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Recent reviews by Binary_Dragon.ttv

Showing 1-9 of 9 entries
1 person found this review helpful
3.0 hrs on record
Played the Demo till it said there wasn't more.

A great sense of personal touch, great setting and simple controls. Easy to make a factory you're proud of, and easy to re build when you want to improve efficiency. Can see hours being poured into this, I'm gonna get it.

You have been warned and recommended.

Posted 31 December, 2025.
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No one has rated this review as helpful yet
24.4 hrs on record (19.6 hrs at review time)
This is the Sci-fi Co-op Space game you've been looking for.

Although learning the ropes at first can feel a little daunting, 2 player games become very viable with a little practice and if you can set up a game with 3 other friends you're bound to have an amazing time flying though space and getting out at the last moment.

The progression is generous but fast paced, the visuals are fantastic and the style ooses from every corner of the ship. You'll find alot of variety with just the two ship layouts, and with the rouge like nature of the runs you could play this with friends for years.

I highly recommend this if you can rope in a few friends, it's so much fun as a team.

I really hope they add a few other ship types and mission events. Although there is already a lot to play and I still recommend getting Void Crew in it's current state, (it's awesome) I can see this amount of stuff getting predictable in a few months. The devs seem to be on it, so I'm optimistic for updates.

Grab a few friends, and play this. You'll all have fun.
Posted 28 December, 2024.
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No one has rated this review as helpful yet
453.8 hrs on record (453.7 hrs at review time)
Likely one of the best games I've ever played.

This is the bar for factory games, so much they've started copying it.
Posted 28 November, 2024.
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5 people found this review helpful
13.0 hrs on record
I had fun with Homeworld 3. I will start by saying that. The game is fun, there is a interesting story and some lovely battle set pieces to wrap your three dimensional mind around.

There's just not enough of it.

With development starting in 2017 and the largest fig investment campaign in 2019, I expected more.

The story is fairly basic, with a two party conflict and a convoluted reasoning for a resolution. This would have really benefited from a third faction, more lore discovery, or just a few more dynamic events. The ending leaves little desire for more story with no weight to what's next.

The camera controls are not intuitive, even after 10 hours I kept doing other things or struggling to focus on the ships I wanted to.

The launch of the game was honestly broken, early access was promised but no tech support was given in the 72 hours that fixed my issue so I refunded the add-on content, honestly glad I did, this game is not worth $90. There's just not enough there even for the base price, if it goes on sale for $30 or so I'm sure any player that's a fan of space will have a fun time for 10-15 hours.

The mechanics are interesting and fun, ship variety and design are solid and there is a strong multiplayer and rougelike mode to enjoy, if you're into that sort of thing. But, Homeworld is meant to have a strong story, one that makes you want to play the next one even after 21 years, which is why I played this one, and with as long as this game has been in development, again there is sadly just not enough here.

Free DLC will make this a better purchase, add a few chapters, reveal a few more secrets -this would be very welcome.
But paid DLC with as thin as the main campaign is, will not.

TL/DR: Wait for a sale if you were a fan of the last space game 21 years ago. Otherwise, don't bother.

Posted 18 May, 2024.
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1 person found this review helpful
194.0 hrs on record (155.9 hrs at review time)
I've been playing No Man's Sky since the beginning. At the start, when it first came out I really enojyed my time, but it did feel a little hollow.

When this latest update (interceptor) came out I decided to drop in and give it another try.

I'm really glad I did. No Man's Sky finally feels like a full experience to me, with choice and discovery, mystery and wonder at every turn. The ships feel dynamic the community is super generous and kind, there's so much to discover. Capital ships are easier to navigate, worlds are more dynamic and missions are easier to find and complete.

Gone are the plethora of timers as you wait literal days for simple early missions to complete, that's been moved to the late game where you actually have something to do while you wait (and it's now few and far between, a welcome change for those with little time to play).

Gone are the empty worlds, glitches and simple missions. This game has complex and fun ways to explore and finish missions, with grind for the power player and calm exploration and flight for the explorers. Even the base building has become an art of it's own.

It's just a really good video game about space, and you can play with your friends. It's a lot of fun.

If you still haven't taken a dip into No Man's Sky and you like space and discovery, the time is now.

Jump in.
Posted 18 April, 2023.
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8 people found this review helpful
2
28.1 hrs on record (19.9 hrs at review time)
A tough adventure but a satisfying one.

This game is hard, but is a satisfying adventure when you get the hang of it.

Taking influence from similar games like FTL and Crying Suns, Trigon takes you through, at least, four distinct story adventures and has a free play mode.

The rougelike nature of the game has you unlocking things to appear in shops, new ships and races.

Unlike other games in the same vibe there is a lot more detail with what you can do on your ship and with your crew. All you crew can level up and get abilities and doing so unlocks more possible abilities in future runs and future crew. It’s not just the crew that have this level of depth, there is a constant feeling of unlocking for most of your playtime. Every run I unlocked a new weapon or ammo, sometimes even a new ship.

Although the RNG can be punishing, the game rewards you when you use tactics well, and even throws some luck your way occasionally.

Although in repeated play through you may skip the verbose dialogue, the story still was interesting and I’ll be excited to play runs of this for years to come.

And lastly. It’s bloody gorgeous.
I first came across this game when I played the demo and even back then it looked fantastic. The final release shines with amazing graphical effects and detail, the static art on menus is beautiful and the set piece areas have well rendered and story related backgrounds.

For the price it’s worth it. Go have a space adventure, and blow up some stuff.
Posted 20 June, 2022.
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No one has rated this review as helpful yet
1,702.3 hrs on record (903.5 hrs at review time)
Yes.

Yes. You click a cookie.
Yes, there's more to it.
Yes. I've had it running for over 800 hours.
Yes. I've made a mouse macro.
Yes the game basically plays itself.
Yes. That IS weirdly still fun.
Yes. I'm playing it right now.

Should you play it? I'd go with Yes.
Posted 9 November, 2021.
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1 person found this review helpful
124.4 hrs on record (19.8 hrs at review time)
Dead Cells is a standard. It is one of those games.
It is one of those games that you'll use as a comparison of quality for other videogames.

Dead Cells is a run based hack and slash random dungeon adventure.
Heavily inspired by the metroidvanias out there, but it is so much more than the some of it's parts.

The items and loot are unlocked slowly, the story peeks and draws you in to make you chase it, the game feels so fluid and natural to play it will feel like a classic in moments. And to top that off, it's really hard. Once you're dead, it's over. You are forced back to the start and all the dungeons layout is shuffled into something else. -and yet in that defeat, you'll still feel accomplished.

You might have found and banked a blueprint, or finally unlocked a skill rune (one of the few things you get to keep) or even discovered a new area all together and just seen it ... before you were brutally destroyed by an enemy you saw for the first time, your collection of cells exploding all over the stage.

You won't get those cells back, but failure is always an option. You'll get back there, and you'll get them this time. Just one more run.

I've been playing Dead Cells since it came out and I can honestly say it's one of my favorite games of all time. I constantly go back to it. and if you've never tried it you really should give it a shot.

- 2020 Update, I still love it.
- 2023 Started Playing again on the steam deck, still holds up. Still fun. Still love it.
Posted 18 August, 2020. Last edited 25 November, 2023.
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5 people found this review helpful
1 person found this review funny
34.0 hrs on record (12.9 hrs at review time)
I've always loved space operas, this game comes as close to living a space opera story as I've seen in a while and it's brilliant.

Taking cues from games like FTL and Nexus Jupiter Incident, Crying Suns melds turned based decisions with real time pausable battles to create a game play loop that brings in that 'one more turn' feeling. Partnered with a compelling story I was captivated with it's pace and style.

It has it's flaws, some of the mechanics can feel a little hands off, and as you get closer to the end of the story you start to see events repeat, but it's easily forgiven. The base of the game is solid, I literally had an urge to finish it.

The rouge-lite nature of the game gives rewards from previous runs, each run has the potential to give you the edge in the next, but mistakes can cause you to lose characters you've gained for a short while. New ships can be unlocked with different strengths and weaknesses. This last thing was actually quite nice to see, rather than unlocking stronger and stronger ships, you unlock different ships that require different tactics -bringing new challenges to the table and enticing you to take one more run.

One of my favorite mechanics may not be yours: the away missions. In Crying Suns, away missions are hands off, you send your team lead by an officer down to a planet and they take a route fighting, picking up loot, fighting big bad in events and finding treasure. Before you send out your group you can see an estimate of the outcome, warnings on how many commandos will be lost, and if your Officer will make it out alive. But once you hit that button to send them on their way, you'll get a chance to randomly pull them out early with a penalty (or up to three chances if you upgrade your ship) but that's it for the most part their fate is sealed. But it's pretty hands off, and although i took great pleasure from watching my team's little blip trek along a digital line as they did their best to beat the dice rolls, I can see how some would find this part of crying suns less compelling.

A mix of well thought out game mechanics and story elements keeps this game on my mind, it is one of my top games of 2019 and is worth a try if any of this spiked your interest. If you like strategy, rouge-lites and space, you'll have a great time.
Posted 15 January, 2020.
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Showing 1-9 of 9 entries