, but it needs a bit more work.

The missions were well suited for the game and had a good feel of intensity throughout the whole story as well, however I think the game could have been just fine without the helicopter minigun missions.

The story itself was awesome and I enjoyed it a lot, however, it's based in the real world, not the fictional world of Ace Combat.

Assault Horizon isn't a terrible game on its own, it's actually very good, but I wouldnt be caught dead telling people that it's an Ace Combat game.
投稿日 2014年7月26日.
このレビューは参考になりましたか? はい いいえ 面白い アワード
このレビューが参考になったと投票した人はまだいません
総プレイ時間:104.2時間 (レビュー投稿時点:14.2時間)
Skullgirls is one of the better fighting games that I've played. Coming from Blazblue, Dragon Ball Z Bodokai, and Tatsunoko vs Capcom, Its set up more like an arcade style fighting game than all the others. Personally I enjoy this layout and makes me want to go and buy a fightstick for the full experience. The art style is great and the music is awesome. The combos are easy to chain together and the game takes a long time to master. For 15 bucks it is completely worth getting.
投稿日 2013年11月25日.
このレビューは参考になりましたか? はい いいえ 面白い アワード
1 人がこのレビューが参考になったと投票しました
総プレイ時間:31.8時間 (レビュー投稿時点:30.2時間)
DNF is a really well made attempt to refresh Duke for the new era of gaming. It does a good job of keeping the Duke Nukem atmosphere, but dosent try to push the boundaries. Its a great duke nukem game, but struggles to differenciate itself from the large market of FPSs already out there. The multiplayer element really does it justice though. Expanding the game's value and adding a lot more laughs because of the explosive deaths. For a person looking to add another FPS to their library, Duke Nukem Forever is a good title to consider.
投稿日 2013年11月25日.
このレビューは参考になりましたか? はい いいえ 面白い アワード
このレビューが参考になったと投票した人はまだいません
総プレイ時間:41.7時間 (レビュー投稿時点:36.4時間)
Trackmania manages to fit a boatload of fun into a small package. Nadeo manages to take those old Hot Wheels childhood days, mix it up with some breathtaking optimized graphics, slap on a well made online element, and give us a game with great play value. The track editor is well thought out, and the ablility to add custom cars is a welcome addition. Trackmania is a game that you will keep returning to when you have a large Steam library, and is a great game to start out with regardless of your computer setup.
投稿日 2013年11月25日.
このレビューは参考になりましたか? はい いいえ 面白い アワード
このレビューが参考になったと投票した人はまだいません
総プレイ時間:21.7時間 (レビュー投稿時点:5.0時間)
Criterion really tried to spice things up and change the Burnout formula here. Burnout takedown does a good job at it, but has to sacrifice some fun Burnout elements or tune them down a little to fit everything in this game. The online element is really well thought out with the freeburn challenges, and gives you a good amount of things to do, but after 2 weeks or so it starts to lose its taste. It isn't a classic Burnout game, but its definately respectable in its own right.
投稿日 2013年11月25日.
このレビューは参考になりましたか? はい いいえ 面白い アワード
このレビューが参考になったと投票した人はまだいません
総プレイ時間:10.7時間 (レビュー投稿時点:10.7時間)
A nice game to start your steam libary off with, has some pretty amazing graphics and a decent amount of staying power. Its a great game to play with your friends and you will get a couple of laguhs out of it all the time.
投稿日 2013年2月11日.
このレビューは参考になりましたか? はい いいえ 面白い アワード
7件中 1-7 を表示