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finnokorean hyperwar survivor 最近的評論

目前顯示第 1-6 項,共 6 項
31 個人認為這篇評論值得參考
2 個人認為這篇評論很有趣
2
總時數 54.4 小時
Despite the clear and thorough enjoyment I've had with this game, all of it is merely product of a time where konami wasn't responsible for constant and consistent displays of stupidity and incompetence. As an experience, by itself and in a vaccuum far, far away from both Master Collection and HD Edition, MGS3 Subsistence is an excellent game that should've been on PC a decade ago.

The question however, turns to: "How many hoops are you willing to jump through?"
I'm not particularly wealthy, I don't think most people are, and for that reason I'd reckon that Master Collection is the easiest and cheapest way to experience one of the highest rated videogames of all time. This doesn't mean it's simple or easy, it still takes as much time and effort to set up as on RPCS3 or a hardware PS3/PS2, but merely at the cost of 50 USD instead of the absurdity of something like RPCS3, which would require you buy a 200 dollar CPU just to play it at 60fps in any resolution, or 200 dollars for a real hardware PS3 or otherwise.
No 20 year old game is worth 50 whole green dollars, let alone 250, but between these two choices, one of them is the clear winner.
All this to say, if you're intending on playing this videogame within a reasonable timeframe and within a reasonable budget, get this version. Mind you, I'm not saying you should get this at full price, I'm not saying you should get it on a sale, I'm saying; get this version.

The main issues with this port in question are mainly the resolution (hard-capped at 1280x720) and the audio, both of which can be easily resolved with MGSHDFix[github.com] and MGS3MC Better Audio[www.nexusmods.com]
Some may have to use DXVK[github.com], make sure to read this discussion to get the context as to why. Just remember that DXVK requires your GPU to have support for Vulkan and the DXVK version you got (I had to use an older version due to an older Nvidia GPU).
Nexusmods contains ample more mods for fixing or revising things that Konami hastily ported, like an AI upscale of all textures and higher quality UI elements.

It's absolutely unfortunate and nigh despicable how little thought and appreciation this port was provided with. With the price it asks for and the glaring issues it has and all of the extra tweaking it requires from third party applications and modifications that will make your game unstable(no longer has catastrophic crashes or weird graphical issues, see edit) JUST to make it playable and competitive in any way against other methods and modern videogames, considering all of that, I cannot willfully and consciously recommend this product by its own merit. But it might be your only chance at playing a game you should have played 20 years ago.

edit:
it's been about 10 months since i posted the review and the one thing i will praise konami for is fixing a graphical glitch that would force you to restart the game, but that and only that, it's absolutely delirious that it took them 6 months to add a VOLUME SLIDER and 3 more months on top of that for windowed mode and one more month for custom control binding
i can recommend this a little bit more than before but not enough to change my no into a yes
張貼於 2023 年 11 月 15 日。 最後編輯於 9 月 27 日。
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1 個人認為這篇評論值得參考
總時數 3.6 小時
Even before the steam release, this had some of the most fluid and rewarding movement systems i've touched in a good while, paired with a gripping mystique(big smart word alert) surrounding the environment.
Praying that someone gets an excuse to develop a level editor and turns this into a glorified movement puzzle game
張貼於 2023 年 7 月 31 日。
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目前尚未有人將此評論標記為值得參考
總時數 61.9 小時
very funny to 100% i just love feather,s i wish more games had feather type collectibles (:
張貼於 2022 年 10 月 8 日。
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3 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 2.3 小時
this game sucks doodoo
張貼於 2022 年 8 月 19 日。
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66 個人認為這篇評論值得參考
7 個人認為這篇評論很有趣
總時數 131.5 小時 (評論時已進行 34.2 小時)
搶先體驗版評論
easily first in line to becoming my favorite game ever and it's barely even finished.

rating: 2 minos prime out of a cerberus
張貼於 2021 年 12 月 23 日。
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總時數 3,430.1 小時 (評論時已進行 2,418.3 小時)
it got slightly better
張貼於 2017 年 12 月 23 日。 最後編輯於 2023 年 6 月 17 日。
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目前顯示第 1-6 項,共 6 項