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Son iki haftada 0.0 saat / kayıtlarda 48.4 saat (İnceleme gönderildiğinde: 48.3 saat)
Yayınlanma: 6 Haz @ 15:40

A spiritual successor to Heroes of Might and Magic 3 but with unique features such as troop stack caps. unit upgrades through research, stack expansion, a whole new spell system and mana generation and building system. All heroes can cast all spells by default, as long as you generate enough mana.

After playing through Story Mode with all races I'm itching for more, and more is promised from the studio with a set plan.

The pixel art is crisp, fantastic. Spell effects are also great!

Although I'd love to recommend this, it comes with a few (but very minor) flaws.

Interactable objects on the map doesn't show which bonuses they give until you interact with it. In other words you can't inspect them, and thus have to memorize what they give. This got pretty frustrating at the start, but as I played and started memorizing I get better at prioritizing what could be left behind.

You also can't interrupt a hero's movement mid-walk, so you have to commit to each step.

The story started out great, very front-loaded - but fell off a bit towards the end, and some dialogue felt tired.

All in all a fantastic game, and with some polish and expanded race alternatives (maybe even some spells) this could be a new classic worth of pulling HoMaM 3 off the throne!
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